Stardew Valley: Token minority character

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Gattsu25

Banned
I touched on this in my other post, but I'm curious as to what people think of the psychology behind this:


When I was younger, from about age 5-24, when I would sit down and create my cast of characters for my various comics and video games (I used to do a lot more coding when I was in my late teens, early 20's, trying my hand at developing games myself), they would almost always be a white male, or a white female. In many of my concepts, I even had a single minority character; either a black guy, or a black woman, or an asian guy, or an asian woman, etc, etc.

I'm a black man. Why is it that, even as a black male creator of fiction, I would almost exclusively default to white when creating my comics? Why do some of you think that is? I'm about 100% sure I know the answer to this question, but I'd like to hear an outside perspective on this.

Minorities of all types are often told to create the diversity themselves if that's what they want to see, but there is a real perception problem that has permeated not just whites in America, but minorities as well. The history of this country has done such a fantastic job of beating minorities over the head with how inferior to whites they are, that many minorities are ashamed of being a minority, and downplay their non-white lineage, and talk up any non-minority heritage they may have, and it's a shame. I've seen people do this on a regular basis, and it's very sad.

I've mentioned this numerous times before, but growing up, in school, I wasn't allowed to be Batman, or Superman, or The Flash or Spider-Man when playing superheroes with my white classmates. They made me play as the bad guy criminal. Not even Lex Luthor, or Zod, or The Joker. Their reasoning? Because I wasn't white. "Batman, Superman, and Spider-Man are white, so you can't play as them." That's not even exaggeration on my part. My "peers" and classmates had already learned, at that young of an age, the value of being white in America.

Growing up as a little mixed boy (I'm Black and Samoan), I'd turn on the TV, and what did I see? White heroes and villains, and the occasional sidekick and supporting character that was a minority, often played up as incompetent, the comic relief, or the person the white male hero got to save each episode.

GI Joe was one of the few cartoons of the 80's that I grew up with where there was a diverse cast of badasses that got to be heroes and save the day. From He-Man to MASK, there wasn't much for non-whites to latch onto. Superhero comics and shows rarely if ever focused on characters like Black Panther, Black Lightning, John Stewart Green Lantern, Luke Cage, or any of the other non-white/non-black minorities in fiction. I had no idea characters like those existed.

Not to mention that I grew up fairly poor, with no comic book shops, so I had to rely on the books that the nearby Walgreens or grocery store stocked; mainly Archie comics and Batman, Superman, Wonder Woman. The affect this had on a young black boys mind was that I grew up thinking that there weren't any relevant black heroes to look up to. You had athletes, but I was never into sports. You had rappers, but I was never into hip hop. When you turned on the TV, whenever a black character was present, they were in trouble. Either a criminal or a fool. Seeing that reinforcement of ineptitude day in and day out, while seeing the competency and skillfullness of white males had a profoundly damaging effect on my own sense of self worth. The sad thing is that I am not alone.

That video of those little black kids talking about the differences between the white dolls and the black dolls is heartbreaking, but I lived that.

White kids seeing white heroes on the screen (whether video games, tv, or film) has a very different effect on their developing brains as Black kids seeing white heroes on the screen. That's just a fact.

Black kids seeing minorities portrayed stereotypically and negatively on the screen, has a very different effect on their developing brains as White kids seeing minorities portrayed stereotypically and negatively on the screen. Again, that's a fact.

The importance of seeing yourself represented in positive ways can't be understated. Whites in America have the luxury of having such a diverse pool of portrayals to pull from, that the occasional negative ones can be brushed off. Minorities don't have that luxury. It's also worth noting that the few minorities that are in creative positions in film, television, and the gaming industry, have also grown up in a country that has, for hundreds of years, portrayed their people as less than. It's why you have people like Bill Cosby pre-rape scandal, sitting up on his high horse telling black men to "pull their damn pants up." For generations, we've been told we aren't shit, and then the few that have actually been able to make it and live successful influential lives often look back at that struggling period of their life with disdain, and the people that are still living in that struggle with disdain as well. "If I could do it, you can too!" is one of the most infuriating things minorities are often told when we get too vocal about systemic racism.

The Stardew Valley developer most certainly had no ill intent when creating his characters for his game. He included as much diversity as he felt compelled to do, for whatever reasons he felt compelled to do it. I don't think this thread is about trashing Stardew Valley or the developer. It's just another discussion on the lack of inclusiveness in gaming.

But as usual, the discussion has gotten people overly defensive and sensitive. People have to come up with reasons and excuses as to why X developer didn't include Y minority/gender in their game, instead of just acknowledging that being more open in your creative decisions is a good thing. It's not pandering. It's not kowtowing to "social justice warriors," it's not force feeding diversity and political correctness on anyone. It's a developer/writer/artist, etc, actively evaluating his or her work and saying, "You know, there's no good reason why this person can't be Black, or Mexican, or Asian, or Middle Eastern," etc, etc.

As I said before, I always defaulted to white when creating my characters for my comics and stories. Why was that? That's the question I asked myself after some deep introspection. Now, when I sit down to draw a new character, I don't always see a 30 something white male with dark hair grinning up at me with pearly white teeth. It's made me a better creator, and has also allowed me to expand my drawing palette with differing facial features and structures. I just can't see how that's a negative. I gladly welcome diversity in my work. I'm sure many developers, once made aware of these incredibly easy and understandable oversights, will think twice. As I mentioned in another post, it happened when Anita Sarkisian started her series about women and tropes in gaming, and the gaming landscape has started to change significantly. Why can't the same be done for minorities (of all ethnicities, not just blacks)?

Nothing is being taken from white heroes. It's not even a knock against white heroes. It's letting minorities be a part of the heroics as well. It's letting them get to be Spider-Man and Superman every once in a while on the playground. There's nothing wrong with that at all.

Thanks for this.

It's a powerful read (one of the best forum posts I've seen in a long time) and is definitely something that I've struggled with as well.
 

Figboy79

Aftershock LA
Thank you for posting this. As a Chinese kid, growing up I saw nothing but stereotypes on TV, or otherwise nothing. Whenever I wrote stories in middle school or high school, all of the characters ended up being white. I didn't realize that I wasn't even being represented in the stuff that I created for myself until senior year of high school. Growing up in the US, I've definitely internalized white as 'normal', and the amount of self-hate that I've seen some of my friends and family have for not being white is staggering and also very sad.

So yeah, inclusion matters. Just the effect of seeing someone like you in media is big. Again, thank you for the post.

Exactly! Inclusion is so important.

Me and my wife actually let out a little gasp when we were watching one of the Hobbit movies, and there were some Asian and black extras in the background. We found it especially amusing, because the camera made sure it got them in multiple shots, as much as possible. lol.

I feel that Asians, people of Indian, Persian, middle eastern decent, in general, get the short end of the stick just as badly. I love seeing shows like Master of None, and The Mindy Project, and see them doing well, because it's just nice to see. I haven't watched Fresh off the Boat, because man, that title really rubs me the wrong way, but it looks pretty funny. I'd prefer to see more shows/movies that aren't comedies, starring more minorities. Shows like Empire, but with an Asian, or Middle Eastern, or Mexican cast.

Is it weird that I've been watching the Spanish language version of Breaking Bad, and actually enjoying it a lot more than the original? I don't know. Just having that different perspective of the story has been nice.

I grew up in Wisconsin, and the Asian community was pretty much non-existent. I had two Chinese friends in high school, and I think they may have been two of five non-white, black, or puerto rican students in the entire school. There was literally no Persian, Indian, Arabic, etc, presence in my school.

It wasn't until I moved out to Los Angeles that I met someone from the middle east in person. So much ignorance on my part melted away when I moved to LA. As much of a pain in the ass this city can be, the diversity is not one of the problems I have with it. So much of my own racial bias and bigotry was eliminated when my world view expanded thanks to the move.

My wife is white, and grew up in Iowa. She said there was one black kid in her school. Her hometown has a population of like, 3,000, almost all white, bar a few people here and there. Whenever we go visit her family, going into town is always such an odd feeling for me, being one of maybe 4 black people in the town. It's...something. If some of them aren't giving us funny looks, they're marveling at us living in Los Angeles. Weird.

EDIT:

Easily one of the best posts I've ever read on here. Job well done.

Funny thing is, what you speak of was probably one of the reasons I was more into the likes of Thundercats and TMNT (toon and then eventually the Mirage comics) growing up. For me, at least, it was easier to deal with the fact that there weren't too many actually like myself within popular media, and instead do more to project myself on the likes of anthropomorphic heroes like Panthro (who had the cool car) and Donatello (introverted nerd who made it actually "cool" to be brainy).

But I can't state enough how good of a thing it was to have the likes of Gargoyles in the 90s, who I believe still is one of few (if not only?) toons that had a female PoC in a leading role who was not only portrayed as a competent cop but ALSO wasn't a damsel that needed to be saved by the titular characters every other episode.

Dude, I totally never thought about that. I was also a huge fricking fan of the "animal" series like TMNT, Thundercats, SilverHawks, Tiny Toons, Darkwing Duck, Rescue Rangers, etc as well. And yeah, it probably had a lot to do with the fact that it was easier to be the hero when they weren't humans. Gargoyles is one of my favorite cartoons of all time, and yeah, the female lead was awesome, and latina. It was very rare. Growing up, I always related to the nerdy character, regardless of ethnicity. Their interests almost always matched up with mine more than the "hero" of the show.
 
Fig, that was a really, really good post. I just hope that some people who come in to offer a counter-argument against pushing designers to have a more diverse cast of characters reads it.
 

TreIII

Member
Dude, I totally never thought about that. I was also a huge fricking fan of the "animal" series like TMNT, Thundercats, SilverHawks, Tiny Toons, Darkwing Duck, Rescue Rangers, etc as well. And yeah, it probably had a lot to do with the fact that it was easier to be the hero when they weren't humans. Gargoyles is one of my favorite cartoons of all time, and yeah, the female lead was awesome, and latina. It was very rare. Growing up, I always related to the nerdy character, regardless of ethnicity. Their interests almost always matched up with mine more than the "hero" of the show.

Elisa was actually Half-Black/Half-Native American (though her original concept was to make her Hispanic). That aside, you're on the money!

Still...even TMNT can let me down, though. For example, the newest toon series on Nick. They went through all the trouble to change things up and make sure April was younger so that she could fit in with the guys better. Casey, when he was introduced, fell in line. But they couldn't be bothered to give the TMNT a new face who was a PoC to be a "new friend" to join the group? Not to mention almost every other minor/recurring minority character has since been mutated and effectively had their previous identity erased (even though I would definitely argue Xever Montes was a cooler villain BEFORE he became a damn fish).

At least Angel in the IDW series is holding it down as the new Nobody. But unless the kids are reading the comics, too, they may not be even aware of such things...
 

kiuo

Member
I understand its important to many others and I'm not trying to be mean, but this is what always goes through my head every time I see one of these threads.


So the game has no Asians or Indians, games don't have to replicate life.

Being an Asian I don't find problems with games that have no Asians in them

And this could be applied for any other ethnicities/race that don't show up in a game. Games are stories and expressions of their creators. Not a replication of real life.
 
I understand its important to many others and I'm not trying to be mean, but this is what always goes through my head every time I see one of these threads.


And this could be applied for any other ethnicities/race that don't show up in a game. Games are stories and expressions of their creators. Not a replication of real life.

Yet in this same topic we had pages of arguments about how Stardew fits actual demographics of rural areas. If you find that you're not bothered by a lack of diversity, no one is forcing you to care. Critiques and discussion of diversity fill the same spot as critique on music or graphics or setting or story as a whole. Some people seek different things from games and are fulfilled by different aspects of them.
 
I touched on this in my other post, but I'm curious as to what people think of the psychology behind this:


When I was younger, from about age 5-24, when I would sit down and create my cast of characters for my various comics and video games (I used to do a lot more coding when I was in my late teens, early 20's, trying my hand at developing games myself), they would almost always be a white male, or a white female. In many of my concepts, I even had a single minority character; either a black guy, or a black woman, or an asian guy, or an asian woman, etc, etc.

I'm a black man. Why is it that, even as a black male creator of fiction, I would almost exclusively default to white when creating my comics? Why do some of you think that is? I'm about 100% sure I know the answer to this question, but I'd like to hear an outside perspective on this.

Minorities of all types are often told to create the diversity themselves if that's what they want to see, but there is a real perception problem that has permeated not just whites in America, but minorities as well. The history of this country has done such a fantastic job of beating minorities over the head with how inferior to whites they are, that many minorities are ashamed of being a minority, and downplay their non-white lineage, and talk up any non-minority heritage they may have, and it's a shame. I've seen people do this on a regular basis, and it's very sad.

I've mentioned this numerous times before, but growing up, in school, I wasn't allowed to be Batman, or Superman, or The Flash or Spider-Man when playing superheroes with my white classmates. They made me play as the bad guy criminal. Not even Lex Luthor, or Zod, or The Joker. Their reasoning? Because I wasn't white. "Batman, Superman, and Spider-Man are white, so you can't play as them." That's not even exaggeration on my part. My "peers" and classmates had already learned, at that young of an age, the value of being white in America.

Growing up as a little mixed boy (I'm Black and Samoan), I'd turn on the TV, and what did I see? White heroes and villains, and the occasional sidekick and supporting character that was a minority, often played up as incompetent, the comic relief, or the person the white male hero got to save each episode.

GI Joe was one of the few cartoons of the 80's that I grew up with where there was a diverse cast of badasses that got to be heroes and save the day. From He-Man to MASK, there wasn't much for non-whites to latch onto. Superhero comics and shows rarely if ever focused on characters like Black Panther, Black Lightning, John Stewart Green Lantern, Luke Cage, or any of the other non-white/non-black minorities in fiction. I had no idea characters like those existed.

Not to mention that I grew up fairly poor, with no comic book shops, so I had to rely on the books that the nearby Walgreens or grocery store stocked; mainly Archie comics and Batman, Superman, Wonder Woman. The affect this had on a young black boys mind was that I grew up thinking that there weren't any relevant black heroes to look up to. You had athletes, but I was never into sports. You had rappers, but I was never into hip hop. When you turned on the TV, whenever a black character was present, they were in trouble. Either a criminal or a fool. Seeing that reinforcement of ineptitude day in and day out, while seeing the competency and skillfullness of white males had a profoundly damaging effect on my own sense of self worth. The sad thing is that I am not alone.

That video of those little black kids talking about the differences between the white dolls and the black dolls is heartbreaking, but I lived that.

White kids seeing white heroes on the screen (whether video games, tv, or film) has a very different effect on their developing brains as Black kids seeing white heroes on the screen. That's just a fact.

Black kids seeing minorities portrayed stereotypically and negatively on the screen, has a very different effect on their developing brains as White kids seeing minorities portrayed stereotypically and negatively on the screen. Again, that's a fact.

The importance of seeing yourself represented in positive ways can't be understated. Whites in America have the luxury of having such a diverse pool of portrayals to pull from, that the occasional negative ones can be brushed off. Minorities don't have that luxury. It's also worth noting that the few minorities that are in creative positions in film, television, and the gaming industry, have also grown up in a country that has, for hundreds of years, portrayed their people as less than. It's why you have people like Bill Cosby pre-rape scandal, sitting up on his high horse telling black men to "pull their damn pants up." For generations, we've been told we aren't shit, and then the few that have actually been able to make it and live successful influential lives often look back at that struggling period of their life with disdain, and the people that are still living in that struggle with disdain as well. "If I could do it, you can too!" is one of the most infuriating things minorities are often told when we get too vocal about systemic racism.

The Stardew Valley developer most certainly had no ill intent when creating his characters for his game. He included as much diversity as he felt compelled to do, for whatever reasons he felt compelled to do it. I don't think this thread is about trashing Stardew Valley or the developer. It's just another discussion on the lack of inclusiveness in gaming.

But as usual, the discussion has gotten people overly defensive and sensitive. People have to come up with reasons and excuses as to why X developer didn't include Y minority/gender in their game, instead of just acknowledging that being more open in your creative decisions is a good thing. It's not pandering. It's not kowtowing to "social justice warriors," it's not force feeding diversity and political correctness on anyone. It's a developer/writer/artist, etc, actively evaluating his or her work and saying, "You know, there's no good reason why this person can't be Black, or Mexican, or Asian, or Middle Eastern," etc, etc.

As I said before, I always defaulted to white when creating my characters for my comics and stories. Why was that? That's the question I asked myself after some deep introspection. Now, when I sit down to draw a new character, I don't always see a 30 something white male with dark hair grinning up at me with pearly white teeth. It's made me a better creator, and has also allowed me to expand my drawing palette with differing facial features and structures. I just can't see how that's a negative. I gladly welcome diversity in my work. I'm sure many developers, once made aware of these incredibly easy and understandable oversights, will think twice. As I mentioned in another post, it happened when Anita Sarkisian started her series about women and tropes in gaming, and the gaming landscape has started to change significantly. Why can't the same be done for minorities (of all ethnicities, not just blacks)?

Nothing is being taken from white heroes. It's not even a knock against white heroes. It's letting minorities be a part of the heroics as well. It's letting them get to be Spider-Man and Superman every once in a while on the playground. There's nothing wrong with that at all.

This is a good post. It reminds me a bit of how I perceived the lack of diversity when I was a child. I grew up in a diverse school, so lily white media didn't make much sense to me. As a black person, the first thing you learn about America is that it was built on the destruction and exploitation of minorities, and has effectively erased your heritage. And then there were the Jim Crow laws and the segregation laws, etc. So as a child, when I saw cartoons or comics or other media that was devoid of color, I subconsciously rationalized that they were created during a period of segregation laws where they had to keep blacks out of that media. Earth doesn't look like this. America doesn't look like this. How else would it end up that way? I mean, if a country put that much effort into deciding where you can and can't sit on a bus, or which entrance you have access to, how would it ever let you be a superhero?

When I got older I realized there were no laws put on American media to keep diversity out. Lack of diversity was the product of a well-oiled machine created long before any of us were ever born, inundating the country with the negative feelings and perceptions against minorities and pushing the idea that white is right, white is default. So in a way, it starts to make sense that whenever you talk about diversity in video games, you get a rush of hot and bothered people talking about "forcing" and "quotas." No one talks about how melting pot America is forcing an all or mostly white quota on a diverse population. No one familiar with American history thinks that 's unintentional. But it's high time we get rid of the burden and outdated thinking that media shouldn't reflect any kind of diversity. It's toxic, its hurting every upcoming generation, and it was always intended to do that.
 
I understand its important to many others and I'm not trying to be mean, but this is what always goes through my head every time I see one of these threads.






And this could be applied for any other ethnicities/race that don't show up in a game. Games are stories and expressions of their creators. Not a replication of real life.

What's curious to me is that half of the arguments are

1. "The creator just replicated what he knew"

2. "Games aren't replications of real life so it's okay"
 
But the only reason he would be doing it was so he wouldn't be criticized for a lack of diversity, as the creator obviously has no interest in a diverse cast for Stardew Valley.

Are you suggesting that the creator is so problematic that his only motivation for diversifying is to avoid criticism rather than because he legitimately notes it as a problem? A lack of diversity is not an abundance of malice.
 

Gutek

Member
Are you suggesting that the creator is so problematic that his only motivation for diversifying is to avoid criticism rather than because he legitimately notes it as a problem? A lack of diversity is not an abundance of malice.

If he thought a more diverse cast was the right choice for his game (for whatever reason), he would've included a more diverse cast. That's what I'm suggesting.
 
But the only reason he would be doing it was so he wouldn't be criticized for a lack of diversity, as the creator obviously has no interest in a diverse cast for Stardew Valley.

We'd hope the creators would do it to destigmatize the cloud around the diversity conversation in our medium and create a game that broke out of media accepted status quo where white is the default and ethnic is an aberrance and not do it just so no one would criticize his game because people are bound to criticize it since its a commercial product in the first place. The reason diversity isn't second nature for creators is that they rarely think about it or when they do they go with base stereotypical tropes because they only see it through the lens of fulfilling a quota instead of something more. And these discussions can rarely be had without the creator or his supporters feeling prosecuted when that isn't the goal.
 

Henkka

Banned
I touched on this in my other post, but I'm curious as to what people think of the psychology behind this:

-snip-

Great post. The discussions around these topics can sometimes get so heated and ugly, it's easy for me to lose sight of things like this.
 

NewGame

Banned
Some dude said:
A man is judged, not by his work or his attitude, but by his pixel F##


I had no idea this was even a thing, I've been looking for a proper harvest moon game for some time now.

I think it's funny that this game should revive criticism when it really is trying to have more variety than all the other harvest moon games combined and yet gets called out for it, thrown to the curb and stomped as 'racist monoskin tone scum'.

I can imagine making a harvest moon game with the character attitude selection of possible brides, the quiet one, the animal lover, the flower picker , the tavern owner etc and then apply them to asians, africans, turkish, russians etc THAT SOUNDS GREAT NO BACKLASH AT ALL BRB MAKING THE KICKSTARTER.
 
If he thought a more diverse cast was the right choice for his game (for whatever reason), he would've included a more diverse cast. That's what I'm suggesting.

This works only if everyone operates on the idea that diversity or lack thereof is a choice, a conscious effort to make a game with or without it. Again, you're assuming malice where the option may be ignorance, and in fact is more likely to be ignorance.

I had no idea this was even a thing, I've been looking for a proper harvest moon game for some time now.

I think it's funny that this game should revive criticism when it really is trying to have more variety than all the other harvest moon games combined and yet gets called out for it, thrown to the curb and stomped as 'racist monoskin tone scum'.

I can imagine making a harvest moon game with the character attitude selection of possible brides, the quiet one, the animal lover, the flower picker , the tavern owner etc and then apply them to asians, africans, turkish, russians etc THAT SOUNDS GREAT NO BACKLASH AT ALL BRB MAKING THE KICKSTARTER.

Yo, this post is going to get you banned for the tone and rather baseless executions.

1. You argue that it is better than HM in this regard, and as such is beyond criticism (because as it turns out, being better than a game that was kind of bad at diversity is an achievement).
2. Where you see people "throw(ing him) to the curb and stomped as 'racist monoskin tone scum'" (and I'd certainly love to know which posts come near this degree of aggression), I see a pretty civil thread where people are expressing their grievances pretty civilly. Ironically, yours is the most uncivil post I've seen in this thread.
3 .You argue the slippery slope fallacy and erect the strawman that people will curb stomp you if you try to do good diversity and fall short, and thus it should not be attempted.

I doubt that you'll be particularly receptive, unfortunately.
 
I had no idea this was even a thing, I've been looking for a proper harvest moon game for some time now.

I think it's funny that this game should revive criticism when it really is trying to have more variety than all the other harvest moon games combined and yet gets called out for it, thrown to the curb and stomped as 'racist monoskin tone scum'.

I can imagine making a harvest moon game with the character attitude selection of possible brides, the quiet one, the animal lover, the flower picker , the tavern owner etc and then apply them to asians, africans, turkish, russians etc THAT SOUNDS GREAT NO BACKLASH AT ALL BRB MAKING THE KICKSTARTER.

That's all your own projection. It's been said multiple times that just because we criticize this aspect doesn't mean that the creator or anyone who enjoys the game is racist. This topic like every critique topic on and off this board is all about discussing where and how games can improve in certain aspects
 

Sai-kun

Banned
fucking great post, figboy. thanks for being so open about your experiences, it's not always easy to talk about stuff like that.
 

Phu

Banned
If he thought a more diverse cast was the right choice for his game (for whatever reason), he would've included a more diverse cast. That's what I'm suggesting.

A lot of creators [especially independents] don't really think that way though. When creating characters you don't necessarily go, "oh, my game needs more black people or would do better with more women. I should add them in." You just......kinda make characters however you feel. They may end up creating a cast a certain way for no other reason than that's how they made them. Sometimes that may result in a homogeneous cast [and due to the way things are, this is often a white cast]. There's no racism or discrimination or anything going on, it was just made a certain way. All this thread is trying to say is, "Yo developers, please try to keep all these other people in mind when you make something."

--

Although, I think this thread started off on the wrong foot. The OP gives off a negative tone and I think changing how we react to a diversity problem would make discussing it easier. I honestly think it would be more productive to praise good representations of minorities and to ask for more than to lament the lack of minorities, which is a more negative stance. Instead of putting Demetrius in a token role and coming off as filling a quota, maybe express how much we enjoy having him and that we think it'd be great if there were more characters like him.

Instead of "Why didn't you...?" which puts people on the defense, maybe try "It would be cool if you...?" which leaves more room for thought.

Take two recent crowdfund games: Bloodstained and Indivisible. Bloodstained receives plenty of disapproval about Miriam's boobs and outfits while Indivisible receives comparably few compliments about its diverse cast and atypical lead. I'm just saying, I think it would be more productive to take positive stances and celebrate what devs do right rather than get upset about what they do 'wrong.' I personally don't have an issue with Miriam's design and actually think it's pretty cool, but imagine if people talked about Indivisible's minority lead as much as people actually talk about Bloodstained's flower boob.

DOAX3 got that whole Play-Asia/SJW thing as well as obvious sexualization going for it and had people talking, but Read Only Memories got almost nothing for its variety of LGBTQ characters.

If a new super-anime-fanservice game comes out, you can bet we'd get a thread full of people expressing their distaste but if we got a new game with a female lead we'd probably only get a few posts stating how it's cool to see a female lead without crazy cleavage or something.

How do we get more people to stop overlooking or underthinking things like diversity? I propose making diversity something attractive, something that gets people talking, and something that has the potential to create better experiences. Not that they shouldn't have done something less diverse, and not in a way that inherently puts people in a defensive position.

I know people will disagree with me, because it's happened before with this kind of topic, but that's my approach. Applaud the good and ask for more.
 
I am sorry, but based on this simple request in the OP and some others throughout this thread, it seems like the same tired arguments are trotted out to defend the status quo. There is always something in any game that excuses the overwhelming Whiteness in video games. Not this game, this is made by one guy. Not this game, this is historically accurate. Not this game, it has to earn money. Not this game, this takes place in Only White People World. Not this game, just make your own damn game. And on and on and on. There's never any case where the criticism of representing other skin colors or ethnicities is granted or accepted, it's always dismissal and negation of any problem with the overwhelming Whiteness in games:

  • The game is based on real history / is historically accurate, no non-White people were around back then! *dragon flies by*
  • The game is based on fantasy, so of course it's okay not to have any non-White characters in the game *anything is possible, except non-White people*
  • The game is made by one person, it's too much to ask for him/her to spend energy on other characters than White people *40 individually created characters are all White*
  • There's one brown character in the game, so your criticism is invalid *Brown character is a NPC in a sea of Whiteness*
  • White people are the target demographics, of course the characters are going to be White *assumes white consumers don't want to see non-White characters i.e. are racists*
  • The developers couldn't afford to allocate money to creating non-White characters *screenshot of meticulously rendered wall texture lighted by million-dollar graphical engine*
  • They're just video games, they're not political at all *plays as American soldier shooting Middle Eastern citizens*
  • Don't infringe on the artistic vision!! *goes into another thread to criticize FPS level design*
  • Just mod the game yourself *has to learn texture editing, map rendering, and actual modding*
  • Why don't you just make games yourself? *has to switch educations, jobs, social capital, skillsets, go through all the racism in the games industry and culture*
  • You're the real racist for talking about racism!
  • Quotas / affirmative action / hire the best person for the job! *does not understand the point of the system always being stacked against you*
  • Censorship! *does not understand the concept of censorship*
  • You're so negative, nobody wants to talk with you *lives every single day in White supremacy and is met with dismissal and diet racism every time you try to criticize the status quo in the mildest way possible*

Just fucking try to make someone else than White Characters. I thought video games allowed for limitless expression within the realm of what is computationally possible to represent.

I'll have to reference this post in the future, great summary of the false arguments in these kind of discussions.
 
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