The only thing I was missing in Starbound is a magic weapons as I always pick the mage class in RPGs, but now with PSI staves I'm super happy.
Yes, I know it's science in Starbound.
something something advanced science something magic...
The only thing I was missing in Starbound is a magic weapons as I always pick the mage class in RPGs, but now with PSI staves I'm super happy.
Yes, I know it's science in Starbound.
something something advanced science something magic...
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"What you call magic we call science..."
The debt will never be fulfilled.You then sell off all your fuel and belongings to fulfill a debt and are stuck on the planet forever. Or until you murder the guy who beat you in poker and steal your money back.
After being surprised by how well Terraria controlled on Vita, I'm excited about the prospect of handheld Starbound. But I just don't see it happening.
I look forward to trying out the new melee system.
A slot machine would be great by the way, I was so addicted to the casino in Dragon Quest VII
They said the game would come out in 2013 initially, so no, its not really your fault.So, yeah, I know some people like pre-orders and early access but they're really not for me. As I said, I'm a little disgruntled because when I got it, it was before it was announced it would be doing the early access stint so I thought it was releasing within a few months. It's my fault since I don't buy pre-orders for this reason but I'd been following Starbound since its announcement at the time.
They said the game would come out in 2013 initially, so no, its not really your fault.
I'm in the opposite camp. I bought in right away and immediately sunk in about 60 hours. Now I'm waiting for a large patch so I get to dive back in with all the updates.
The exact same, although I might have played more than 60 hours.
According to Steam, I played for 1496 hours lol.
I probably only played like 500 hours.
Yeah, mine shows a lot more than I actually played. I left the launcher open a few times.
Same, plus the server I left running for me and the missus.
Sunshine's 'only' 500 hours, heh.
Yeah I loved building stuff. Takes a while to get material legitimately.
I'm pretty sure my ship is gone.
I'm pretty sure my ship is gone.
Wow, regardless of how rough the release cycle of this game was, that image makes me want to drop everything and start playing Starbound again.
Hey guys! glad to see all the positivity here. We know the wait was long but it's nice to see our hard work has been appreciated!
We're aiming to push the release to unstable branch just before our office officially closes for Christmas, allowing us time to fix any showstopper bugs and other issues. Then in the new year we're aiming to push that build for a proper stable release! excited to finally get it out the door, although we still have a bunch of work to do..
Do all planets in this game have the same gravity? Can you modify gravity in your ship?
No shit? That's a great touch.Planets have different degrees of gravity.
Yeah, and the upcoming update will let you see the gravity levels, along with a load of other handy info when you select a planet in the map.No shit? That's a great touch.
It's definitely not your computer, I have 8gb ram, a fx 8350 and a 660Ti and I can't get a steady 60fps at all. I'm not even sure what's causing the performance issues, just running around (no enemies on screen or anything) the framerate drops into the 40's constantly. Run into a town or a dungeon with lots of enemies and it REALLY starts to chug. And this is at the mid zoom level too, setting it to the furthest zoom level makes it much worse.Yeah, and the upcoming update will let you see the gravity levels, along with a load of other handy info when you select a planet in the map.
I poked one of the nightlies for a while and was impressed with all the different things. I just hope performance is better in unstable/stable. Any place with lots of objects starts to make the game chug quite a bit. But it's always been like this for me, so maybe it's just my weak computer.
Yeah, and the upcoming update will let you see the gravity levels, along with a load of other handy info when you select a planet in the map.
I poked one of the nightlies for a while and was impressed with all the different things. I just hope performance is better in unstable/stable. Any place with lots of objects starts to make the game chug quite a bit. But it's always been like this for me, so maybe it's just my weak computer.
Planets have different degrees of gravity. Not sure about the ship.
I like this getting science in to games is awesome.
It's unfortunate that the environmental and hunger elements have been simplified and stripped out, respectively. The idea of surviving in absurdly inhospitable environments (ultra hot, ultra cold, acidic/radioactive atmospheres, crushing gravity, etc.) was one of the cool "survival" aspects of the game that has gradually been whittled away.
I'm 100% positive this will be added back to the game in a hardcore-mode, either officially or though mods.
Hey there!
Were pushing the changes mentioned in our recent trailer to the unstable branch tonight rejoice! Anyone whos been playing the nightly builds wont see a huge difference, but anyone who makes the switch from stable to unstable will see some pretty massive changes.
So heres what you need to know about the unstable update, starting with
How to Switch to the Unstable Branch
Theres a handy tutorial right here about how to switch to the unstable or nightly branch of the beta. Be sure to follow the instructions to switch to unstable.
World/Character File Compatibility
If you choose to switch to the unstable branch, please know that your characters and worlds will not yet be compatible with the latest version of the game. Your old characters and worlds will still be there, but the unstable branch will use a different storage location than the stable branch for the time being, while we work out how to upgrade old characters.
We will try to maintain save file compatibility within unstable as much as possible, but it will depend on what sort of changes we have to make during unstable, so we cant make any promises.
If you are currently running nightly, then you probably already know how everything works already. FYI The unstable branch will use a storage_unstable directory while we work on compatibility with stable.
Known Issues:
- Many progression quests arent final, some are placeholders for future missions
- Combat balance is still WIP
- Performance issues, particularly in dense areas like dungeons and the outpost
- Background parallaxes have problematic transitions between world layers, e.g. oceans
- Pixel costs and rewards not yet balanced
- Interface windows (containers, AI, etc) can remain open after switching worlds or moving away from the triggering object
- Cooking recipes for tier 5 and 6 crops need to be implemented
- Crops sometimes get out of sync when grown on ship
- Enemy hit/death sounds sometimes fail to play
- Some errors in enemy movement and pathfinding
- Rare crash when removing items from containers, appears as (InventoryException) Not allowed to discard stack when locked.
- The launcher, on some peoples machines, will spew dll errors about missing ordinals. This is not fatal however, and the launcher will still work after you close them.
- And a whole lot more (probably)
Well keep everyone posted as we make more updates and plans evolve, but thank you all for being so patient! Have fun!
The mod support by the developers is actually quite impressive. They bend over backwards to make it simple and effective to change the game how you like it. And compatibility is going to be far less of a problem than something like Skyrim, for example, based on how much simpler the game is.
We're pushing to unstable branch!
http://playstarbound.com/the-more-you-know-about-the-unstable-update/
We're pushing to unstable branch!
http://playstarbound.com/the-more-you-know-about-the-unstable-update/
the gaf starbound server (if there still is one) is waiting for the stable release, right?
edit: nevermind i see. idk if i want to play on a nightly build though.