In years past we've typically had about 170 people vote on our SteamGAF GOTY. And even restricting it to 5 games per vote, we've ended up with around 150 total games represented. If we expanded it to 10 games per vote, we could easily see the total number go up but we probably wouldn't see too big of a difference in the top 10 games represented overall. With literally thousands of games eligible for voting, we have to keep a pretty narrow focus, otherwise we'll end up with information overload and results that don't mean as much.
And I'm sticking to my guns regarding remasters and re-releases. I know some are upset about the decision but like LurkerPrime summed up, the decision was made to keep things fresh. Dark Souls II, Divinity, Devil May Cry 4, etc have had their time to shine. At least next year Dark Souls III will be eligible.
U foking wot m8.Your grasp of stock British phrases is a little shaky, old bean.
We have ModBot E3 Temp 1, ModBot E3 Temp 2, ModBot E3 Temp 3 as well
We have ModBot E3 Temp 1, ModBot E3 Temp 2, ModBot E3 Temp 3 as well
Dragon's Dogma |OT| You're a beta bitch.
Yesterday, I had 32/40 achievements for The Talos Principle, with only 4 left displayed. I assumed the last 4 were secret - and they are - but I'm fairly certain they are also DLC related. That kind of sucks. Maybe Steam should separate the main list and each DLC?It'll help the people going "hey how come these achievement numbers don't add up?" at least. There's always one.
I didn't get the druid's brother now he hates me forever ;_;
Neither, really.
Clarification: Does the ModBot disqualification rule apply to all the ModBots or just ModBot specifically.
We have ModBot E3 Temp 1, ModBot E3 Temp 2, ModBot E3 Temp 3 as well
Wait a minute... DMC4:SE isn't eligible either? That's some straight up bullshit. If so, I won't even bother to vote since 2/5ths of my vote would be ignored. :sigh:
I just wanted to do other quest first, and then he was pissed!Oh yeah, I forgot: consequences.
They exist in Shadowrun: Dragonfall and may come back to bite you in the ass.
You are usually warned first though so it's really your decision.
Is gta5 not eligable in this case then?In years past we've typically had about 170 people vote on our SteamGAF GOTY. And even restricting it to 5 games per vote, we've ended up with around 150 total games represented. If we expanded it to 10 games per vote, we could easily see the total number go up but we probably wouldn't see too big of a difference in the top 10 games represented overall. With literally thousands of games eligible for voting, we have to keep a pretty narrow focus, otherwise we'll end up with information overload and results that don't mean as much.
And I'm sticking to my guns regarding remasters and re-releases. I know some are upset about the decision but like LurkerPrime summed up, the decision was made to keep things fresh. Dark Souls II, Divinity, Devil May Cry 4, etc have had their time to shine. At least next year Dark Souls III will be eligible.
Is gta5 not eligable in this case then?
Yay
What are you on about? XCOM is the best
Leafhopper said:Play your games.
Don't preorder.
Divinity and Dark Souls I can at least understand since they were already some of the most voted games of last year.
DMC4:SE not being eligible? Come on.
Is gta5 not eligable in this case then?
But it had its time to shine....It's eligible, it hasn't had a release on Steam before so it's good.
But it had its time to shine....
Didn't say it wasn't, really. Just that he shouldn't get either. I'm not saying this because the game isn't potentially worth it in any way. I'm saying it as someone who checked out upward of $80 CAD in Steam titles for Shadownet for a minor discount slash.
Essentially, play what you have in your libraries now, then purchase XCOM 2 rather than purchase it now only for it to add to your never-ending backlog as often is the case.
However, I must question ModBot's bona fides on this matter: just how many games did ModBot play in 2015?
Did dmc4 ever get any nominations in previous steamgaf goty votings thoIn the regular GOTY yes, it did, but not in the SteamGaf GOTY as it's never been on Steam before.
You have to respect Rockstars tactics of getting GTAV to be eligible for GOTY awards 3 years in a row.
Did dmc4 ever get any nominations in previous steamgaf goty votings tho
It's taking me forever to get a hang of XCOM. I've already switched back to Enemy Unknown on Steam because Enemy Within seemed more designed for people who knew what they were doing. It was throwing so much crazy stuff at me and I was just trying to learn how to play well. EU lacks some features, but at least I feel like I have a fighting chance. I'm starting to get some good tactics down but the game will still do stuff like drop a thin man right behind my sniper who so expertly scouted the map as we escorted a VIP to the evac site. So I'll adjust a bit more to prevent those situations.
The funny thing is the tutorial has you dashing all across the map totally spread out, which is basically the way to get your team murdered once the real missions start. Then of course in EW they add meld which is basically a big screw you to the people who are carefully moving around the map.
I started over a couple of times and I think I might start over once more and redo the tutorial because it really helps give you a good head start on your promotions before the real game starts.
Well the thing with dmc4se is that it adds 3 more playable characters with their own combat style that. alone imo makes it stand out from vanilla dmc4 and should make it eligable for voting.Not sure if there was a Steam GOTY awards back in 2008 when the original came out, but I do see your point.
Well the thing with dmc4se is that it adds 3 more playable characters with their own combat style that. alone imo makes it stand out from vanilla dmc4 and should make it eligable for voting.
EW adds a lot of counters to traditional strategies, like sniper camping. Meld gives a great reason to rush maps, whereas previously there was none. It's all about risk vs. reward.
Play with EW. You want mechs; we all do.
Well the thing with dmc4se is that it adds 3 more playable characters with their own combat style that. alone imo makes it stand out from vanilla dmc4 and should make it eligable for voting.
I don't think I have 5 games that released in 2015 that count. I got like 2.
You're spot on.Having a sniper camping in a sniper nest is still one of the best tactics with an assault that can rush the meld cannisters.
Only thing you need to have is squad sight.
Also I goddamn love the mechs, though in my curent game I'm like 4 months in without even building my first one.
Also overwatch and hunker down should be anyones best friend if you're playing XCOM: EW.
Is there anything like Rebel Galaxy out there, complexity wise, or is the jump always to super complex space sims?
XCOM 2 goes straight to the top of the play list! I'm super excited for it, I only played through Enemy Unknown about 15 times. lol. I generally agree with what you're saying, though there are special games now and then that you know you are going to want to play as soon as they release.Essentially, play what you have in your libraries now, then purchase XCOM 2 rather than purchase it now only for it to add to your never-ending backlog as often is the case.
Enemy Within makes the game a lot longer, and harder in my experience. I don't really like the MECs in it, I always prefer to use the meld on gene mods. Anyway, going through Enemy Unknown first is the right move in my opinion. When you are in a mission, very rarely should you dash. Unless you know for certain that you won't trigger aliens, you have run & gun or have provoked aliens and need to get out of their line of sight, just stick within the blue move. High cover is way better than low and you should move accordingly. If you are in low cover, hunkering down (or whatever it is called) can be quite viable if you would be vulnerable to enemy fire.It's taking me forever to get a hang of XCOM. I've already switched back to Enemy Unknown on Steam because Enemy Within seemed more designed for people who knew what they were doing. It was throwing so much crazy stuff at me and I was just trying to learn how to play well. EU lacks some features, but at least I feel like I have a fighting chance. I'm starting to get some good tactics down but the game will still do stuff like drop a thin man right behind my sniper who so expertly scouted the map as we escorted a VIP to the evac site. So I'll adjust a bit more to prevent those situations.
The funny thing is the tutorial has you dashing all across the map totally spread out, which is basically the way to get your team murdered once the real missions start. Then of course in EW they add meld which is basically a big screw you to the people who are carefully moving around the map.
I started over a couple of times and I think I might start over once more and redo the tutorial because it really helps give you a good head start on your promotions before the real game starts.
EW adds a lot of counters to traditional strategies, like sniper camping. Meld gives a great reason to rush maps, whereas previously there was none. It's all about risk vs. reward.
Play with EW. You want mechs; we all do.
Edit: Oh and about learning the game: Don't worry about having perfect runs--XCOM is designed around loss and setbacks. Just get a difficulty that's fun and stick with it. Then, once you understand the game, consider pushing yourself to the limit with higher difficulties or even the ironman mode.
You probably don't want to be scouting with your Sniper either. Send an assault or support class ahead (or a rookie if you have one, as they are disposable).
If all the countries pull out of the council does the game end? I lost a ton during my first attempt at EW. The loss and setbacks really seem like they can create a downward spiral. If you lose a high ranking officer you have to send a rookie out against advanced enemies, and you can start struggling with money and resources, etc.
Is there anything like Rebel Galaxy out there, complexity wise, or is the jump always to super complex space sims?
COMPLETE COMPLEXITY CHART (Space Category)
LOWEST COMPLEXITY
2D Spacers (top-down, 2D flying through space. Pure arcade.)
3D Spacers (behind-the-back or cockpit view, 2D concept for space--like sailing! Highly arcadey.)
Quasi-3D Space Sims (cockpit view, complicated controls, but less so than true 3D space sims. A bit more of an arcadey or gamey feel.)
HIGHEST COMPLEXITY
3D Space Sims (You need a HOTAS, trackIR, and a personal cockpit for the full experience.)
(Note: The Complete Complexity Chart is currently in Early Access.)