The only human in Undertale is white. That's much worse
That's arguable. Frisk is incredibly ambiguous in general (by design) and it's never addressed. Or are you being facetious?
The only human in Undertale is white. That's much worse
I don't see it as any worse than a mod that would turn all the characters in the game hispanic or black. Or furry, for that matter. It's a mod, the mod maker puts what they want to see in the game and nobody else has to take part in it if they don't want to.
Or maybe a better way to put it is, if there was a mod that made all the characters black I would certainly see that as acceptable and pretty cool, and if I see that as cool then I would necessarily have to see the alternative as being fine as well.
The only human in Undertale is white. That's much worse
You're defending a viewpoint that may or may not even be accurate. You don't know if the creator of this game set out to represent his own hometown--or any town in particular. It's a strawman and disingenuous to use "real life demographics" as an argument because you're taking on the supposed intent of the creator and making it your own.
Also, would it really take people out of their immersive, fictional experiences if they saw a black person where they didn't think a black person should be? That's the takeaway from this.
The difference is that does characters would be turn into minorities for want of seeing representation instead of keeping the status quo of the majority (white people). I would question the motives of one that does the latter.
The hell? He argued talking real world demographics was pointless, then went on to point out another real world demographic. Sure you can draw from another setting to get different demographic. Him pointing that out is no different than people pointing out that this game could be set in a midwest farm town.
It's not defending a particular viewpoint of the game, it's exploring the hypothetical of what could have been intended when the game was modeled. Calling me disingenuous and setting up a strawman is absurd. I make no claim that this game is literally set in the midwest.
You have in actuality set up a strawman by misrepresenting my comment. Arguing against conclusions which I haven't drawn.
Then furthermore posing this question to me, as to whether I would be taken out of an experience if I saw a black character. I absolutely wouldn't. That is not the only takeaway from this thread, and it certainly isn't the only thing to ask coming off my comment. Your comment comes across as a grasping attempt to set up a strawman and land a hammer blow.
My wife grew up in a country town of 80 people and didn't see a single minority until she went to college.
Don't have a problem with more minorities, but the game is pretty accurate to my anecdotes of country life.
The difference is that does characters would be turn into minorities for want of seeing representation instead of keeping the status quo of the majority (white people). I would question the motives of one that does the latter.
Sure.I would only have a problem with it if they modified anything that laid bare negative intentions, more than simply recoloring some sprites. For example if they changed some dialogue to be like "boy I'm glad there aren't any black people around here!" (And similarly I'd take as much issue if an all-black mod changed dialogue to say "boy I'm glad there aren't any white people around here.")
I don't.What do you care other people do to the game they bought tho, its a mod , its not mandatory.
Was there a mine full of slimes in her country town? The game is accurate only to a place that doesn't exist. There's no reason to serve real world demographics when there's no such town as Stardew Valley in the first place.
I edited my post to reflect this argument.
If the game had a couple of Hispanics and a couple Asians but no black people, I'm certain some wouldn't be content to think "Oh, well, it certainly feels diverse here. I can imagine all sorts of black people just around the corner!"
It would be interesting if there was a game that randomized NPC races and appearances when not a factor to their character. Gender as well in non-voiced cases. Lots of games now come with powerful character creators, often times the same ones the developers use themselves to generate NPCs. Would be pretty cool to play a major AAA title that uses specific parameters for NPCs, but lets the die roll on most of the stuff. Especially if it was not advertised as such and people online started discussing their experiences and sharing screens and videos and people were confused as fuck that NPC X, Y, Z looked nothing like that in their game.
A game like Stardew Valley may be a bit harder with its customized pixel portraits, requiring manual alterations, but seeing as they aren't animated it would only be single fixed portraits, so it's not like there are tons of variables that need to be changed. Though the game was made by just one person so that could be a considerable amount of extra work for them.
Rust does that actually. Randomizes appearance, race, penis size,and gender in the future.
The racial makeup of the city was 91.39% White, 0.09% African American, 0.30% Native American, 0.03% Asian, 0.06% Pacific Islander, 7.06% from other races, and 1.07% from two or more races. Hispanic or Latino of any race were 23.47% of the population.
The racial makeup of the city was 90.75% Caucasian American, 0.75% African American, 0.79% Native American, 0.41% Asian, 0.08% Pacific Islander, 5.60% from other races, and 1.62% from two or more races. Hispanic or Latino of any race were 14.20% of the population.
White Americans are the racial majority. African Americans are the largest racial minority, amounting to 13.2% of the population. Hispanic and Latino Americans amount to 17% of the population, making up the largest ethnic minority. The White, non-Hispanic or Latino population make up 62.6% of the nation's total, with the total White population (including White Hispanics and Latinos) being 77%.
While I'd like to see more diversity in games, I don't like the idea that everyone should have to represent multiple races/ethnicities for the sole purpose of fitting a quota, and those who don't should be put under scrutiny. People should be allowed to execute on whatever artistic vision they have without succumbing to pressure that may go against it. If they envisioned a story in their head with the characters being a certain ethnicity, then they should go for it. Though I'd say avoiding stereotypes would be smart. Also, sort of an aside, but it's not like the representation here is unrealistic.
If someone genuinely want to have a diverse cast for the purpose of having more representation, that's cool. Again, I just don't think we need to get all over any game that doesn't. Games will get more diverse over time in terms of representation as the industry gets more diverse.
I know I'm being the devil's advocate, but I can't think of any white indie developer who makes games with people in it who doesn't get hit over the head about diversity in their games.
The alternative is going anthropomorphic, which, retrospect, was probably a smart move by Dean Dodrill (Dust: An Elysian Tail).
I apologize for misrepresenting your statement. I genuinely believe it's silly to even talk about real world demographics in a game that is 100% fictional, however. On both sides, it's a silly and pointless thing to bring up. You can find an example of every extreme fairly easily, and I don't think it's in good faith to try and assume a creator's intent--especially when said intent is typically, "Man I dunno. I didn't even think about it."
As for the takeaway--that's literally what it is. That's what it always is. Why would it bother people to see a black person where they don't think one would exist? Why should it matter at all to people that aren't affected by the lack of diversity in any given game?
You sure? Look yellow to meThe only human in Undertale is white. That's much worse
Your singling out an entire group of people and basing your opinion on sterotypes. Not only is that infamatory, its also racist.Bboy AJ, good thread. However, you're wasting time arguing with these people. Don't try to convince them. Notice how confrontational you are despite seemingly innocuous remark on diversity in games. Most of whom are white. Do not engage white people on racial issues. They are, for the most part with rare exceptions, incapable of talking about race in a serious, mature manner without resorting to arguing like complete children. Even talking about diversity in games makes them lose their shit and make up false equivalence arguments about no white people being in Wu-Tang Clan. Don't engage white people on race, you'll always regret it.
I feel like the weirdest games get singled out for stuff like this. Like, Stardew Valley was made by one person, the minority characters that are in it arn't shitty stereotypes, you can play as any race you want, and there is great gender representation by not limiting you in your choice of marriage partner. I understand that you wern't trying to call out the game as bad or anything and it may even meet the technical definition of having a token minority but you can't ignore the social connotations involved when you specifically call out "Stardew Valley has token minorities". Very very few people will see that and read it only as "there is just one person to represent a minority" and will read it as "Stardew Valley has a bad stereotypical character to represent an entire minority". It just feels like making a topic to single out this of all games is just diverting attention away from all the games that don't do as much to forward representation in video games as Stardew Valley already does.
The only thing he's wrong about is that it's not just/only white people who think that way and who refuse to understand the importance of the discussions. It's an unfortunate mentality hat transcends demographics.Your singling out an entire group of people and basing your opinion on sterotypes. Not only is that infamatory, its also racist.
I feel like people are missing a big point here. It isn't about someone's "blackness." It isn't necessarily about their cultural representation--especially in a game like Stardew Valley, where the cultural representation is very much, "Small, nondescript sleepy fantasy town."I feel like the weirdest games get singled out for stuff like this. Like, Stardew Valley was made by one person, the minority characters that are in it arn't shitty stereotypes, you can play as any race you want, and there is great gender representation by not limiting you in your choice of marriage partner. I understand that you wern't trying to call out the game as bad or anything and it may even meet the technical definition of having a token minority but you can't ignore the social connotations involved when you specifically call out "Stardew Valley has token minorities". Very very few people will see that and read it only as "there is just one person to represent a minority" and will read it as "Stardew Valley has a bad stereotypical character to represent an entire minority". It just feels like making a topic to single out this of all games is just diverting attention away from all the games that don't do as much to forward representation in video games as Stardew Valley already does.
Edit: Not to mention this was literally made by a 1-man dev team. While asking every dev to be more mindful of greater representation in their games isn't a bad thing, it's certainly asking alot of a 1-man team to properly represent a fully diverse cast all on their own. That's likely either going to entail alot of extra time the dev may not have seeking advice from others or risking falling back on stereotypes.
There is a difference between assuming the creator's intent, and hypothesising "If this was the outskirts of Milwaukee then no harm, of this was the outskirts of Atlanta then we may have a problem." I think it is entirely reasonable to postulate that the demographics in Stardew need not be a problem and need not be malicious. But that is only say that we don't necessitate that lense on the game. We are merely opening up a framework of lenses that can only be solved if we discover more about the intent or creative background of this game.
So in constructing a frame of mind in how we approach this game, it is entirely reasonable to discuss real world demographics. It doesn't dismiss or excuse problems that may or may not exist. Dismissing that hypothetical pursuit by pointing out that other demographics from which one could draw from exist is pointless. Which was what my first comment was saying. It does nothing to change the fact that one can reasonably set their game in the midwest, or even Poland. There is no argument to be made that diversity is necessitated because you can find other demographics that would deliver.
Why would people be bothered by a game with mostly white representation? Well the true answer is obvious when you look at games as a whole. There isn't much in the way of the flipside. It entirely makes sense to talk about demographics and representation. It's what allows this thread to exist, exploring games that don't adequately justify their representational demographics. We can't conclude that the game is justified, but others also can't conclude that no justification could exist. People that talk about agrarian demographics are simply saying this game could be justified.
About the modding...its modding. The dev is very supportive of it, and unless you would want him to regulate it (which would to a shitstorm unheard of, and goes against the very idea of modding) modders can do what they want.
I feel like the weirdest games get singled out for stuff like this. Like, Stardew Valley was made by one person, the minority characters that are in it arn't shitty stereotypes, you can play as any race you want, and there is great gender representation by not limiting you in your choice of marriage partner. I understand that you wern't trying to call out the game as bad or anything and it may even meet the technical definition of having a token minority but you can't ignore the social connotations involved when you specifically call out "Stardew Valley has token minorities". Very very few people will see that and read it only as "there is just one person to represent a minority" and will read it as "Stardew Valley has a bad stereotypical character to represent an entire minority". It just feels like making a topic to single out this of all games is just diverting attention away from all the games that don't do as much to forward representation in video games as Stardew Valley already does.
Edit: Not to mention this was literally made by a 1-man dev team. While asking every dev to be more mindful of greater representation in their games isn't a bad thing, it's certainly asking alot of a 1-man team to properly represent a fully diverse cast all on their own. That's likely either going to entail alot of extra time the dev may not have seeking advice from others or risking falling back on stereotypes.
The only thing he's wrong about is that it's not just/only white people who think that way and who refuse to understand the importance of the discussions. It's an unfortunate mentality hat transcends demographics.
Yeah, I agree but on the same token, so is the reverse dumb. Why would you waste time changing an NPC skin color? From black to white. To black to white. It just seems silly to me.i don't think anyone would disagree that modders can do what they want, but nobody has to agree that all mods are good or cool. modding a game to remove all non-white characters? fucked up and shitty, lmao
It's the truth. Everyone wants to complain, which makes nobody want to create for fear of backlash.
OP, if you want to create a game that is as well designed as Stardew Valley and include a diverse cast of characters of all nationalities and orientations. I'll buy it. I'll convince all of my friends to buy it. Until then, my tomato plants need watering.
Your singling out an entire group of people and basing your opinion on sterotypes. Not only is that infamatory, its also racist.
Yeah, I agree but on the same token, so is the reverse dumb. Why would you waste time changing an NPC skin color? From black to white. To black to white. It just seems silly to me.
Im suprised people get more worked up on this then all the creepy ass Skyrim mods...
A character should be more then there skin color. If I like a character, it has nothing to do with race.
It would be interesting if there was a game that randomized NPC races and appearances when not a factor to their character. Gender as well in non-voiced cases. Lots of games now come with powerful character creators, often times the same ones the developers use themselves to generate NPCs. Would be pretty cool to play a major AAA title that uses specific parameters for NPCs, but lets the die roll on most of the stuff. Especially if it was not advertised as such and people online started discussing their experiences and sharing screens and videos and people were confused as fuck that NPC X, Y, Z looked nothing like that in their game.
Like I posted before, there's no such thing as a 100% artistically represented game. Whatever a creator's vision was at the start can change due to limitations of the project, time, how they want it marketed, and so on. And we are still allowed to critique games based on what they give us. Even if games were 100% untouched art, we still critique them for their sound, story, gameplay, graphics, setting and so forth. Diversity doesn't just come from diverse teams and creators but also from creators actually putting thought into it beyond just never thinking of it and making white casts the default.
It's the truth. Everyone wants to complain, which makes nobody want to create for fear of backlash.
Do not engage white people on racial issues. They are, for the most part with rare exceptions, incapable of talking about race in a serious, mature manner without resorting to arguing like complete children. Even talking about diversity in games makes them lose their shit and make up false equivalence arguments about no white people being in Wu-Tang Clan. Don't engage white people on race, you'll always regret it.
It's the truth. Everyone wants to complain, which makes nobody want to create for fear of backlash.
Yeah, I agree but on the same token, so is the reverse dumb. Why would you waste time changing an NPC skin color? From black to white. To black to white. It just seems silly to me.
Im suprised people get more worked up on this then all the creepy ass Skyrim mods...
A character should be more then there skin color. If I like a character, it has nothing to do with race.
http://egrollman.com/2012/09/24/representation/ said:Seeing Yourself
The importance of representation extends beyond small groups and decision-making processes. The visibility of minorities in the media is an extremely important arena of representation, one that has been extensively studied and debated. For example, each year the Gay and Lesbian Alliance Against Defamation (GLAAD) analyzes the representation of lesbian, gay, bisexual, and transgender people in film and television each year. The positive portrayal of women, people of color, immigrants, LGBT people, same-gender couples, interracial couples, working-class people, people with disabilities, fat people, and so on is crucial so that people are aware of diversity, but also appreciate and celebrate that diversity.
Specifically for the members of minority groups, seeing oneself reflected in the media is crucial, particularly in the face of prejudice, discrimination, and the constant barrage of invalidating comments and actions. In fact, there was a recent study featured in the media this summer that finds evidence of a self-esteem boosting effect of television for white boys, but self-esteem damaging effects for white girls, black girls, and black boys. One primary reason? White boys see lots of white boys and men in the shows they watch. And, not just that, but they regularly see these characters and actors in positive, powerful, and central roles. This is less so the case for other kids.
Though less frequent for members of minority groups, to see a face or body that looks like your own is powerful in its effect to simply validate you as a worthy human being. I can think of the range of emotions I saw or heard about in people of color, especially Black Americans, when President Barack Obama was elected in 2008. Some had tears streaming down their faces simply because they were overwhelmed with joy, hope, and likely some sense of relief. I am not ashamed to admit that I get this feeling in terms of race and ethnicity in the media, but also sexuality. To not only see LGBT people on my television screen — again, I emphasize positive portrayals — but to see them loved by others, or in love, is sometimes emotionally overwhelming because these images are new to me. I am disappointed, however, that I have to feel such joy just to see someone who looks like me — a joy whites, men, heterosexuals, and other privileged groups do not experience because their representation is the norm and, as a result, their presence is treated as the default.
Thank you for breaking it out in such great detail. I can get behind discussing the hypothetical demographics to try and justify the end-result of the creator's vision. I agree with that wholeheartedly, but I think it's a waning aspect given the globalized culture we're rapidly spinning towards. Ignorance is an explanation, but it becomes grating when it turns into a constant excuse.
It's pretty simple and you don't have to justify it from 'demographics', 'writer's perspective' or anything:
- There are other people than white people in the world, especially non-white people who play video games
- Video games are so incredibly white that you can't avoid the majority if not all characters being white in almost every single game
- Perhaps consider to reflect other actually existing people than yet another sandcorn in the massive pile of Whiteness that is video games.
Also, so many fragile posters in this thread:
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