Some of the interviewed people still work there. These are also more positive about what's going on at the company.But, what we Kotaku are going to do is interview 12 people that don't even work there anymore and base our opinion on the studio from their interviews….like what is game journalism now?
and the interviewers literally say the cancer came from within undead labs before microsoft purchased worked to fix it…..but they weren't stern enough?
why not interview people who actually work there?
Of course it won't be bug free. It will definitely come out this year though as there's not much else - except maybe Forza, and Redfall which no one seems to care about.Does anyone really trust that Starfield will release this year? And if it does release this year, will it be bug free or will it be another Fallout 76/Cyberpunk/Anthem/No Man's Sky situation?
Sorry, I skimmed through. Ignore me lol.Some of the interviewed people still work there. These are also more positive about what's going on at the company.
I also hope they keep winning publisher of the year every yearMicrosoft from 2013 onwards.
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Should we start taking bets on which game comes first:
Perfect Dark
Elder Scrolls 6
State of Decay 3
The highlighted in red literally implies where that game is in terms of mechanics and systems. If you knew how games were made you would have caught that, but you would rather damage control.
So you admit that gamepass reduces game quality.Just get Gamepass bro, no need to cope like this.
Oh shit you're right my bad, I don't know why I always mix the two.Well since I have brought shame to my family time to hara kiri let me just get my sword real quick.It was Supermassive, not QD
Matt Booty's team has been pretty hands off. And unfortunately all the issues we are seeing come from E3 2018. Everwild from RARE is still not a game, Initiative has literally been gutted and CD is taking over PD and now that game is easily 2-3 years away.
Basically newly founded studios, and ones who were questionable in their ability's to take on larger projects all having nothing but issues.
And it all stems from Internally Microsoft not having a great team that has it's owns studio structure/identity.
Which they have never had because of the ever evolving door of Enterprise/Software people who end up running the division. Now everything is starting to come to a head. Why do you think they were looking recently at Activision after the news broke of the scandal? It was all within same time period Microsoft was viewing progress across all their studios, specifically Initiative and Undead labs. It's time stamped in the article when Microsoft was going into panic mode. Buying Activision was them needing content quick knowing none of the projects in the pipeline would be ready in a 12-24 month time frame. They know that for what they want from Gamepass growth wise you need content.
So buying Activision/Blizzard fits that need.
The inofficial version is that MS bought AB mostly because of the mobile division and because the price tumbled after the sexual harassment allegations.I'm not going to front..........this post reads perfectly. It makes more sense than MS buying Activision Blizzard just for GamePass. $70 Billion is just too much money to spend, just to have content on GamePass.
Oh no, women felt overlooked.
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I read the entire article. It's a mix of complaining about "white cishet men" (direct quote), QA being treated as the bottom tier workers they are (sad but it is what it is), and some turmoil with vision and leadership.Oh shut up. Did you even bother reading the article, or did you just "read" the article you've imagined in your head. You can argue with the headline but the article itself is more than just "Oh them wimminz is at it agains. . ."
So you admit that gamepass reduces game quality.
I'm not going to front..........this post reads perfectly. It makes more sense than MS buying Activision Blizzard just for GamePass. $70 Billion is just too much money to spend, just to have content on GamePass.
I'm Italian, your pinky is sufficient.time to hara kiri
Believe me to say something like that you haven't seen my pinky.I'm Italian, your pinky is sufficient.
Believe me to say something like that you haven't seen my pinky.
Considering how badly 343 blew the platform's opportunity to launch Series X and Halo at the same time, I would bet the issue comes down to one simple mistake. Instead of giving creative freedom to the best people when they went hands off on development, they gave it to the right people.Matt Booty's team has been pretty hands off. And unfortunately all the issues we are seeing come from E3 2018. Everwild from RARE is still not a game, Initiative has literally been gutted and CD is taking over PD and now that game is easily 2-3 years away.
Basically newly founded studios, and ones who were questionable in their ability's to take on larger projects all having nothing but issues.
And it all stems from Internally Microsoft not having a great team that has it's owns studio structure/identity.
Which they have never had because of the ever evolving door of Enterprise/Software people who end up running the division. Now everything is starting to come to a head. Why do you think they were looking recently at Activision after the news broke of the scandal? It was all within same time period Microsoft was viewing progress across all their studios, specifically Initiative and Undead labs. It's time stamped in the article when Microsoft was going into panic mode. Buying Activision was them needing content quick knowing none of the projects in the pipeline would be ready in a 12-24 month time frame. They know that for what they want from Gamepass growth wise you need content.
So buying Activision/Blizzard fits that need.
The interview is from before the recent expose lol, there's no damage control ,there was no reason to believe when that original interview happened what the internal affairs at the undead labs studio were.
"We fall short when we fail to provide a safe and inclusive environment for every person who works in our industry," he said. "We fall short when we tolerate abuse. We fall short every single time someone feels unwelcome in our industry and our communities."
Spencer's comments could apply to a lot of game studios. One of them is Undead Labs, the maker of the survival base-building series State of Decay. Spencer helped Microsoft acquire the studio almost four years ago. Housed in an old brick building in downtown Seattle 20 minutes from Microsoft's sprawling 500-acre headquarters, "the Lab" has undergone a massive transformation from lean indie to first-party studio with triple-A ambitions in the years since it was sold.
"According to a Microsoft spokesperson, those positive changes have included "an entirely new leadership team," diverse hires in 2021 that were 42% female or non-binary, and 29% from a racial or ethnic minority group, and a March 2022 health survey with 84% of respondents willing to recommend working at Undead Labs. But current and former developers say those numbers don't tell the full story of the painful last couple of years, or of how committed the studio or Microsoft will be to supporting its latest wave of hires when the going gets tough.
"The culture the studio had up until recently was not the most hospitable for anyone that was not a white cishet man," said one current developer. "It's improved in the last six months or so. But the studio hired a lot of diverse talent that it did not adequately support [in the past]."
The dam eventually broke in an August 2021 meeting, three sources told Kotaku, in which a series of raw testimonials were shared that helped members realize they weren't alone in feeling the ways they did.
It's not exactly clear what happened next. Some current and former developers suspect enough people finally complained directly to Xbox to force the issue. One current developer said Schlosser requested a morale review by Microsoft. Whatever the reason, Microsoft HR got involved, interviewed dozens of employees, and in September Schlosser quietly left on a Friday without so much as a farewell message, current and former developers said.
Schlosser denied this in a phone call with Kotaku, and said her departure was part of a planned reorganization at the studio, but declined to go into further detail because of her existing separation agreement with Microsoft. Microsoft declined to comment on what unfolded.
An internal demo went terribly later that year, and management began to panic in 2021 when there still wasn't a coherent slice of the game to show Microsoft. "The leadership team claimed that we were 'prototyping,' and yet we were attempting to make playable demos to show off to external stakeholders," said one former developer. "There were contradictions everywhere."
"They kept piling on more features for more demos," said another. "It was a complete mess. People left and were replaced by juniors. To quote a producer, 'I'm not an expert at the code or anything, but our systems should be past the prototype stage.' Even when the experts at code told him, 'no it's not even working at all yet,' they ignored that comment and added more features to the deadline."
State of Decay 3 was supposed to have two internal demos last fall, according to three sources familiar with the plan. The first in September would primarily be a presentation composed of images of GIFs followed by a second in December featuring gameplay. Holt decided in late summer he wanted both to show gameplay, a move that would have put a lot of pressure on teams to work overtime to meet the new milestone.
Ultimately, the team revolted and Holt relented. A more limited version of what the team planned to show in December was moved up for the September demo, and the second one was canceled altogether. Even so, some developers said the last-minute scrambling was still disruptive.
Throughout the end of the year the studio burned through more of its experienced developers, sources said. "If this was what pre-production was like there was no way I was sticking around for full production," one former developer told Kotaku. Another felt State of Decay 3 could still be stuck in pre-production for a year or more. "They're still at square one with a lot of stuff."
Well it depends did you buy me flowers?We are still talking about fingers, right?![]()
If that doesn't paint a timeline for where the game is, then you truly did not read the article nor did you pay attention to what was being said on things happening from 2020-2022.
Please don't comment unless you really want to try and dissect this. Because its very clear cut the project was min-managed from within, and mismanaged altogether by Microsoft not acting sooner. And here we are April 2022. WIth a studio that seems happier, seems to have better direction somewhat. But in terms of project completion is still a long ways off.
I read the entire article. It's a mix of complaining about "white cishet men" (direct quote), QA being treated as the bottom tier workers they are (sad but it is what it is), and some turmoil with vision and leadership.
I agree they are having problem getting stuff out in a timely manner, but I highly doubt that's why they bought Actiblizz. More likely it was because they wanted to get rid of a lot of cash before inflation takes it.Matt Booty's team has been pretty hands off. And unfortunately all the issues we are seeing come from E3 2018. Everwild from RARE is still not a game, Initiative has literally been gutted and CD is taking over PD and now that game is easily 2-3 years away.
Basically newly founded studios, and ones who were questionable in their ability's to take on larger projects all having nothing but issues.
And it all stems from Internally Microsoft not having a great team that has it's owns studio structure/identity.
Which they have never had because of the ever evolving door of Enterprise/Software people who end up running the division. Now everything is starting to come to a head. Why do you think they were looking recently at Activision after the news broke of the scandal? It was all within same time period Microsoft was viewing progress across all their studios, specifically Initiative and Undead labs. It's time stamped in the article when Microsoft was going into panic mode. Buying Activision was them needing content quick knowing none of the projects in the pipeline would be ready in a 12-24 month time frame. They know that for what they want from Gamepass growth wise you need content.
So buying Activision/Blizzard fits that need.
My dude you're using the article that just came out a day ago to ask me to paint a picture of the timeline in 2020/2021.
Unless I'm secretly a time traveler, it wouldn't have been possible to know all this *UNTIL* that expose from Kotaku came out.
We (Forum goers) wouldn't have had knowledge like this when that Phil Spencer interview came out earlier this year.
You're taking this way too seriously lol.
I agree they are having problem getting stuff out in a timely manner, but I highly doubt that's why they bought Actiblizz. More likely it was because they wanted to get rid of a lot of cash before inflation takes it.
What exclusives will even be ready from Actiblizz in the next 24 months? CoD is multiplat, as is Warzone 2. Overwatch 2 is multiplat I assume. Diablo is likely still years away. WoW, Apex are multiplat. Candy Crush is mobile. If they wanted big games quick Activision is the worst purchase they could have made.
Or they could have bought Take Two+Ubi+Capcom+Square or something which would have made much more sense if they just wanted regular Game Pass releases. Sure, they get a CoD each year with Activision but other than that it's just a Blizzard game every couple years or whatever.Your not thinking in terms Gamepass content. For them to have the growth they want, they will need a steady stream of content every couple months. Activision/Blizzard purchase makes that a more attainable goal.
Fixed it for you.I also hope they keep paying for publisher of the year every year![]()
Double Fine released Psychonauts 2. Inxile released Wasteland 3. Obsidian released Outer Worlds. Playground released Forza Horizon 5.how many of the studio's and publishers microsoft aquired even released a game yet?
Same can be said with these ones:Should we start taking bets on which game comes first:
Perfect Dark
Elder Scrolls 6
State of Decay 3
Double Fine released Psychonauts 2. Inxile released Wasteland 3. Obsidian released Outer Worlds. Playground released Forza Horizon 5.
(Something tells me this wasn't a genuine question)
Kind of scary to think where xbox studios would be if they didn't acquire bethesda.
"When I interviewed at the Lab, I was sold [the idea of] a studio in transition that was making [diversity, equity, and inclusion] a top priority," said one former developer. "What it was in actuality was studio leadership painting a DEI face for Microsoft, while women were consistently ignored, dismissed, interrupted, talked over, and blamed."
Double Fine released Psychonauts 2. Inxile released Wasteland 3. Obsidian released Outer Worlds. Playground released Forza Horizon 5.
(Something tells me this wasn't a genuine question)
than i stand corrected. you have to admit though, its still not good. i mean, werent 2 of those games multiplat and in development long before the microsoft aquisition? you can disagree but i think microsoft are way too slow and disorganised with game development.
Fable and avowed don't look like 2022 games at all aswell.State of Decay, Perfect Dark and Everwild are pretty much the only ones that are probably a way out.
They've got a lot of studios….
I'm not sure how you think 'implementing new things' is incompatible with a game in active development
Fable and avowed don't look like 2022 games at all aswell.
how long ago was everwild announced? yet we have yet to see any footage of the game. they dont even know what the game is!!?
April Fools right? The game is at least in production stage now?
Was state of decay 3 ever pitched for 2022? I though we were talking broadly, my bad.They've never been pitched as 2022 games. Most likely 2023.