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The older games were tighter and more balanced.
Dark Souls 3, Bloodborne and Sekiro are king.
Sekiro is not even an RPG. Blargh.
Elden Ring is king, but I understand if people are clouded by nostalgia.
The older games were tighter and more balanced.
Dark Souls 3, Bloodborne and Sekiro are king.
Yeah, it speaks to the breadth of options each game offers (maybe Bloodborne and certainly Sekiro aside) that we all have vastly different takes on how difficult each game is.It amazes me how players find the different games more difficult than the others in a wild degree. I personally found Dark souls 3 the easiest of the whole series, but my go-to build is priest / cleric so maybe it was just that.
Difficulty balance is one of the worst aspects of Elden Ring dude. 90% of enemies are a joke in ER die to the way they designed the open world. I think this was Fromsofts attempt to appease people complaining about the games being too hard.Hello GAF,
So I finished Elden Ring about a month ago. Was waiting for it's DLC. I was craving for more so I decided to get Dark Souls 3 in recent sale. Previously I have played Demons Souls and Dark Souls 1 on PS3 so I was confident I will find it manageable.
Turns out, its manageable, but barely. In just 3 hours of play I have reached a point where I have 3 ways to move forward. One has a dragon guarding it, other two have those mutated dudes which too are very powerful for my starting low level character. I will have to grind in this small area if I am to kill one of them to proceed.
This has me thinking how far ahead Elden Ring is in terms of difficulty curve. It has pretty much perfected difficulty settings. It's a lot longer game and is by no means easy but never did I face walls like this.
Dark Souls 3 and other previous From Games still are good if you want to face extreme difficulty and want to overcome challenge by slowly learning and grinding.
For me personally there is no going back after Elden Ring. It's de facto From Soft experience. It takes their world building, twisted bosses and enemy design, combat and wraps it up in a package that eases you in the experience. Also it helps that ER is very ambitious and it's evident the moment you step in Limgrave compared to when you step in Lothric.
What do you say GAF? Do you agree or do you still prefer punishing difficulty of previous From games?
What class? I moved on after the mutating guy in the roof raped me repeatedly. This was literally an hour into the game.
This 100%I don't relate at all, Elden Ring biggest weakness is how it fails to balance anything because the game has no idea what path you'll have taken to get to a certain point. I don't think that From Software was able to come up with a good solution and it looks like they didn't even try.
I always like getting stuck in a couple of bosses or feeling like most of them are a challenge. It sucks when you just wipe the floor with the boss and doesn't even get to appreciate the fight.
Difficulty balance is one of the worst aspects of Elden Ring dude. 90% of enemies are a joke in ER die to the way they designed the open world. I think this was Fromsofts attempt to appease people complaining about the games being too hard.
This is why I'm worried about ER being so successful. I don't want them to abandon the tighter, more balanced experience of the more linear souls borne games.
As with every new ER thread that pops up about it, I'll still agree with these quoted points about ER. Bloodborne was the best paced and most balanced game the souls team has ever made.I don't relate at all, Elden Ring biggest weakness is how it fails to balance anything because the game has no idea what path you'll have taken to get to a certain point. I don't think that From Software was able to come up with a good solution and it looks like they didn't even try.
I always like getting stuck in a couple of bosses or feeling like most of them are a challenge. It sucks when you just wipe the floor with the boss and doesn't even get to appreciate the fight.
You are expecting too much from them. 15 years and 5 games later they still don't know how to balance their magic system - it was OP in DeS and it's still OP in Elden Ring. If someone need an easy mode should just play magic build because 90% of enemies and bosses absolutely defenseless against it. Like there are plenty of cases there you can stand still, throwing soul arrows and win. Absolute joke.I don't relate at all, Elden Ring biggest weakness is how it fails to balance anything because the game has no idea what path you'll have taken to get to a certain point. I don't think that From Software was able to come up with a good solution and it looks like they didn't even try.
I always like getting stuck in a couple of bosses or feeling like most of them are a challenge. It sucks when you just wipe the floor with the boss and doesn't even get to appreciate the fight.
Surely. That goes without saying, but I find myself still having some epic battles whereas you kind of implied : "no" epicness were to be found due to it's open world nature.Pretty much. Hitting a tough boss is a potentially game-ending situation in DS/BB, which amps the pressure (and possibly, joy) to 11. In Elden Ring, you just do something else and return to it later, no drama.
But that's exactly how I've been playing Dark Souls 1... I'll try some times if I see it's getting too much for me, I'll do something else and comeback later when I feel stronger or when I carry an item that could probably help me. For example, I'm about to go to that lava area again to fight the giant demon I couldn't beat before, now that I got that ring that reduces my fire damage gottenPretty much. Hitting a tough boss is a potentially game-ending situation in DS/BB, which amps the pressure (and possibly, joy) to 11. In Elden Ring, you just do something else and return to it later, no drama.
That's why I always play avoiding magic, too me it does feel like an easy mode.You are expecting too much from them. 15 years and 5 games later they still don't know how to balance their magic system - it was OP in DeS and it's still OP in Elden Ring. If someone need an easy mode should just play magic build because 90% of enemies and bosses absolutely defenseless against it. Like there are plenty of cases there you can stand still, throwing soul arrows and win. Absolute joke.
The beauty about Elden Ring is that the purely open world allows you more options and opportunities to come back and finish the fight later when you're stronger without necessarily grinding souls like you sometimes needed to in previous games. Definitely not easy like you said, but the options kinda make it easier in a way.Hello GAF,
So I finished Elden Ring about a month ago. Was waiting for it's DLC. I was craving for more so I decided to get Dark Souls 3 in recent sale. Previously I have played Demons Souls and Dark Souls 1 on PS3 so I was confident I will find it manageable.
Turns out, its manageable, but barely. In just 3 hours of play I have reached a point where I have 3 ways to move forward. One has a dragon guarding it, other two have those mutated dudes which too are very powerful for my starting low level character. I will have to grind in this small area if I am to kill one of them to proceed.
This has me thinking how far ahead Elden Ring is in terms of difficulty curve. It has pretty much perfected difficulty settings. It's a lot longer game and is by no means easy but never did I face walls like this.
Dark Souls 3 and other previous From Games still are good if you want to face extreme difficulty and want to overcome challenge by slowly learning and grinding.
For me personally there is no going back after Elden Ring. It's de facto From Soft experience. It takes their world building, twisted bosses and enemy design, combat and wraps it up in a package that eases you in the experience. Also it helps that ER is very ambitious and it's evident the moment you step in Limgrave compared to when you step in Lothric.
What do you say GAF? Do you agree or do you still prefer punishing difficulty of previous From games?
Combat in Sekiro is the best in any game everI've played everything except Bloodborne, and I bought Sekiro a couple days ago. It's a completely different beast to Souls, and the Tenchu DNA is so strong that I on many occasions have snuck up on enemies and pressed square for my stealth kill because that's what you did in Tenchu (square does not work in this game). Combat itself is very different, doing away with most things you expect from Souls in favour of poise being so important that if you break it you get an instant kill. Enemies can and will fuck you up, so in a way Sekiro is the hardest From game I've played and I'm not far from the beginning. Good thing you can grappling hook away.
I'm having a lot of fun.
Which is why I didn’t prefer it.I find ds3 more balanced if you play it slow and methodical. It is much faster than ds1 and 2. It's speed is bloodborne inspired
Yeah you have enough time to think about many things during attack animation in DS1Which is why I didn’t prefer it.
I liked the slower more thoughtful play style of ds1