Looks nice but AA batteries? That's so gross.
keeps the cost down for initial market exposure
Looks nice but AA batteries? That's so gross.
Trust me - Try System Shock 2 when you get the controller. It is a great example of a game that realistically could never be played with a normal controller.
on an actual windows 98 PC with dual Voodoo 2 accelerator's installed in SLI.
As in, a PC that was built like 2 years before Valve even existed.
I'm trying to embrace that.As people have suggested, using batteries is a much better alternative.
Trust me - Try System Shock 2 when you get the controller. It is a great example of a game that realistically could never be played with a normal controller. I played it using my steam controller on an actual windows 98 PC with dual Voodoo 2 accelerator's installed in SLI.
As in, a PC that was built like 2 years before Valve even existed.
Looks nice but AA batteries? That's so gross.
Love that it runs on AAs. Hate messing around with cables to charge my DS4s. Whacking in a couple of precharged AAs every 80 hours rocks.
Love that it runs on AAs. Hate messing around with cables to charge my DS4s. Whacking in a couple of precharged AAs every 80 hours rocks.
to do so would be to announce keyboard and mouse support for the PS4 and Xbox One.
So this thing is recognized as a normal keyboard and mouse in Windows, but can it also act like an Xinput controller? I assume that's the point of keeping the Xbox-style buttons, since that's the default on PC
Trust me - Try System Shock 2 when you get the controller. It is a great example of a game that realistically could never be played with a normal controller. I played it using my steam controller on an actual windows 98 PC with dual Voodoo 2 accelerator's installed in SLI.
As in, a PC that was built like 2 years before Valve even existed.
I don't use controllers much but what does it mean by that the shoulder buttons both have analogue and digital? One is analogue and other is digital or some magic voodoo that each button is both?
I'm trying to embrace that.
Can you post what the control settings were for SS2 please? I'd like to get a look at them to see how they mapped it.
Analog means there's gradation levels. You can hold it half way (or anything short of fully depressed) to aim down sights, and then fully press it down to actually shoot. Some people don't like this at all, so they have digital as well which initiates a full button press the instant you depress the trigger even the slightest.
Yep, Valve is strategically executing a pretty intense gameplan. Honestly it's what Microsoft should have done many years ago, they had all of the tech and expertise in place to do so, they just lacked the vision and willpower. It will be interesting to see where Valve is sitting a year or two from now.
Microsoft had zero incentive since they can survive without pc gaming triving. valve's business model is entirely based off on pc Gaming. So it is in their best interests to innovate more so than Microsoft.Yep, Valve is strategically executing a pretty intense gameplan. Honestly it's what Microsoft should have done many years ago, they had all of the tech and expertise in place to do so, they just lacked the vision and willpower. It will be interesting to see where Valve is sitting a year or two from now.
EDIT: im dumThat's not quite what they mean. The trigger is two-stages. There is an anlog slider component, and then, when you get down to the base of the slider, there is another, physical button to depress that you can click. It's exactly like the gamecube should buttons.
The batteries are such a turn off..
Read through the thread though and had never heard of these eneloops. Someone mind recommending me some?
Word, guess the terminology they used made me think it truly had analog input, but I guess its just On/sort-of On/Off.
The batteries are such a turn off..
Read through the thread though and had never heard of these eneloops. Someone mind recommending me some?
No, it does have true analog input. The trigger is two inputs in one. The top half of the input is a full analog slider, from 0 to 255, and below 0 is a binary on/off switch. It's a full axis, that can be entirely on or entirely off or anything in between, and a digital push button switch below the analog slider.
Better way to think of it - it's an analog trigger which itself rests on a physical push button. You can slide the analog trigger all the way in and out, or push the physical button it rests on too.
The triggers are recognized as two entirely different sets of input. You can map one function to digital, and another completely unrelated function to the analog slider.
Again, it's exactly like the gamecube controller shoulder buttons.
Oh, thought you were correcting my first post in a different way, I was originally right but I was off about the digital component, which is only initiated at the very bottom of the trigger. Thanks for explaining, I gotcha
Wow.Trust me - Try System Shock 2 when you get the controller. It is a great example of a game that realistically could never be played with a normal controller. I played it using my steam controller on an actual windows 98 PC with dual Voodoo 2 accelerator's installed in SLI.
As in, a PC that was built like 2 years before Valve even existed.
Trust me - Try System Shock 2 when you get the controller. It is a great example of a game that realistically could never be played with a normal controller. I played it using my steam controller on an actual windows 98 PC with dual Voodoo 2 accelerator's installed in SLI.
As in, a PC that was built like 2 years before Valve even existed.
Yep, I'm super excited for mine to arrive. Especially hearing that I can effectively use it for general HTPC Windows navigation (hopefully you meant outside of XBMC). I currently have the Logitech K830Yeah, it's a little bit tricky to understand unless you've held a gamecube controller in hand. I always really liked those triggers on the gamecube controller and was kind of bummed that they didn't take off, so it's cool to see them come back.
To give an example of how they can be used in-game, you can map the analog portion to the mouse scroll wheel (as you slowly depress it, it will slowly scroll forward) and map actually pressing the mouse scroll wheel to the digital portion of the button.
Imagine the left analog portion is mapped to mouse wheel down, and the right analog portion is mapped to mouse wheel up. And both digital portions are mapped to pressing the mouse wheel all together. If you were using firefox or chrome or whatever under this configuration, it would mean pressing the left or right triggers slightly would slowly scroll you up or down, proportional to the amount you depress. Or, pressing them all the way would let you free scroll, at which point using the right touch pad, which itself maps to the mouse, will scroll you.
So many cool things you can do with these controllers, I've been raving about them since january of last year because of how highly programmable and customizable they are. I think these controllers are going to blow a lot of minds, because they can do so much. I really, honestly believe these controllers can play any type of game at least competently. Obviously it's better for some than others, but I see no reason why someone couldn't play a fighting game with these things. I'm being honest, I really think these controllers have more utility than just about any other controller I've ever used.
I actually think the PS4 controller is similarly awesome, to be honest. Especially with sony working system-wide button remapping into the PS4 OS. I like how Valve does the remapping in hardware, however. They specifically did so to eliminate latency that a middleware solution induces.
So with the way the flashing works, you could have Steam on a modern computer change the layout (let's say every button is now "e"), disconnect the controller, plug it into a Windows 98 machine, and every button is still "e", and every button will remain "e" on every machine until you reflash it?
Everyone laughing at AA batteries needs to get themselves some Enloops. Having non-proprietary replaceable long lasting batteries with readied alternates on standby is simply too awesome to give up.
If in the USA then order from gamestop if they have any left. They don't charge until it shipsI wish Valve didn't charge right away for Pre-Orders, especially since the thing is 4 months out from release.
AA batteries? It's 2015.
Absolutely this. I had to buy a second DS4 when I was really into Destiny because the battery kept dying. With the Steam controller I can just use some rechargeable batteries I already have.Especially with battery life as terrible as the DS4's. I don't mind re-charging my Wii U Pro controller as much but fuck, the DS4 would be a million times better if it took AA's.