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Starfield - Official Gameplay Trailer Reveal (2023)

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Mephisto40

Member
"Do you see that Planet? You can fly there



F60sIYH.jpg
Should be translated to "Do you see that planet? You can select a pre designated spot to land on it"
 

Merkades

Member
My only issue, aside from being made by Bethesda, is that I don't like the pale color scheme. I am really not sure how things got like this for everything? I just watched some Pantheon stuff and it was also very pale. Over this weekend I watched the new Batman and The Northman, and both films had tons of shitty effects (especially The Batman). What is wrong with normal these days. Just like if I go to the store I can buy literally 6-7 kinds of hot Doritos but 3ish non hot ones.

Hmm, guess I should leave it at this, still lots of cool elements and I think this will be my first Bethesda game in over a decade.
 

Vasto

Member
This game does nothing for me.

The Xbox Studios RPGs I am interested in are Fable, Avowed and Outer Worlds II but none of them were shown today. :messenger_neutral:
 
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Kuranghi

Member
What a let down... I wish I had some heroin I could intramuscularly inject to forget about how excited I was for this showcase...

The environments look amazing, everything else was average or pish. The faces are mildly better than Fallout 4, the gunplay was crap... I'm so disappointed I can't even be bothered to explain the reasons. I'm off for a few days to do something else.

*blows raspberry*
 

RoadHazard

Gold Member
Was it actually confirmed anywhere that the planets are procedurally generated or is that just tales from gaf’s ass?

They are not handcrafting 1000 planets. Unless you can only explore a tiny part of each one, but even then it would be a monumental task. And I think the expectation is that you can explore the entire planets. So yeah, they will be generated (which doesn't mean "random" btw - everyone will see the same stuff in the same location on any given planet).
 
As I always say Bethesda makes fun sandboxes but mediocre RPGs with great potential.

Mods will improve it overtime for sure. I'm not impressed, but I am excited.
 
it kind of made me look more forward to avowed. bethesda are hell bent on moving towards more action than RPG. i know obsidian will deliver more on that front. more choices and more consequences.

saying that, i'll still sink 100s of hours into this just like i did with oblivion, skyrim, fallout 3 and 4.
 
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It's pretty much what I expected and I'm interested.

I'm curious about all the explorable worlds, it's impossible for them to implement well designed levels/areas for everything.

No doubt there will be more details revealed but there will need to be really compelling reasons for a player to want to explore all the different worlds.
 
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They are not handcrafting 1000 planets. Unless you can only explore a tiny part of each one, but even then it would be a monumental task. And I think the expectation is that you can explore the entire planets. So yeah, they will be generated (which doesn't mean "random" btw - everyone will see the same stuff in the same location on any given planet).
But we have no idea how many of them are “handcrafted” either. Even if it was only 10 it would be impressive, and the addition of procedurally generated planets wouldn’t detract from that.
 

Snake29

Banned
I was expecting worse. Impressed with the guilding and modification stuff.

Looks like taking off and landing is done by cutscene and not by the player controlling the ship themselves.

I don't think that's true, since you can land everywhere on the planets or moons (just like Star Citizen), so it wouldn't make any sense to have that part scripted.

But we have no idea how many of them are “handcrafted” either. Even if it was only 10 it would be impressive, and the addition of procedurally generated planets wouldn’t detract from that.

All planets and moons in Star Citizen are procedural generated, but have a lot of handcrafted assets.
 
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Relique

Member
About in line with what I expected which is Fallout in space. Seems to retain the same strengths and weaknesses from their previous games while trying a few new things. That is to say that graphics and combat look just okay while exploration and questing look to be strong. Like all the Bethesda games before this game will live or die by story/dialogue/quests/choices.

I expect the base and ship building to be a nice distraction for a few hours like Fallout 4 settlements were for me. Exploring planets and flying sounds nice but the high number of planets is actually a negative in my book. Never cared for empty spaces and resource farming. I would have preferred a few well crafted systems instead, maybe even one. With that being said, I'll land on a few planets to see what it's about.

Excited to play but this is just a natural evolution of what they've done before. It didn't blow me away or anything.
 

winjer

Gold Member
You do know the rest of us can read your posts right?

vvvv

Your criticism of the game is that it has outposts, that you dont have to interact with, so its concern trolling about a feature you dont have to be concerned about?

Clearly your beef is with building outposts....the crap from Fallout 4.
Even if he said in the presentation you can build them as sanctuaries if you want.

You are really angry that I don't like this game?
If you like it that much, you can ignore those who don't.
This is just a forum, and people constantly disagree.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
seriously ? you have to be an expert to know that its imposible to fill 1000 planets with meaningful content ? unless those planets are really small i seriously doubt it
I see your knowledge of procedural generation techniques is weak?
You think people hand place everything in games these days?
Houdini and one man is enough to populate a shit ton content.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
You are really angry that I don't like this game?
If you like it that much, you can ignore those who don't.
This is just a forum, and people constantly disagree.
I generally dislike disengious criticisms, and just like to point them out to the people making them so they can hopefully see their own asses.
 

Elysion

Banned
ewww no manual launch from planets?
Yeah, that would be a huge bummer. That menu screen they showed with the planet in the background really made it look like there’s gonna be a landing cutscene everytime we land on a planet. Which is kinda weird, considering Todd also said we could land ‘anywhere’ on a planet. Do we move the cursor across the planet’s surface in the menu and then press ‘A’ on a random spot to land? And once we’ve landed, can we then fly around the whole surface of the planet? Because if so, you’d think flying seamlessly into space shouldn’t be much of a problem. It’s all a bit weird, and the way they presented the whole thing, without really showing any kind of traversal at all, makes me wonder if we might not be able to explore as freely as we might hope.

Also, the whole ‘1000 planets’ thing makes more nervous than excited, because this pretty much confirms that 99.9% of the environments will be procedurally generated. I would’ve much preferred just a handful of star systems with 40 or 50 planets or so, but with each planet having lots of curated and handcrafted environments (and with seamless ground-to-space travel).

And the performance was terrible. I can see why they decided to delay this to next year; this would’ve probably been another Cyberpunk if it had launched this year. Other than that the graphics are ok, though it doesn’t look like something that would’ve been impossible on last gen hardware. Still, it’s a Bethesda rpg in space, which means the core gameplay loop is gonna be lots of fun, and I doubt we’re gonna get something like this from any other developer in the near future (unless Star Citizen comes out lol), so I’m still very much looking forward to this.
 

Vlodril

Member
It looks like crap. Gameplay seems weak as hell. Crappy gun sounds and that shooting was laughable. It might still be good and just have bad gameplay which to be fair is most bethesda's games. They really need to switch engines but i guess they are afraid that no one is going to fix their games if they do that.
 
This is close to my dream game.

Absolutely shits all over Elite: Dangerous and Scam Citizen (in terms of depth and narrative for the former, and because it's an actual game for the latter).
 

Guilty_AI

Member
seriously ? you have to be an expert to know that its imposible to fill 1000 planets with meaningful content ? unless those planets are really small i seriously doubt it
Depends what you're calling meaningful content. Not to mention its still entirely possible to fill a few selected planets, or regions of planets, with fully handcrafted skyrim levels of content.
 
I don't think that's true, since you can land everywhere on the planets or moons (just like Star Citizen), so it wouldn't make any sense to have that part scripted.

Exactly. Only the landing to the main points of interest are scripted for cinematic or style reasons. Otherwise it appears we can do something ourselves.
 

Hezekiah

Banned
I don't get it. It looks like shit, what am I missing? Games are allowed to look like shit now?
It's clear it was never going to be properly ready for this year.

Although they've wall-gated a multiplatform game, MS owning them means Bethesda can't get away with putting out a half-finished game.
 
Honestly, once the mods get to this game. I can’t imagine how awesome it’ll be - I bet some people would put an elder scrolls planet in there - also surprised people think this looks bad graphically?
 
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It looks promising. But, there is some performance issues for sure, smoke/effects/animations need work, somethings looked like they were running at maybe 15fps? (Effects). Noticeable pop-in, and it seemed like they had a very, very short distance for LOD for ground objects/details. Some of it looked to be within 20' or less of your character.

The vegetation is sorely lacking/complexity in their arrangement on "green" worlds. 1000 planets using procedural generation for sure with additional artist passes for polishing, personality, etc needed.

It's fallout in space, so big open world RPGs aren't really about CGI-like backdrops, so nothing ground breaking there.

But, it did look interesting for sure. Especially ship building and base building, it's like no mans sky, but with an actual story and RPG mechanics.

My prediction, is a further slip to the later half of 2023, 11-12-23 is the date I am going with. There was a rumor that was circulating around about various issues with the engine, flight mechanics, etc, and, there is noticeable performance issues. The last thing anyone wants is a half baked game to get out the door (another fallout 76 - Yes, I know lord Todd didn't make it, but Zenimax/Bethesda regardless).

It's going to take a while to optimize, make cuts/improvements which affects assets and artist intentions/vision, etc.

I will play on PC for sure.
 
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RoadHazard

Gold Member
But we have no idea how many of them are “handcrafted” either. Even if it was only 10 it would be impressive, and the addition of procedurally generated planets wouldn’t detract from that.

It's not gonna be 10 fully handcrafted planets either, unless they are absolutely tiny or you can only explore a small part of each one. It's just not realistic for any development team, even with a thousand people. My bet is that they will ALL be procedurally generated, but the most important ones will have more handcrafted stuff placed in those generated environments.
 
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Ozrimandias

Member
The conference didn't surprise me at all, except for Diablo 4 and Starfield, which to be honest didn't really surprise me either. I still really want to play it and maybe I'll buy a Series S just for this game and some classics. What bothers me is that Fallout today seems like a mix of Fortine and another generic game, when the style and art of the game should have been like Starfield.

Point aside, uf those frame drops.
 
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