So a kickstarter game got more money? How does that equate to a studio that is mismanaged? Because they were independent at the time making a large game that just needed more money? Where is MS COMING in and replacing talent, and the studio culture which was there and had made multiple games?
Please I'm dying to see your uneducated answer……
Double Fine's Tim Schafer explained what the day-to-day of the company is like now that it has been acquired by Microsoft as a member of Xbox Game Studios. In his words -- or rather, in Microsoft's -- it's a matter of "limited integration".
stevivor.com
Well, I mean, nothing is really harder. We were very careful 'cause it wasn't our goal to get acquired; we're very fiercely independent,"
Schafer told Stevivor as part of a larger conversation.
"But the way that Xbox has been acquiring studios is what they call 'limited integration'," he continued. "I was asking, it seems, like dumb questions, but they were important. Like, 'do we have to change our email accounts to be at Tim at Microsoft or not?' – not that I would ever get that – or 'do we have to put a logo in our lobby, like a big Windows logo?'
And they were like, 'no. No, you keep everything about your company, you still run it the way you ran it all these years. But we provide the money instead of you going out and beating the bushes to find it.'"
The freedom to stop worrying about what Schafer jokingly called "all the terrifying financial matters" meant he could better spend his time elsewhere.
"You know that that's there and checking that big thing off your list is like, '[now] what do I do with 50% of my mental time now?' and then the answer is, think about the game," he said. "Think about creative things instead of thinking about how you're gonna run out of money in three months."
Microsoft] asked us what we would do if we weren't constrained by things like finances and stuff, and one of those like, well, we just finish the game properly with the right amount of polish and also take the time to add back in things that we had to cut, like our boss fights and things like that," Schafer said.
Yea that sounds the same as a bunch of studios they oversee that all had issues internally and took Microsoft to see the games shape to be put into panic mode.
Double fine having financial issues is not the same as a studio that had all its games development funded by Microsoft exclusivity for Microsoft. To then be bought and even though their titles both showed signs the studio needed not only talent but possible re-managed to be at a better place for larger more ambitious titles which was more so encouraged/pushed by Microsoft and internal management.
But please go on….