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Starbound Beta Thread - Begins December 4th!

I am actually going to go to sleep now. If I happen to wake up in a few hours, and the update hit, I'll turn the server back on, otherwise, server will hopefully go back up in the morning (6-7am, EST)
 
Yup, posted a few pages earlier. You'll see some familiar faces in there. :)

yeah reading through, i noticed a few names :P
it's fun that there is a planet list like that, at the same time.... EWWWWWWWW keep it away lol.

i've spent most of my time randomly searching around for junk, I don't want to know where the best junk is :P

that being said I don't believe that the planet i actually made my homeworld due to a huge town right to the left of where you spawn is on that list :P

it also happens to be where I stored my items for the heck of it lol.

it's a level 4 forest if i recall right.
 
Sorry for being ignorant, but....

in what way is this game any different from Terraria? So far from what I've gathered it's a) access to multiple worlds in the same game through space travel, b) spaceship customization and c) different/more organized crafting/quest menu.

Is there more? seems VERY "terraria 1.5" to me just from watching videos... :x
 
Sorry for being ignorant, but....

in what way is this game any different from Terraria? So far from what I've gathered it's a) access to multiple worlds in the same game through space travel, b) spaceship customization and c) different/more organized crafting/quest menu.

Is there more? seems VERY "terraria 1.5" to me just from watching videos... :x

IT WILL HAVE GUNDAMS
thats really the only difference it needs
also heavily moddable unlike Terraria
 
Sorry for being ignorant, but....

in what way is this game any different from Terraria? So far from what I've gathered it's a) access to multiple worlds in the same game through space travel, b) spaceship customization and c) different/more organized crafting/quest menu.

Is there more? seems VERY "terraria 1.5" to me just from watching videos... :x

- Increased difficulty; Terraria was easy as shit after you got a little armor and a decent weapon, but Starbound has multiple galactic sectors with increased difficulty.

- More environmental variety: Terraria really only had 5 biomes; forest, desert, corruption, hell and jungle. Maybe we can count the dungeon as a 6th. They later added ice and crimson, but the crimson was just a red replacement for the corruption so it doesn't really count. Starbound, on the otherhand, has Forest, Jungle, Ice, Moon, arid, desert, ocean and who knows how many others we haven't seen. Plus, Mini-biomes that occur within them (for example, an oasis in the desert). And if we count Terraria's dungeon as a biome, then we have to consider all the mini-dungeons all over Starbound too.

- Stronger survival aspect: In Terraria, all you have to really worry about is not getting killed by zombies on the first night and you're usually able to progress without any survival aspects. Starbound requires you to watch your food and temperature to survive. Might also be different atmospheres and gravity levels later.

- More weapons / armor / races / building materials. Yeah, it's just 'more', but it still counts for something.

- Not programmed by one guy who likes to take month long breaks and hits his limit pretty quick (the networking in Terraria is dismal, for instance). The support over this first week has been pretty damn quick.

- Very modable. People are already doing very cool things in this thread. Terraria had mods, but the developer never really embraced that part of the community and provided no support for it.

And beyond that, lots of 'little things' that just fit nicely into the sandbox; musical instruments, ship customization, monster capturing, fossils (after launch), etc.

Also, I fail to see how being "A better Terraria" is anything wrong, especially when Terraria was in developmental limbo for a year and ended up still being pretty 'meh' worthy after their 'biggest patch ever'.
 
- Increased difficulty; Terraria was easy as shit after you got a little armor and a decent weapon, but Starbound has multiple galactic sectors with increased difficulty.

- More environmental variety: Terraria really only had 5 biomes; forest, desert, corruption, hell and jungle. Maybe we can count the dungeon as a 6th. They later added ice and crimson, but the crimson was just a red replacement for the corruption so it doesn't really count. Starbound, on the otherhand, has Forest, Jungle, Ice, Moon, arid, desert, ocean and who knows how many others we haven't seen. Plus, Mini-biomes that occur within them (for example, an oasis in the desert). And if we count Terraria's dungeon as a biome, then we have to consider all the mini-dungeons all over Starbound too.

- Stronger survival aspect: In Terraria, all you have to really worry about is not getting killed by zombies on the first night and you're usually able to progress without any survival aspects. Starbound requires you to watch your food and temperature to survive. Might also be different atmospheres and gravity levels later.

- More weapons / armor / races / building materials. Yeah, it's just 'more', but it still counts for something.

- Not programmed by one guy who likes to take month long breaks. The support over this first week has been pretty damn quick.

And beyond that, lots of 'little things' that just fit nicely into the sandbox; musical instruments, ship customization, monster capturing, fossils (after launch), etc.

Also, I fail to see how being "A better Terraria" is anything wrong, especially when Terraria was in developmental limbo for a year and ended up still being pretty 'meh' worthy after their 'biggest patch ever'.

Agreed, although if you hated Terraria you will probably not love this game. At its core it is quite similar. I loved Terraria so I am not in the boat.
 
- Increased difficulty; Terraria was easy as shit after you got a little armor and a decent weapon, but Starbound has multiple galactic sectors with increased difficulty.

- More environmental variety: Terraria really only had 5 biomes; forest, desert, corruption, hell and jungle. Maybe we can count the dungeon as a 6th. They later added ice and crimson, but the crimson was just a red replacement for the corruption so it doesn't really count. Starbound, on the otherhand, has Forest, Jungle, Ice, Moon, arid, desert, ocean and who knows how many others we haven't seen. Plus, Mini-biomes that occur within them (for example, an oasis in the desert). And if we count Terraria's dungeon as a biome, then we have to consider all the mini-dungeons all over Starbound too.

- Stronger survival aspect: In Terraria, all you have to really worry about is not getting killed by zombies on the first night and you're usually able to progress without any survival aspects. Starbound requires you to watch your food and temperature to survive. Might also be different atmospheres and gravity levels later.

- More weapons / armor / races / building materials. Yeah, it's just 'more', but it still counts for something.

- Not programmed by one guy who likes to take month long breaks and hits his limit pretty quick (the networking in Terraria is dismal, for instance). The support over this first week has been pretty damn quick.

- Very modable. People are already doing very cool things in this thread. Terraria had mods, but the developer never really embraced that part of the community and provided no support for it.

And beyond that, lots of 'little things' that just fit nicely into the sandbox; musical instruments, ship customization, monster capturing, fossils (after launch), etc.

Also, I fail to see how being "A better Terraria" is anything wrong, especially when Terraria was in developmental limbo for a year and ended up still being pretty 'meh' worthy after their 'biggest patch ever'.


Oh don't get me wrong, I love Terraria. That wasn't a bad thing.

So... it's basically a lot of things Terraria WANTED to be, but couldn't be because of coding/development/personnel constraints? Like, they're taking the idea of Terraria and making a much more "serious" game (as in, serious development team behind it) from it? I'm all for that. Thanks for the response!
 
I didn't hate Terraria but I didn't really love it either, played it for about 3 hours and that was enough for me. So far Starbound nails the exploration/atmosphere way more, and I think that's what has me hooked.
 
Changelog:

http://pastebin.com/BuZdn49r

Changelog for v. Annoyed Koala 5/12/2013

- HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten

Although the balance is early the new leveling system, the system is much better than the old one and we can

now improve balance over time.

- Added early implementation of creature taming (more features coming soon)

- Added new mining items

- Added new weapons

- Added new throwable items

- Added grappling hook

- Added new boss and new sector of the galaxy

- Added a stance system to weaponry, not currently used but will allow us to

add secondary attacks to weaponry very soon.

- Tons of new sounds

- Guns more common in tier 3

- Underground detached/rare biomes more common

- Underground random encounters more common

- Underground chests more common

- Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)

- Baby monsters

- New monster palettes

- Added pixel compressor for high cost banking (idea from Ncrpts)
- Disable using the beamaxe to light caves underground

- Added new hats

- some monsters now graze on grass (can look ugly, needs finishing)

- Small bipeds now socialise with eachother

- All the monsters behave smarter and are less likely to get stuck

- You can no longer attack through blocks

- Fix the game on XP (hopefully)

- Tons more fixes and smaller additions
 
You know something i don't it seems. Tell me.

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Mechs will always win vs. No Mechs. It's science, you can't argue with that.
 
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Little update on my Monado mod. I am currently working on making it upgradeable so you can continue taking it on your adventure with you forever! The way I am setting up the mod (though obviously you can strip out its parts and use it however you like) is you obtain it on the ship when you start a character and then continue to apply upgrades to it by crafting special circuit boards.

http://www.youtube.com/watch?v=LdUnniqlxNo&feature=youtu.be
(Video demonstrating upgrading)

Obviously I'm waiting until the new update drops before I finish this since I need to know how I'm going to balance the upgrades.

My pie in the sky dreams for this is to have it open and display the "blade" when swinging, but I'm not sure if that will work.
 
summon GAF to help like i did(by summoning it in the GAF building)
That is a prime way to get adminslapped off the server, considering the damn thing destroys blocks now.

Come to think of it.... It would be a neat idea to make a UFO arena planet at some easy to remember/type in location on the gaf server.
Obsidian bunkers with multiple firing slits connected by elaborate tunnels right at the warp-in to avoid downtime, above that platforms and safespots for melee characters as well as "pitfall traps" to keep the penguin infantry away (if they haven't learned to jump yet).

I only fought the ship once and I'm not really interested in trying again (made the mistake to try it unspoiler'd - it flew off to bump uglies with some bird offscreen, died, and I couldn't get to it in time because the penguins popped me when I tried to get there - seriously, fuck auto-despawning items and immovable spawn points).
 
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