This looks very useful. thank you.
Could you elaborate? I'm wondering if it's worth my time.
I'm definitely not going to play it after AA, but I'd like to know regardless.
It's been a while (I replayed AA when it got GFWL removed, played AC around release), but while they made the combat feel smoother, crossing the city got really annoying because you always had to go around that stupid wall... and you kept getting sent to the other side, of course. Also, it felt like a lot more mooks were carrying guns... and don't get me started on all the timing based Riddler sidestuff.
I'm downloading Takedown right now and I think I might stream it
Look, terrible is a heavy term, and it's obviously subjective. I tried my best to like it, and there's some great ideas in the game, but the ultimate execution... Honestly, the base game isn't all that bad. Being the goddamn Batman and going all Predator up on these guys asses is fantastic. But then Rocksteady decides to cap every hour of gameplay off with locking you in an arena with a nearly never-ending stream of bad guys flowing at you, while you've got at least one drupped-up super freak either going Berserker or just throwing stuff at you. The game's combat system isn't perfect, and fights like that just paint a huge spotlight on that fact. Your enemies get tossed on the ground unconscious, and you're unable to finish them off because one of the seven-hundred other goons surrounding you will try kicking you in the face when the 'block'-button doesn't work. Not to mention that, when you die, the villain that had the dubious honor of killing you gets to gloat in your face and you can't even fucking skip it. Don't get me started on that Killer Croc section, that was ten times as long as it should've been.
In a lot of ways, it reminds me of the first Assassin's Creed. You can only keep pressing the same buttons so much before you start realizing that it's an exercise not in skill, but in frustration. The villains should be the highlight in a Batman game, but in Arkham Asylum, they're the worst part of the package.
Tl;dr: the game is not terrible per se, but the horrible boss battles (and the incredibly annoying segments that occur when you die during one of those boss battles) have completely turned me off of it.
I hope Arkham City is better, because flying across the Gotham skyline with a grapple hook sounds awesome.
The Freeze fight was amazing.The bosses are indeed one of the weaker parts of the game or lazily designed.
entire fight was basically the same as fighting one of theBanelater in the game and many people where disappointed with thetitan giantsconsidering how they built up that encounter .killer croc section
Altough i must disagree with the combat .
The free combat system is well designed to make you feel like the badass that Batman is and gives you a challenge to get your combo meter up as high as you can without getting hit .
Also you should forget trying to finish enemies on the floor durring fights because as you said, you get rushed by the other enemies .
Instead let them get back up so you can hit them again and keep your combo going.
The enemy variety also mixes things up so you are not constantly mashing Square/X your way to Victory.
Regarding AC the combat remains relatively the same sans minor improvements (counter two enemies at once ,smoke pellets to get away for when you get shot at etc.. ) but i can already say that the bosses in that game are a massive improvement compared to AA.
Last day for the Flying Bundle
Nah, it's big. My first (and only, for now) playthrough took me 39 hours. Amazing game, totally blew my head. As someone who played it in 2013, I can't imagine how the players must have felt back in 2000 when it came out. I wish I had tried it back then :/Wow this game is huge. Or maybe I'm just really slow
This looks very useful. thank you.
Altough i must disagree with the combat .
The free combat system is well designed to make you feel like the badass that Batman is and gives you a challenge to get your combo meter up as high as you can without getting hit .
Also you should forget trying to finish enemies on the floor durring fights because as you said, you get rushed by the other enemies .
Instead let them get back up so you can hit them again and keep your combo going.
The enemy variety also mixes things up so you are not constantly mashing Square/X your way to Victory.
Regarding AC the combat remains relatively the same sans minor improvements (counter two enemies at once ,smoke pellets to get away for when you get shot at etc.. ) but i can already say that the bosses in that game are a massive improvement compared to AA.
Can we stop talking about all the bans?
Someone understands the brilliance of the Arkham games freeflow combat system. Hooray! I like you.
I don't know, I rather like Sokaban games.
http://steamcommunity.com/sharedfiles/filedetails/?id=99777437
I don't know, I rather like Sokaban games.
http://steamcommunity.com/sharedfiles/filedetails/?id=99777437
Oh, I think the freeflow combat system is brilliant, it's just very punishing for those of us born with the coordination of a newborn puppy with a concussion.
I played Deus Ex back when it came out, and it set unrealistic expectations for the future of gaming.Nah, it's big. My first (and only, for now) playthrough took me 39 hours. Amazing game, totally blew my head. As someone who played it in 2013, I can't imagine how the players must have felt back in 2000 when it came out. I wish I had tried it back then :/
Looking back on Arkham City, I feel like I spent half my time gliding between objectives.I prefer Asylum, but it's tough to compare them. I loved the tone of Asylum, It had a really feeling of urgency what with. The chaos in city just felt like it was par for the course. City played better, but navigation did become a chore at times, but even with Asylums boss battles it was still immensely fun to play. Both are great games though, I really need to get around to Origins.The inmates taking over the asylum, even if the stakes were arguably higher in city
Yeah right, you've only played .2 hours of English Country Tune you liar!
I played Deus Ex back when it came out, and it set unrealistic expectations for the future of gaming.
Looking back on Arkham City, I feel like I spent half my time gliding between objectives.
I also just completed the second episode of Wold Amoung Us, I really enjoyed it but what I don't like about this is the waiting or lack of schedule for the episodes. This is the first Telltale game I bought on release and it's kind of frustrating. I wish they were a little more transparent about when they think the episodes might be coming out.
Yup, I never know when to strike to make the combo counter go up. Right before hitting the enemy? After the hit connects? At the exact moment when it happens? The game doesn't tell you that, or I missed it.Oh, I think the freeflow combat system is brilliant, it's just very punishing for those of us born with the coordination of a newborn puppy with a concussion.
So glad Double Dragon Neon came to Steam. Absolutely loving it so far. The combat system, the 80s style, the neon and the music. So good.
Could you elaborate? I'm wondering if it's worth my time.
I'm definitely not going to play it after AA, but I'd like to know regardless.
Yup, I never know when to strike to make the combo counter go up. Right before hitting the enemy? After the hit connects? At the exact moment when it happens? The game doesn't tell you that, or I missed it.
I had exactly the same problem. Gaming went the opposite way and I'd been losing interest - at least until the indie revolution of the past few years.I played Deus Ex back when it came out, and it set unrealistic expectations for the future of gaming.
Ha cool - checking out gameplay on youtube and just saw you can collect cassette tapes.
.ModBot said:Instructions for participants:
I am giving away 5 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below that corresponds to the key you want (if you include more than one game, you will be blocked from entering).
Rules for this Giveaway:
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.
- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two:
Gish --MB-46FFC06B69637259- Taken by trailmix16. 8 entrants total.
Sid Meiers Ace Patrol: Pacific Skies --MB-948B796D502F58FF- Taken by Cth. 3 entrants total.
1953 KGB Unleashed --MB-EEE66E7232845017- Taken by Intheflorsh. 7 entrants total.
Gravity Badgers --MB-8FBD967CC2506A19- Taken by scorpscarx. 5 entrants total.
Sid Mayers Ace Patrol --MB-F39FC43346C1B0C8- Taken by Vazduh. 2 entrants total.
Well, I also played console games in the 90s/2000s, so, yeah, double-dose of disappointment.Yeah. Being a PC only gamer in the 90s has not been good for my expectations in how the market would evolve.
Ultima Underworld 1+2, Ultima 7, System Shock 1+2, Deus Ex, adventure games, stuff like wing commander/privateer...
(Are we noticing a trend here?)
It did sort of have fast travel with the batwing or something, didn't it? Just from node to node?At times i have wondered if a fast travel option should have been included in the game but i always thought the game world was or at least felt , just too small to make a such an option worthwhile .
Well, with TWD, there was the spoiler thread where we discussed the choices we made, lamented over the things that happened, etc. It was like a community thread. Then again, the episodes had a release schedule.and that's why you don't buy a TT game at launch.
I'm still not sure of that.Yup, I never know when to strike to make the combo counter go up. Right before hitting the enemy? After the hit connects? At the exact moment when it happens? The game doesn't tell you that, or I missed it.
Anyone else not able to buy the Lego Movie game yet I can see and buy the dlc but not the game
The Freeze fight was amazing.
But fighting a hundred dudes at once, several times over, does get old. At least, until Batman: Arkham Musou comes out.
Such a welcome change, too, from "the enemy's weak point opens up over here, just wait for it then hit it to make them flash red, now repeat three times."Freeze fight might be one of the better boss fights of last generation. Such a welcome change of pace from "here...kill a bunch of dudes, and then we'll throw more dudes at you".