Every game I played last night was just a lopsided base raping extravaganza. I want to love this game but it's just not fun getting owned/owning every single match with absolutely no way to turn the tides or even escape from your own base when you are getting camped. Would things be better balanced if defensive stuff like walls, shields and turrets cost considerably less to place in your own main base area?
I have an idea, that i think may work, they have to get rid of the all-seeing map, and do a rts style map, that shows only what you discover and do not refresh, or insert a jammer building.
In this way a new nodes could have a chance,and players time to organize a counterattack.
Ok i saved starhawk XD.
I have an idea, that i think may work, they have to get rid of the all-seeing map, and do a rts style map, that shows only what you discover and do not refresh, or insert a jammer building.
In this way a new nodes could have a chance,and players time to organize a counterattack.
Ok i saved starhawk XD.
I think CTF games are broken beyond repair.
The 90% of games i've played in CTF go in a horrible, horrible, horrible base ownage, can be fun for 3 or 4 times then it simply annoys.
It is way, way worse than Warhawk, where capturing a distant node could lead to reverse the flow of the game, now with descrutable nodes it becomes impossible to evade a base ownage.
Rebalancing weapons/vehicles will lead to nothing, the problem it's not there.
The build and battle it's cool and new, but it doesn't work with CTF at all.
Maybe it should be different in organized clan, but it will lead the great part of the newcomers and not-in-a-clan people to left the game in few weeks.
Yeah i'm pretty sad, this game was my most wanted of the year.
Also - I beat the single player on Mercenary. It is pretty rough with some of the previously mentioned bad checkpointing. Also, I was playing it cold and there are certain things about playing it on Mercenary that would probably benefit you if you knew what was going to happen before it happened. There are certainly points where you have to spend around 10 minutes or so building a defense before the next part of the story hits because it is going to hit you very hard. Anyhow, loved it and recommend playing it if you want a challenge. Disappointingly, even though the last fight was awesome, it was a little easy ...
For those who want to, you can just play on easy then before you kill the last enemy/finish the level, change the difficulty to Mercenary. Cheap, but totally works.
You're already focused on taking and/or defending a flag, who wants to spend resources out in bumfuck on a tempory base that is out of the way from the main objective?Yeah something should be done about CTF. I haven't even been touching it much because Zones is so much better. I wish there were ways to play with the environment's buildings already set into the environment and you could just focus on playing and not battling....just as an alternate setting for modes like CTF where the focus can get hectic. I don't know.
You're already focused on taking and/or defending a flag, who wants to spend resources out in bumfuck on a tempory base that is out of the way from the main objective?
I feel like your homeworld should be persistent. I spent an hour building a sick base the other night, and when I went back it was gone. I don't see the point if there isn't some persistence. Homeworld makes it sound like it's your area, to customise and do with what you will, so it shouldn't reset whenever you leave.
A patch and hotfixes are coming.
Things in the patch so far:
Server list scrolling bug
Addresses game stability
Uplink glitch
Hot fixes so far:
Cluster bombs being too power
Outposts being too expensive
Weapon updates
Tanks taking damage from sniper fire
Tanks being overpower
Homeworld lobby not allowing 4 players
Thats all I see from the tweets so far,hard to tell which are hot fixes and which will be in the patch.
No I was agreeing with you haha.I meant playing and not building...oops.
Had an amazing moment where a walking Halk had me pinned down in my drop pod. When the timer ran out I burst out and took him out using my rifle and grenades! This game is amazing for creating unique moments.
Real quick thoughts from my hour long play session of single player last night:
The visuals are impressive. My wife was like, "wow, that looks really good!" And yes, she's accustomed to games like God of War 3 and Uncharted, but I agree that Starhawk is a nice looking game. It's clean, and the art design is interesting. That first level really reminded me of Firefly.
The controls feel really, REALLY good. It didn't take long for me to start pulling off headshots and taking down other Starhawks with, well, relative ease.
I also really love the feature of building structures. It adds some really cool strategy to what would be a normal TPS.
The space level was really cool, and I'm looking forward to more of that.
I'm a little disappointed that we probably won't get much more in terms of world and story from the single player, as I find it a really cool, compelling environment. I wouldn't mind seeing something that expanded upon it. Maybe some single player DLC?
I loved Warhawk, and I can easily see myself sinking a lot of time into Starhawk. I enjoyed the MP in the beta, but I didn't get to spend much time with it.
I'm glad I picked it up, though, and I'm eagerly awaiting the next 4 hours to be over, so I can go home and play some more SP. I probably won't be playing MP anytime in the next few days, but I'll hop on after SP, when I'm sure I'll feel even more comfortable with the game mechanics.
... I spent the next few minutes guffawing on the floor.What a peace of crap. online code is used.
I am usually at peace when I crap...So I'm looking through deals and auction to get Starhawk at a somewhat cheaper price, and I come across this wonderful description on eBay:
... I spent the next few minutes guffawing on the floor.
Real quick thoughts from my hour long play session of single player last night:
The visuals are impressive. My wife was like, "wow, that looks really good!" And yes, she's accustomed to games like God of War 3 and Uncharted, but I agree that Starhawk is a nice looking game. It's clean, and the art design is interesting. That first level really reminded me of Firefly.
The controls feel really, REALLY good. It didn't take long for me to start pulling off headshots and taking down other Starhawks with, well, relative ease.
I also really love the feature of building structures. It adds some really cool strategy to what would be a normal TPS.
The space level was really cool, and I'm looking forward to more of that.
I'm a little disappointed that we probably won't get much more in terms of world and story from the single player, as I find it a really cool, compelling environment. I wouldn't mind seeing something that expanded upon it. Maybe some single player DLC?
I loved Warhawk, and I can easily see myself sinking a lot of time into Starhawk. I enjoyed the MP in the beta, but I didn't get to spend much time with it.
I'm glad I picked it up, though, and I'm eagerly awaiting the next 4 hours to be over, so I can go home and play some more SP. I probably won't be playing MP anytime in the next few days, but I'll hop on after SP, when I'm sure I'll feel even more comfortable with the game mechanics.
Yeah, I got mine. The nemesis paint skin looks awesome.Hey, anyone get their DLC codes for the Starhawk beta and/or Warhawk participation? My friend tells me he got codes as a message in his PSN yesterday and he wasn't even in Starhawk beta and doesn't even own Starhawk (he does own Warhawk though). I haven't seen any such PSN message myself and I was in Starhawk beta and owned Warhawk and own Starhawk ...
Hey, anyone get their DLC codes for the Starhawk beta and/or Warhawk participation? My friend tells me he got codes as a message in his PSN yesterday and he wasn't even in Starhawk beta and doesn't even own Starhawk (he does own Warhawk though). I haven't seen any such PSN message myself and I was in Starhawk beta and owned Warhawk and own Starhawk ...
What level do I get to see the skills page?
Unless they've changed it: No. The issue is the hard limit for structures (32!) that is total for the whole team!
Fighting against your own team to build structures to expand/defend because you can only have 32 pieces on the map total is fucking stupid.
So a few of us discovered a genius strategy last night I'd like to share with everyone.
By using the Squad Leader skill, players can spawn onto a friendly player who has that skill active. Last night we were in a stalemate during a CTF match where the enemy team had our flag held up in an Ox tank back at their base. So, a teammate with the Squad Leader ability got on a jetbike and drove clean across the map and through the enemy base, never stopping for combat or anything, and I just spawned on him from the sky, dropping onto the Ox.
Using this, three of us were able to spawn completely across the map instantly and drop directly onto tanks, warhawks, and sentries.