IbizaPocholo
NeoGAFs Kent Brockman
PM – Starbreeze
Starbreeze is an independent developer, publisher and distributor of PC and console games for a global market, with studios or teams in Stockholm, Barcelona, Paris and London.

Starbreeze AB (publ) today announces that it will discontinue development of Project Baxter. Following a strategic review, the Board of Directors and management have concluded that resources are best deployed to accelerate the growth of Starbreeze's flagship PAYDAY franchise. The decision results in a non-cash impairment of approximately SEK 255 million in the third quarter of 2025 related to previously capitalized development costs. The write-down reflects disciplined portfolio management, ensuring that investment is concentrated in projects with the greatest long-term value creation potential.
"This was a difficult but necessary decision," said Adolf Kristjansson, CEO of Starbreeze. "Our strategy is clear: PAYDAY is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze's position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders."
Talent redeployment strengthens core projects
Part of the Baxter team will be redeployed across Starbreeze's projects, most prominently within PAYDAY. This redeployment strengthens ongoing delivery, reduces reliance on external recruitment, and ensures expertise is concentrated where it creates the most impact.
Where internal opportunities are limited, Starbreeze will provide active support for affected employees to transition to new roles across the industry.