So go to the store page of the game you don't own.
http://store.steampowered.com/sale/makewarnotlove3
Has link too now
So go to the store page of the game you don't own.
Go to any of the other game pages and it'll work (it worked for me and I was only missing Hell Yeah and its DLC, so I went to those pages)
So go to the store page of the game you don't own.
Seems like main page redirects you to nothing by mistake, what they wanted was redirect you to a subdomain.
https://www.humblebundle.com/weekly <- this one works.
Sweet own them now! Found Hell Yeah! in my library but I didn't find golden axe..weird.
Worst. Bundle. Ever.
Yup, totally shit. Is awesomenauts good, though?
Cool. Thanks for the heads-up.
And just ignore crazyrabbits, it's just not worth your time. Did the same thing with me a couple of weeks ago and just tried to shut down conversation that they initially started.
This Humble Bundle is so bad GMG wouldn't even sell it in their 7 games for $5 mystery bundle.
Nobody clicks my links.Is the Humble Bundle page down?
i wonder if there's an ignore list capPut everyone on ignore that doesn't talk about Seahorse or tea
yeah i'm not too troubled, i kinda got more riled up than i should but mostly cos i think skipping dead money sounds depressingAnd just ignore crazyrabbits, it's just not worth your time. Did the same thing with me a couple of weeks ago and just tried to shut down conversation that they initially started.
as someone that's planning on doing indie games, i wish i don't ever have to bundle it and i just can sell it full price with minor discounts like darkest dungeon, kerbal, etc.What the fuck is happening to all the bundle sites?
Do devs don't want to bundle anything anymore?
Groupees, Gala, Humble... Anything that isn't Bundlestars has gone down the drain.
grossTier 1: Teemo, Mundo, 200 IP,
They obviously want everyone to join Humble Monthly in desperation.
yeah i'm not too troubled, i kinda got more riled up than i should but mostly cos i think skipping dead money sounds depressing
Oh, wow, thank you I wasn't expecting it. NeoGAF is really full of lovely people.Check your PMs, and you can find out for yourself.
Nobody clicks my links.
They obviously want everyone to join Humble Monthly in desperation.
I can't wait for next week. Maybe they'll add a hat for some other free to play game
don't worry every new post of urs makes me feel betterLook, if I hurt your feelings, I'm sorry.
Well, I'm thinking about getting it for ARK so I can gift it to my girlfriend and have someone to play with and keeping the other ones if I'm interested. Just the opposite XDI wonder how many ppl are buying the next one just for Ark and are planning to resell all the indie stuff (yeah I know ark is technically also an indie).
That bundle freaking blows
That's like a bad weekly bundle posing as a main bundle.
I have a feeling the Humble Bundle is going to be amazing.
Naysayers be warned.
don't worry every new post of urs makes me feel better
Anyone knows if the season pass for Pillars of Eternity from nuveem works everywhere?
Holy shit, Vulkan released
In December, a member of the Dolphin community introduced an unofficial work-in-progress DirextX 12 backend for the GameCube/Wii emulator, claiming up to a 50% performance increase over DirectX 11. In just a couple months, that DX12 support has gone from side project to being implemented into the master build of its Dolphin emulator.
Dolphin, which has been an open source project since 2008, normally requires a GPU that supports DirectX 11.1 or OpenGL 4.4. User "hdcmeta" on the Dolphin forums experimented with adding a DirectX 12 backend, and it ended up being good enough to fully implement into Dolphin.
According to results from tests performed by users on the forums, the update mostly conforms to the existing DX11 backend, and provides decent performance gains over DX11 most of the time on both Nvidia and AMD GPUs, especially at 4K resolutions.
The new backend is mostly based on the existing one. According to the description, "the main areas of divergence are resource binding and state management." Hdcmeta also wrote their own background thread to perform graphics processing, as it needs to be done manually on DX12 compared to DX11 and OpenGL drivers where it is done automatically.
This doesn't mean the DX12 backend is finished; it's still in development, and there's still work to be done on compatibility and bugfixing in the future. But its integration into the master build of Dolphin is exciting news, because that means it will be included in the upcoming 'stable' 5.0 build of the emulator, which will have a content freeze in place to allow the dev team to polish the stable release. Also, it's interesting to see an open source project like Dolphin introduce one of the very first implementations of DirextX 12, and to see such significant performance improvements come along with it. Ashes of the Singularity and Fable Legends both support DX12, but are still in Early Access/beta development.
I need a good flu game, minimal usage of the brain or the nervous system in general, but still nice enough to be more interesting than other bored-to-death typical flu activities, like trying to pick up a duvet from the floor with your ass.
GMG sounds like it has lived long enough to become the villain. What a shame.