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STEAM | August 2017 - Toot toot, Cold Steel Warrior, shaka brah

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low-G

Member
DUSK will be released in October, but the first chapter (of 3) can be played now if you pre-order.



It's up on both Steam and Humble Store. I'm going to give it a spin now.

It's real good, I'm liking it a lot. Personally I think it'll fit in the top 20 games of the year.
 

Madventure

Member
How stupid can you get? LOL

"There's no bad ideas during brain stor-"

ylYuKMs.gif
 
ModBot said:
Instructions for Chairmanchuck:
Press the quote button to the left of this PM, select the quoted text, copy, and paste in the thread. You can remove these lines from the version you paste.

Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
Want to make your own ModBot giveaway? Click here for a quick tutorial thread. Please give generously.

ModBot Basics:
- No need to thank me. Please don't post thank you messages in thread or in PM.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible



Dragon Knight -- MB-D9119F32C7A567EE - Taken by Jawmuncher

.
 
Southpark not being made by Obsidian so I doubt it. Maybe Mario Odyssey if mexican Mario is still in it

lol as if Obsidian are the only developers who can make a good RPG. The first game shined because of the writing, not because of Obsidian's groundbreaking gameplay (that they basically stole from Mario RPGs)
 
lol as if Obsidian are the only developers who can make a good RPG. The first game shined because of the writing, not because of Obsidian's groundbreaking gameplay (that they basically stole from Mario RPGs)

lol what was the last rpg Ubisoft made? Hell yeah the last game the sp studio made was Rocksmith
 
It's satire.
Oh, lol. Never heard of this site. I'll keep it in mind alongside the onion then.

Well it still wouldn't surprise me if it were to happen, like when Sega left false body parts all over some city... Or when ubisoft sent a package that required a bomb squad to be called.

Edit: we live in a timeline where real life and parody cross streams, is getting harder to tell what's real anymore, especially after lack of sleep
 

dex3108

Member
like John Cena?

John Cena is modern Spanish Inquisition. Nobody expects or can see John Cena.

like drop bears?

Those are the worst. Jase will confirm.

Also I played Prey last night, changed some settings in game, game crashed and when I started game again I could use Nvidia DSR without any mouse pointer issues XD But I am not sure if that is the reason because I changed image scaling from monitor to GPU (stupid Nvidia drivers making things go back to default). I will test it more today when I come home.
 

Grug

Member
Oh, lol. Never heard of this site. I'll keep it in mind alongside the onion then.

Well it still wouldn't surprise me if it were to happen, like when Sega left false body parts all over some city... Or when ubisoft sent a package that required a bomb squad to be called.

Edit: we live in a timeline where real life and parody cross streams, is getting harder to tell what's real anymore, especially after lack of sleep

Generally if you see a "press release" from the VP of a publicly listed company saying ”Holy shit, we are so fucking sorry, What were we even thinking? Jesus fucking Christ." it's a hint it may be satire. ;)
 
Generally if you see a "press release" from the VP of a publicly listed company saying “Holy shit, we are so fucking sorry, What were we even thinking? Jesus fucking Christ.” it's a hint it may be satire. ;)
Yeah true that, should've read more closely. Still, you've seen Trump speak... Anything goes!

Are there any Picross 3D clones on Steam? The 3DS entry is sublime.
 

JaseC

gave away the keys to the kingdom.
I have my original box, but if you ship it in the box, you don't get it back. Just a replacement card.

In the case of EVGA, although the RMA instructions recommend not using the original box for precisely that reason, you actually get back a BNIB retail unit if there happens to be one on-hand. I'm not sure how lucky you'd be in that regard with a 1080, though, given EVGA has been replacing dud units for around 15 months now.


Snakes are our pals.
 

Lain

Member
Looks like Midora refunds are live from the latest Midora update which I just received.

Refunds are live.

Posted by Epic Minds (Creator)
Backer3x For backers only



Before you proceed to the refund page, here is a reminder of how refunds work:

  • Refunds will only be sent through PayPal.
  • You can revert your decision at any time using the same page up until the project launches again, at which point the website would be replaced and backers still in the database will receive their rewards whenever available.
  • You do not have to cover the PayPal fees, meaning you get 100% of your pledge back if you opt for a refund.
  • Refunds are not instant. The page is merely a way to let me know if you do want to be refunded and what's your PayPal email, if you have one. With that said, I will try my best to refund as many people as people, as quickly as possible.
  • Stats will appear once enough people have been refunded.
  • People who haven't pledged for any reward (ie: pledged less than $10) are not eligible for refunds.
  • The refund page is now live over at midora.net.

Now for the obvious question: why PayPal? Sadly, this is so far the only way I can refund anyone. Amazon Pay doesn't offer person-to-person payments anymore (as far as I know, please let me know if I'm somehow wrong in my research!) and Kickstarter itself only has an option for project creators to refund backers on the site through Stripe for projects launched after February, 2015. Midora's campaign ended July, 2014.

If you have any more questions or technical issues, do not post your kickstarter email or any other information anywhere in the comments. You should always and only contact refunds@midora.net. Comments on here will not be replied to anymore, only emails and direct messages. This is (hopefully) the last update until work on the game resumes, which is yet to be determined.

There is no telling how many of you will ask for a refund and how long that will take, but please remember that your pledge information is still with us, and we do intend to finish the game as soon as possible and deliver all rewards. The less people ask for refunds, the quicker we can hope to see this through.

Thank you for your understanding, and may you succeed in whatever you're doing!

-Mhyre, Game Director.
 

zkylon

zkylewd
cadPaQG.png


hollow knight is really good

i know it was obvious, but i've realized that sheets of paper lead you to map guy, so that's helped a lot make the new areas i've found a lot smoother

game is really great, i really love the setting and the characters, it really manages to feel profoundly sad but also funny and weird and even optimistic sometimes. there's a lot of lovely details to some character interactions and there seems to be a healthy amount of them that going back to the town feels pretty fun

i do wish it was a little less dark souls-y in general, i feel like some mechanics make sense but they also do the whole base "king hopelessly sacrifices himself to save his people of the plague" story which doesn't feel super interesting considering how cool the setting is

also i think in general i'm doing better at controlling my phobias with this game, getting a lot less freaked out than normal. we'll see in which state i make it to the spiderland hehe
 

Deques

Member
Spent all the gathered funds without delivering the game and didn't manage to find new funds. Refunding people has been an ongoing project since 2015.

Sounds like a shitty situation that the devs have caused themselves. $70k+ isn't a small sum to refund people.
 

Pixieking

Banned
For those not reading the Valve Keys thread on gaming-side, but are curious anyways...

Dev of "Richard and Alice" and "Charnal House Trilogy". Hopefully she won't mind me posting this thread.

Olivia White‏ @owlcavedev

The Valve Steam key discourse is really silly, yo. Valve is not screwing over small developers. Not trying to.

They literally have to put some kind of limit on generated keys otherwise you could be using their platform at no profit to them.

They won't be rejecting keys that you mark as, say, IndieGala etc. Just keeping an eye on it.

If they wanted to come down hard and harsh, they'd be charging for keys, which they could do. They are not doing that.

They've simply been open with developers (on a private forum) that SOME restrictions have to be in place, which is bloody obvious.

They're simply being transparent about a process that they absolutely mandatorily have to consider for their own business interests.

Also worth noting that this policy largely involves pre-release keys, something they've openly stated in every key request mail for years.

Like honestly think about what Valve is *actually* doing here. They're asking developers to retain a meaningful biz relationship with them.

It's obvious that there would be policies in place to stop developers undercutting Valve and using their platform to host games for free.

But they're not gonna like, reject a key bundle request for a small, low-selling game 6 months later or something.

And again, it mostly comes into play with pre-release keys. If you request like 10,000 keys pre-release, they'll question it.

This has ALWAYS been the case, and anyone who's ever requested keys from Steam know this because it says in every single email.

Valve is extremely, ludicrously fair with providing free keys to developers en masse, always has been, and this hasn't changed.

Other platforms charge for keys. Valve provides them for free, usually without hesitation. It's obvious there's SOME guidelines.

The idea that Valve is somehow sabotaging developers with this is astonishingly disingenuous and incredibly unfair.

Dev of "Death Ray Manta". Long tweet-thread, but again, don't want to link to it, because it feels kinda like siccing people on devs. *shrugs*

Best Of Rob 2017‏ @retroremakes

Valve have been declining large key requests for a while now.

For those who don't know how it works - you don't generate keys in the backend, you request them and a human decides whether to honour that.

To save arseing around there's a big list of "what are they for" to pick from. It is always at Valve's discretion.

What's missing from what I've seen of the conversation - there has been an uptick of people asking for huge amounts of keys.

Like asking for half a million keys and stuff. That's fucking absurd, right? What could you need that many for?


Alongside that - there's been a slight shift in how some folk have been releasing games. As in bundle first or whatever.

As a tactic to get noticed this makes a great deal of sense - as a way to keep cordial relations with a storefront not so much.

So two things to add to this, I guess.

Most normal requests will likely still go.

A reminder that on Steam, these are Valve's customers.

Some numbers - a good (normal) bundle you're going to burn through 20-40k keys or thereabouts.

The largest I know of was that charity bundle last year where we burnt through around triple that.

This is quite exceptional though - so if someone is putting a request in for like four or five times that -- what's going on there?

What I'm strongly suggesting is that this is 100% business as usual. The only difference between this and the hundreds of others before it

Is that instead of just leaving the thread hanging with no response - someone from Valve has responded.


I'm sorry this isn't anywhere near as exciting as the Steam Spy version. What can you do though, eh?

Just to add because I dumped it in a separate thread - this has been policy as long as I've had access to the back end and is in the docs.

I can't and won't grab it out but it's to the effect of Valve provide keys so that folks can do normal business.


As in - bundles, retail and that. They don't want to be a CDN for you and everyone else - that costs *them* money.

This isn't really unreasonable, I don't think. The leeway Valve give with keys is pretty exceptional as videogame business goes.

They're also very clear in the docs on what they consider reasonable and what they don't - it shouldn't be a surprise to anyone partnered.

The new docs do provide a wee bit more clarity here but it's always been that if they don't think handing out x keys are in their interests

They won't authorise the batch. Obviously this is going to come into focus more now because Steam has further opened the floodgates.

Honestly, there's been some proper taking the piss going on which Valve have vaguely not clamped down on but clearly aren't impressed with.

A certain not-Humble bundle site which promotes itself by getting shitloads of keys off devs. That's one.

As I mentioned upthread - releasing bundle first or simultaneously in a bundle and more expensive on Steam.

Since Greenlight there's been so many threads of 'why will you not authorize my key request for a bajillion keys, Mr Valve?'

And fuck me, the numbers are obscene. I'd raise an eyebrow at anyone asking me for 500k keys without good reason, yeah?

Loads of these are games with sales in double figures.

But all that aside, it's worth remembering a point I brought up earlier. If you sell games on Steam, these are not *your* customers.

As far as Valve is concerned, they're Valve's customers. I'm not defending this because it is an uncomfortable issue.

But especially the past year or so - as the breadth of developers on Steam increases, there's more folk who don't treat it as partnership.

Who also see inventory as worthless because you just get Valve to generate keys! And there's a lot of stuff going on that's taken advantage.

Sometimes it's in full view and share this on Facebook for one ticket, tweet for another and whatever. Often it isn't.

There's entire ecosystems springing up that essentially leech from Valve and (often unwitting and/or inexperienced) developers.
 

cyba89

Member
Southpark not being made by Obsidian so I doubt it. Maybe Mario Odyssey if mexican Mario is still in it

What does is matter who developes it when the most relevant part, the writing is still handled by Trey&Matt? The gameplay will probably be exactly like the first game.

The Stick of Truth was first and foremost a Trey&Matt game, not an Obsidian game.

And Mexican Mario of course is still in the game.
 
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