Bubbavelli
Banned
South Park and Mario Odyssey will guaranteed be better than either of those.
Southpark not being made by Obsidian so I doubt it. Maybe Mario Odyssey if mexican Mario is still in it
South Park and Mario Odyssey will guaranteed be better than either of those.
How stupid can you get? LOL
Wait, South Park has a new developer?Southpark not being made by Obsidian so I doubt it. Maybe Mario Odyssey if mexican Mario is still in it
How stupid can you get? LOL
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Wait, South Park has a new developer?
How stupid can you get? LOL
"There's no bad ideas during brain stor-"
Um, isn't this parody?
Those are not an issue you can see it easy. Things you can't see easy are real issue
Those are not an issue you can see it easy. Things you can't see easy are real issue
Southpark not being made by Obsidian so I doubt it. Maybe Mario Odyssey if mexican Mario is still in it
lol as if Obsidian are the only developers who can make a good RPG. The first game shined because of the writing, not because of Obsidian's groundbreaking gameplay (that they basically stole from Mario RPGs)
lol what was the last rpg Ubisoft made? Hell yeah the last game the sp studio made was Rocksmith
Wolfenstein 2 has multiplayer? Also lol at sending review copies to and name dropping two actual Nazis (PDP and JonTron).
Wolfenstein 2 has multiplayer? Also lol at sending review copies to and name dropping two actual Nazis (PDP and JonTron).
Oh, lol. Never heard of this site. I'll keep it in mind alongside the onion then.It's satire.
like John Cena?
like drop bears?
Oh, lol. Never heard of this site. I'll keep it in mind alongside the onion then.
Well it still wouldn't surprise me if it were to happen, like when Sega left false body parts all over some city... Or when ubisoft sent a package that required a bomb squad to be called.
Edit: we live in a timeline where real life and parody cross streams, is getting harder to tell what's real anymore, especially after lack of sleep
Yeah true that, should've read more closely. Still, you've seen Trump speak... Anything goes!Generally if you see a "press release" from the VP of a publicly listed company saying Holy shit, we are so fucking sorry, What were we even thinking? Jesus fucking Christ. it's a hint it may be satire.
I have my original box, but if you ship it in the box, you don't get it back. Just a replacement card.
I swear some of y'all making all of steamgaf look bad.
Stop taking my job.
Apparently they said on the stream that it's Hyde, and they seem to have quite the résumé, while not being really known, since their work tends to go uncredited (found this article about that).I have to wonder who is this Japanese studio doing Ys Seven PC port.
Hexadrive? M2?
Refunds are live.
Posted by Epic Minds (Creator)
Backer3x For backers only
Before you proceed to the refund page, here is a reminder of how refunds work:
- Refunds will only be sent through PayPal.
- You can revert your decision at any time using the same page up until the project launches again, at which point the website would be replaced and backers still in the database will receive their rewards whenever available.
- You do not have to cover the PayPal fees, meaning you get 100% of your pledge back if you opt for a refund.
- Refunds are not instant. The page is merely a way to let me know if you do want to be refunded and what's your PayPal email, if you have one. With that said, I will try my best to refund as many people as people, as quickly as possible.
- Stats will appear once enough people have been refunded.
- People who haven't pledged for any reward (ie: pledged less than $10) are not eligible for refunds.
- The refund page is now live over at midora.net.
Now for the obvious question: why PayPal? Sadly, this is so far the only way I can refund anyone. Amazon Pay doesn't offer person-to-person payments anymore (as far as I know, please let me know if I'm somehow wrong in my research!) and Kickstarter itself only has an option for project creators to refund backers on the site through Stripe for projects launched after February, 2015. Midora's campaign ended July, 2014.
If you have any more questions or technical issues, do not post your kickstarter email or any other information anywhere in the comments. You should always and only contact refunds@midora.net. Comments on here will not be replied to anymore, only emails and direct messages. This is (hopefully) the last update until work on the game resumes, which is yet to be determined.
There is no telling how many of you will ask for a refund and how long that will take, but please remember that your pledge information is still with us, and we do intend to finish the game as soon as possible and deliver all rewards. The less people ask for refunds, the quicker we can hope to see this through.
Thank you for your understanding, and may you succeed in whatever you're doing!
-Mhyre, Game Director.
Looks like Midora refunds are live from the latest Midora update which I just received.
Seems interesting game, why did it fail?
Huh.Yo, finally a SAO game on PC?! MY PRAYERS HAVE BEEN ANSWERED?!?! I'M HYPE!!!!
Bandai Namco's #Projekt1514 is new Sword Art Online game (PS4/X1/PC)
Yo, finally a SAO game on PC?! MY PRAYERS HAVE BEEN ANSWERED?!?! I'M HYPE!!!!
Bandai Namco's #Projekt1514 is new Sword Art Online game (PS4/X1/PC)
Huh.
So are we now only missing Digimon and Gundam from them on Steam?
Huh.
So are we now only missing Digimon and Gundam from them on Steam?
Spent all the gathered funds without delivering the game and didn't manage to find new funds. Refunding people has been an ongoing project since 2015.
Olivia White‏ @owlcavedev
The Valve Steam key discourse is really silly, yo. Valve is not screwing over small developers. Not trying to.
They literally have to put some kind of limit on generated keys otherwise you could be using their platform at no profit to them.
They won't be rejecting keys that you mark as, say, IndieGala etc. Just keeping an eye on it.
If they wanted to come down hard and harsh, they'd be charging for keys, which they could do. They are not doing that.
They've simply been open with developers (on a private forum) that SOME restrictions have to be in place, which is bloody obvious.
They're simply being transparent about a process that they absolutely mandatorily have to consider for their own business interests.
Also worth noting that this policy largely involves pre-release keys, something they've openly stated in every key request mail for years.
Like honestly think about what Valve is *actually* doing here. They're asking developers to retain a meaningful biz relationship with them.
It's obvious that there would be policies in place to stop developers undercutting Valve and using their platform to host games for free.
But they're not gonna like, reject a key bundle request for a small, low-selling game 6 months later or something.
And again, it mostly comes into play with pre-release keys. If you request like 10,000 keys pre-release, they'll question it.
This has ALWAYS been the case, and anyone who's ever requested keys from Steam know this because it says in every single email.
Valve is extremely, ludicrously fair with providing free keys to developers en masse, always has been, and this hasn't changed.
Other platforms charge for keys. Valve provides them for free, usually without hesitation. It's obvious there's SOME guidelines.
The idea that Valve is somehow sabotaging developers with this is astonishingly disingenuous and incredibly unfair.
Best Of Rob 2017‏ @retroremakes
Valve have been declining large key requests for a while now.
For those who don't know how it works - you don't generate keys in the backend, you request them and a human decides whether to honour that.
To save arseing around there's a big list of "what are they for" to pick from. It is always at Valve's discretion.
What's missing from what I've seen of the conversation - there has been an uptick of people asking for huge amounts of keys.
Like asking for half a million keys and stuff. That's fucking absurd, right? What could you need that many for?
Alongside that - there's been a slight shift in how some folk have been releasing games. As in bundle first or whatever.
As a tactic to get noticed this makes a great deal of sense - as a way to keep cordial relations with a storefront not so much.
So two things to add to this, I guess.
Most normal requests will likely still go.
A reminder that on Steam, these are Valve's customers.
Some numbers - a good (normal) bundle you're going to burn through 20-40k keys or thereabouts.
The largest I know of was that charity bundle last year where we burnt through around triple that.
This is quite exceptional though - so if someone is putting a request in for like four or five times that -- what's going on there?
What I'm strongly suggesting is that this is 100% business as usual. The only difference between this and the hundreds of others before it
Is that instead of just leaving the thread hanging with no response - someone from Valve has responded.
I'm sorry this isn't anywhere near as exciting as the Steam Spy version. What can you do though, eh?
Just to add because I dumped it in a separate thread - this has been policy as long as I've had access to the back end and is in the docs.
I can't and won't grab it out but it's to the effect of Valve provide keys so that folks can do normal business.
As in - bundles, retail and that. They don't want to be a CDN for you and everyone else - that costs *them* money.
This isn't really unreasonable, I don't think. The leeway Valve give with keys is pretty exceptional as videogame business goes.
They're also very clear in the docs on what they consider reasonable and what they don't - it shouldn't be a surprise to anyone partnered.
The new docs do provide a wee bit more clarity here but it's always been that if they don't think handing out x keys are in their interests
They won't authorise the batch. Obviously this is going to come into focus more now because Steam has further opened the floodgates.
Honestly, there's been some proper taking the piss going on which Valve have vaguely not clamped down on but clearly aren't impressed with.
A certain not-Humble bundle site which promotes itself by getting shitloads of keys off devs. That's one.
As I mentioned upthread - releasing bundle first or simultaneously in a bundle and more expensive on Steam.
Since Greenlight there's been so many threads of 'why will you not authorize my key request for a bajillion keys, Mr Valve?'
And fuck me, the numbers are obscene. I'd raise an eyebrow at anyone asking me for 500k keys without good reason, yeah?
Loads of these are games with sales in double figures.
But all that aside, it's worth remembering a point I brought up earlier. If you sell games on Steam, these are not *your* customers.
As far as Valve is concerned, they're Valve's customers. I'm not defending this because it is an uncomfortable issue.
But especially the past year or so - as the breadth of developers on Steam increases, there's more folk who don't treat it as partnership.
Who also see inventory as worthless because you just get Valve to generate keys! And there's a lot of stuff going on that's taken advantage.
Sometimes it's in full view and share this on Facebook for one ticket, tweet for another and whatever. Often it isn't.
There's entire ecosystems springing up that essentially leech from Valve and (often unwitting and/or inexperienced) developers.
Southpark not being made by Obsidian so I doubt it. Maybe Mario Odyssey if mexican Mario is still in it
I still want that platinum kill la kill game Bamco please
no stop
they'll ruin it