This was the original Batman game.
That has nothing to do with Arkham Origins though, which I think is a perfectly serviceable game whose greatest faults (assuming you have no graphical glitches or bugs) is that it's more of what was in Arkham City (same locations, lot of the same characters, feeling of the overworld, repeated gimmicks with slightly different names (a poison instead of a fear toxin) etc) and some poor stage design at certain points if you ever want to go back in and get what you miss (Riddler collectibles).
It is disappointing that the "new" weapons and tools outside of the DLC doesn't really add anything to the franchise or just replacements for what we got in other games already, but concepts in it were of interest to me. Being given challenges beyond just "beat X enemies by using tactic Y, Z amount of times" for Riddler challenge I would do, but more out of me doing it all automatically in other games, while "Perform a Vent, Explosive Gel, Corner and Hanging Ledge takedown in one encounter" or "Eliminate 3 enemies with one propane tank." interested me in trying something I wouldn't have done otherwise.
It's just a shame one of those challenges could be blocked off without a player ever knowing it due to some bad level design or a graphical glitch (no wall loading in).
The biggest addition to game play was recreating crime scenes and events through [in-game] augmented reality to show you how someone was shot or how a crash occurred. For the most part this is fine and pads the game out a bit to see how Batman can pierce things together and would do so more quickly and instantly in Asylum/City/Knight (later in his career), but other times it made him look like an idiot.
Someone escaped by getting over a wall, but "how?" Batman wonders to himself, as in clear sight there is a ladder on the ground. No time to figure this out himself, time to recreate this specific portion of the crime scene to find out!
Difficulty wise I must admit I found the game too easy, especially once they add in the electrical gauntlets and you get bigger combos, higher damage, and get through enemy protection and there is even less reason to try out different tactics. Yet that's not a disappointment to some, as they just want to "destroy everyone" as Batman and this does the job, but it feel a bit into the "just mass the attack button" more than any of the other games (and I'm including the spin-offs in that).
Story wise, I think it's the best Batman story. It's straight forward and does it's job as an origin story for Arkham Asylum, it builds up several threats, and it fleshes out the world some without falling apart in the end like City or in an anti-climatic boss fight like Asylum. I liked seeing respectable Doctor Harley, I liked seeing disappointed Alfred, I liked seeing Penguin before he was "a legitimate businessman" and who he associated with, and so forth. They added to help make the world stand out a bit more that other games mostly just depended on the comics to illustrate rather than in game.
I won't call it the greatest in the franchise, especially as it's the only one in the main series I never got a 100% on and found no challenge nor joy in it's Predator and Challenge maps (too easy or generic), but as someone who enjoyed Arkham City and was okay with the idea of "more Arkham City with just slightly more" gameplay wise, it did the job and I got more of the character stories I was interested in as someone who has also read the comic tie-ins.
It's not the original Batman game though on ZX Spectrum however, but then, nothing ever could be.