Shining Sunshine
Banned
I have no mods, and my ship is broken.
A lot of storage are just invisible and crash when I try to open them.
A lot of storage are just invisible and crash when I try to open them.
WARNING: If you have not yet started playing, please make a backup of your ship file, which is located in your steam folder/player/*.shipworld and backups of your world files located in your steam folder/universe/*.world
CLARIFICATION: We’ve already pushed a partial fix for this issue that ought to prevent more containers from being erased. Please let us know if this is not the case.
A few hours ago, we pushed a second hotfix to Enraged Koala to fix an issue with seats and beds not being interactive. It worked fine in our limited test cases, but we quickly discovered after pushing from community feedback that it was deleting containers from some preexisting worlds. Some of these were things like the shiplocker and fuelhatch which cannot be legitimately obtained in the game, rendering that ship unplayable.
The only fix for this issue right now is to remove your shipworld and allow the game to regenerate them, or restore from backup if you have one. You will lose the contents of your ship if you do not have a backup.
We are all deeply sorry for the lost data, and will work hard in the future to prevent issues like this from occurring.
Welp, there goes my desire to play. Lost a ton of my costumes and instruments.
Is the Valentines stuff the same deal as the Christmas thing? Monsters drop items used in crafting?
Ugh. New version broke a shit load of mods.
Ugh. New version broke a shit load of mods.
[Dilbert strip]
You won't be disappointed.How is the currently state of the game? I don't mind playing Early Access games if there are a substantial amount of content.
You won't be disappointed.
I really want to play this together with a friend, but we just can't seem to start a server that works for both of us. It's incredibly annoying. Why can't they just integrate steamworks? We've opened the ports, we've done everything and it just doesn't work.
Hi guys,
So today we spent our Sunday having a long (5 hours!) design discussion in which we are pencilling in the finer details of the games progression.
As we said before, the current progression is entirely temporary, existing to provide temporary gameplay whilst we work on the engine. Today I want to share more with you about the games new structure and the beginning of the game.
First of all were removing the different universe sectors. In the final game there will be only three sectors. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers.
Instead of progressing through the game sector by sector, youll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. An example being a planet with no breathable air. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias.
Were building the game with 3 main paths of progression that branch off later on. Farming, adventuring and building. We want players to be able to advance through the game whilst doing whatever they enjoy most.
At the beginning of the game (what would be the alpha sector in the current progression) you start on a ship with a broken fuel module, giving you access to only one planet. Through a series of quests youre taught how to farm, find trophies in dungeons and build the beginnings of a settlement. Completing these quests will give you the pixels you need to use your ships 3d printer to produce a new fuel module. Which in turn allows progression to the other planets in your current solar system.
At this stage were introducing a new planet type called an outpost. A small and safe planet populated by members of every race. A safe haven for trade and quest taking. Youll learn how to generate pixels through selling crops, taking quests, selling trophies found in dungeons and renting out houses in your settlement.
From here each of these roles will expand outwards as you progress (for example animal farming becomes an optional part of the farming progression).
More on that later
Would you prefer them to stop developing the game?
Sigh.
Not really an "update", more like a "this is more of a elaboration of what we want to work on next":
http://playstarbound.com/23rd-february/
Yep, that all sounds incredibly awesome to me. I don't care for the current progression system of "sectors", but the new method of sectioning off higher tier planets with tech (but having it all in one huge procedural galaxy) is exactly what I had hoped for. Sounds like the right direction to me.
So there will be a new update coming down the pipe soon, and theres a couple of bits here that need explaining.
Were changing the way we do releases slightly. There will be a new unstable branch which you can select on steam, which will receive updates sooner than the regular branch that you get when you install starbound. Anybody who is interested in helping us test the releases is encouraged to try it out, but please please note that unstable may destroy your saves and be generally, well, unstable. Yes, we know this is a testing branch for our beta, which is also for testing, but were trying to keep the big ugly data destroying bugs to a minimum so we figure this will help. We put some tests in your tests so you can test while you anyway,
The next thing that needs mentioning update sizes! It seems every time there is a starbound update its 500 700 MB, regardless of how tiny it is. This is due to two things:, One, our windows binaries had full debugging information because for silly reasons that dont matter much that was the only way we could get stacktraces crashes. Well, not anymore! Windows binaries are now built at debug level 1 (as opposed to 2) which means that instead of starbound.exe being 450MB its more like 30MB. So theres that.
The OTHER thing that was causing large updates was our pak file system. Whenever we updated pak files, we tended to completely rebuild the pak file with just a file or two changed, which was enough to make the steam binary diff system go bonkers and just basically re-download the whole file again. This is also fixed! We now add to the pak file in place, so minimal changes occur (and at the end of the file) that make steam deltas very small. This is important as we want to start doing more frequent content updates (as weve mentioned).
Thats the good news, the BAD news is that in order to make this happen, youre going to have to download the entire pak file again, so the first update will kinda suck (pak file format change). But, it should get better after that. To all those that have bandwidth caps, Im very sorry
The update should include several bugfixes and updates to heck, the treasure horde, and the skyrails system at least, probably post a full changelog later. The update will hit unstable tonight, and probably stable tomorrow depending on how things go.
-kyren
Server is officially offline, and shall be back up on the 5th.
Wish I could get the internet set up faster, but that's the earliest available I could make an appointment. *sigh*
Obligatory XKCD: https://xkcd.com/466/
You shouldn't have to disable your firewall OR use Hamachi as long as you forward the port the game uses. I don't remember what port it is, but (AND THIS IS SOMETHING I THINK HARDLY ANY GAME DOES, so kudos to Starbound) the game will tell you what the port is if it fails to connect.I've been hosting a server for my bother and I to play on using Hamachi. Everything works fine as long as I completely disable my firewall (I have McAfee). Anyone know how to make it so that I don't have to do this? I'd rather not have my firewall disabled all the time.
So what was the 700mb update I had today? Trying to find the notes.
For other people's benefit, what was the problem?Yeah we both have the ports forwarded (21025, 21026, 21027) and have both tried hosting the server (without using Hamachi). We tried for hours following every guide we could find and we couldn't connect. So Hamachi it has to be. I was just wondering if anyone who has McAfee is having the same problem.
edit: Figured it out. Can play with firewall on now.
Good news!Hey guys, I should be getting the Internet installed today, so server should be up and running later.
NOTE: Since I am now at a new location, the IP address for the server will definitely have changed. I'll have the info when I can.
NOTE 2: Got even faster Internet than before, hoping you guys get a small performance boost.