I bought a PS3 for Warhawk. I sold the PS3 a year later.
Now I wan't to buy a PS3 again for Starhawk... I didn't think this through when I sold my PS3...
Played this game for the 4 days and this game is AMAZING but there's a steep learning curve.
- At first I disliked flying the hawk until I changed the flight options to CLASSIC
- I accepted there is no hover mode in the hawks so get used to holding L2 or transforming
- Didn't know you can gather while creating a spawn point. Lot's of possibilities
- Some of the team work I see, with building creations left me amazed.
- Didn't know you can build while flying the hawk, these hawks were dropping turrets. CRAZY
- building upgrades
Again there is no tutorial and there's a steep learning curve. Had to look all over forums and message boards for help but once it clicked, I had a great time playing online.
Not sure if you follow the industry, but there were quite a few great exclusives between Warhawk and now, just saying.
Gamespot got keys!
So... is the BETA still going or not? oO
Yep played it last night.
It was alright but i didn't even fly a warhawk since thats the first thing people go for it seemswas chillin while another was driving the jeep really horribly was pretty funny.
Will try it some more so i get a better feel.
So is it a new download or something? Because all I get is "error occurred"
Not sure if you follow the industry, but there were quite a few great exclusives between Warhawk and now, just saying.
Gamespot got keys!
How's the beta? Worth playing?
How's the beta? Worth playing?
????How do you place a spawn beacon in a new area? I keep hanging out in those unclaimed territories but I don't know how to claim them lol.
Holy fucking start up time batman, been sitting here for like 5 minutes between updates and load screens.
Gone are the days of just playing games for a couple minutes.
How's the beta? Worth playing?
Holy fucking start up time batman, been sitting here for like 5 minutes between updates and load screens.
Gone are the days of just playing games for a couple minutes.
agreed, its quite annying
Played this afternoon and had a ball.
On the space map, I dropped a spawn beacon and sniper tower at the center of the map. Fellow teammates spawned there and summoned a launchpad. After sniping fools and eventually piloting a mech to my death several times (sacrificed myself numerous times in enemy territory), I eventually snuck my way into their base, dropped a spawn beacon, laid waste, dropped a laser cannon, laid waste and moved into their last little corner of safety zone and dropped another spawn beacon. Felt evil.
http://www.lightboxinteractive.com/...012/2/10/starhawk-public-beta-update-129.htmlOverview:
This kind of system is often referred to as "perks" by players and by other first-person shooters. However, the team here at LightBox Interactive is very aware of how "perk" systems can adversely impact the overall balance of a game and we've developed our system to avoid those problems as much as possible while still providing players with some really great incentives and unlockable goals. And to achieve this difficult balance, we've made a few very significant changes to the skills in Starhawk that set it apart from the skill-systems found in other games.
THERE ARE NO SKILLS THAT GIVE YOU MORE HEALTH, OR ACCURACY OR MORE DAMAGE!
You can only have a single skill active at any time and you can only change your skill if you are waiting to respawn. You can changes skills while you are alive however the change will not take effect until you respawn.
There is no "skill-tree". Players never have to unlock skills in order to unlock "higher-level" skills. In Starhawk, we provide players with a flat list of skills. We want players to be able to customize their character to suit their play-style without having to wade through a bunch of skills that they don't care about.
We are working very diligently to make sure that no one skill is significantly better than another. We want them all to be as equal as possible so that the Starhawk skill-system is more about focusing on personal play-style rather than grinding through incremental stages of better and better "buffs".
Unlocking skills in Starhawk still requires, well.... some skill! To unlock a skill you need 2 things: The required number of skill-points, and the required prerequisite.
Skill Points:
Skill points are awarded to the player every time they level-up. Currently in the BETA we have each skill requiring 2 skill-points. This means that you get a skill ever two levels. You can see your skills and how many skill-points you have by selecting the "Skills" screen from your Uplink. The number of skill points you have available is displayed in the upper right corner of the screen.
Why skill points? Well, flexibility really. We wanted to be able to adjust as needed and while we very much want to make sure all skills are as equal as possible and require the same number of skill-points to unlock them, we are just trying to plan ahead just in case we want to try unlocking skill every level, or a skill every 3 levels or experiment with skills that cost different amounts.
Prerequisites:
These are like trophies or achievements. Things you have to do in-game to prove your skill. For example, the pre-req for the Scavenger skill is "Get a kill with every troop weapon in a single game".
When you activate your Skills screen in the Uplink, you will see a list of all your locked skills and then on the right side of the screen, you will see the prerequisites listed for each one. Initially, they will all be displayed in RED because you have yet to perform the required actions. Once you have however, the prerequisite will be displayed in GREEN informing you that the skill is now available for unlock -- given you have enough skill-points, of course!
I do. Still feels awful -- especially up close -- if I don't get insta-knifed.Burst fire. Magically improved accuracy ten fold.
Burst fire. Magically improved accuracy ten fold.How about they fix the shooting mechanics instead. I want to like this game!
Jet bikes? Did you say JET BIKES!?
New 32-player map dust coming to the beta with 1.3 update, it was featured on the last GTTV and was shown with jet bikes, wonder if they'll be in the beta.
http://www.lightboxinteractive.com/3...785ndhowfppqy7
http://www.lightboxinteractive.com/storage/Dust_Large_work_in_progress.jpg