Are Grim Fandandgo and Full Throttle worthy additions to the catalogue?
Never played either, but I've just made the mistake of remembering Discworld so now I'm feeling the it's the right time to plough through classic point and click games I've never played, my list is Monkey Island 1&2 and Day of The Tentacle on PS4.
Grim Fandango and Full Throttle are timeless classics, well worth it.
GF is pretty difficult though, and require a lot of focus.
But for the price it's at now, you can't go wrong with it. Even if you only watches the intro and sample the atmosphe, you will have gotten your money's worth for it.
Is it only me or those stickers could look a whole lot better with some better art and more easily recognizable characters.
or nobody bothers with them?
Dead Cells feeds my soul. It's horribly addictive.
I play other games while thinking about how I could be attempting another run in dead cells. With that in mind, I have no idea why I just bought so many games in this sale. It all circles back to dead cells.
Are Grim Fandandgo and Full Throttle worthy additions to the catalogue?
Never played either, but I've just made the mistake of remembering Discworld so now I'm feeling the it's the right time to plough through classic point and click games I've never played, my list is Monkey Island 1&2 and Day of The Tentacle on PS4.
Yes, Full Throttle isn't one of my favourites (it's merely good) but Grim Fandango certainly is. They both have their moments of obtuse puzzles but nothing like Discworld, which was absolute madness from start to finish.
Phantom Brave is a lot more "experimental" in its mechanics than Disgaea. It uses free positioning, and it has a very different system for putting units on the battlefield (where you can only keep them temporarily).
Its story is a lot more somber compared to Disgaea's comedy, but I like it a lot.
Are Grim Fandandgo and Full Throttle worthy additions to the catalogue?
Never played either, but I've just made the mistake of remembering Discworld so now I'm feeling the it's the right time to plough through classic point and click games I've never played, my list is Monkey Island 1&2 and Day of The Tentacle on PS4.
Are Grim Fandandgo and Full Throttle worthy additions to the catalogue?
Never played either, but I've just made the mistake of remembering Discworld so now I'm feeling the it's the right time to plough through classic point and click games I've never played, my list is Monkey Island 1&2 and Day of The Tentacle on PS4.
played Dead Cells with a controller (I had only tried it on my laptop at work lol) and cancel videogames, videogames are over, theres no need for more videogames.
Dead Cells is amazing but if you will play it immediately I'll go for Hollow Knight since it is already finished apart from DLC. Plus Dead Cells is cheaper elsewhere.
I'm new to Steam, and this is my first sale. I keep getting notifications that I received 6 trading cards or whatever, but when I look in my inventory, nothing has changed. Am I missing something?
If you read the notification right and it was trading cards, they should be in your inventory. You may have also gotten stickers which is this sale's event. You can check it by going to the main store page and clicking the summer sale stickers logo. There you should be able to open a sticker pack.
Otherwise try closing steam and restarting it again. They should be in your inventory.
No, Bloodborne is the definitive Souls experience by far and does everything best. If you enjoy Medieval Fantasy more maybe you'll find Dark Souls more appealing but gameplay wise don't go expecting anything.
Not at all, the game is quite flawed with the typical 90s adventure game puzzle design that never incorporates logic or thinking; rather it involves fitting pegs into a hole until one fits. I'll copy paste what I wrote about it earlier (with spoiler tags added; if you think I need more, let me know):
First off, if any game deserves to be remastered, just to show gamers what a whole genre used to be like and what was once viable in this me-too industry, it's this one. For about half the game, it's a rollicking time, chock-full of supernatural yet believable worlds, rules, and characters. I loved how Manny wasn't depicted as a slouch and down on his luck, but rather as a middleman in a scheme that's naturally meant to screw him over. One of Schafer's best writing moves was the beginning of Acts 2 and 3, when you see Manny become the boss of whatever trade he was lower on the ladder earlier. It gives the game's idea of taking place over multiple years a reason to exist.
Speaking of multiple years, my general opinion on each of them:
Year 1 - The backdrop of Day of the Dead and the Hispanic skeletons immediately created a memorable scene, and this, blended with the colorful characters introduced early and Manny's witty banter is fantastic. It felt small at first, which was good, as this eased me into the lackluster puzzle design that would soon become par for the course. The early introduction to Sal and Glottis were brilliant, as they are brilliant characters. The forest ends with some of the easiest puzzles in the game, other than the stupid fire beaver one, and overall this section receives a high note because it sets you up for...
Year 2:
Fucking phenomenal. One of the best stretches in any video game, ever, up there with the Village from Resident Evil 4, my nostalgia for the seas of Hoenn, Hengsha in Deus Ex Human Revolution, etc. Year 2 of Grim Fandango's only disappointment for me is that it ends, and that there's boundaries to your exploration. Sure, some of the puzzles were really dumb at times and I brute forced my way through some of them, but I genuinely adored seeing which paths I could take Manny on and which characters I could bump into.
You start off in Rubacava with a swagged out Manny Calavera, one who has taken his own place in the seedy underbelly of the city. With a year passed, it's reasonable to assume that the residents already know about him and have some sort of relationship with him. Talking to Rubacava's citizens somewhere in the middle of their character arcs with Manny is legitimately a fascinating method of exposition, both for what the player missed in the past year and for advancing the story. The locations are fantastic, ranging from a subtle morgue to the bombastic splendor of the cat racing bets and High Rollers Lounge. The characters you find in them are, for a lack of a better word, memorable. They each fit in the story in a succinct way; this develops both them and Manny as well-rounded characters, no matter their screen times. This section has various emotional highs, like the hilarious conversation Manny has to retrieve a metal detector, and lows, like the somber visit you have to the top of the lighthouse. The world building here is great; seeing the vehicles people take to the Land of the Living made me wonder how the politics of the land worked every time I crossed that bridge, and the commentary on social classes with the worker bees wasn't exactly full of depth, but layered the world appropriately.
There's no shortage of praise I can throw at Year 2. I loved it, and at its pace this game would be on line to among my top five or so ever. One of my favorite quotes from it:
"All day long, Manny, I sort through pure sadness. I find evidence, and I piece together stories. But none of my stories end well - they all end here. And the moral of every story is the same: we may have years, we may have hours, but sooner of later, we push up flowers."
Year 3 - where to begin. After the high of Year 2, I had a legitimate sadness leaving Rubacava. There was a sense of discovery though, as at the start of Year 3 Manny finds himself as captain of a ship. Things quickly go south for him and Glottis, as they usually do, and suddenly this potential starts to be squandered. The game starts to devolve on every front very fast. No character in Year 3 stands out in particular; they are either way too two-dimensional or have had a better showings already in the game. The plot receives few narrative threads of importance, and they're all mundane reasons the antagonists do what they do that we've all seen a thousand times. The puzzles are brazenly stupid, and the location of this year can actually slow down the pace significantly if you mess up their sequential solutions.
Giving credit where it's due, the location of Year 3 has its interesting moments, but more for their artistic qualities than their virtues as world builders. My biggest letdown is probably Manny himself; while's he's still a sarcastic cat, his benign sense of pessimism is barely utilized here, and it's a quality that made him grounded in the supernatural scheme of things. His surrounding cast, as I said earlier, was dull; Glottis was barely seen, Chepito and Dom were too one-note, Meche didn't have anything interesting to do, and the angelitos were a complete waste of screen space considering their limited role in the story.
In short, Year 3 kinda sucked. It not only took the fun out of this adventure, it left it more bone-dry than the characters themselves.
Year 4 was certainly better, but you're not saying much in this case. My main issue with Year 4 was that it didn't feel like it needed to be a separate year from Year 3, other than only a few minor story purposes. Most characters had already been developed at this point and the ancillary ones had already been away from Manny so long that any return to
Rubacava
would have already been an event. Starting off this year has some of my favorite moments of character building for Manny in the entire game, as
he ponders leaving to the Ninth Underworld alone before his sense of loyalty takes over
. It was touching and back to form for making him a well rounded character. We're quickly whisked away from the
End of the World
to make a fateful return to where else,
Rubacava
. With the limited areas to explore, and not being able to see Manny's old joint, it felt a little bit like fan pandering, or filler. There was no giddiness from me, rather a small relief that hopefully the puzzles wouldn't be too hard to solve now seeing as I knew this place front and back.
After that the locations are all new again, with some more frustrating puzzles following them. At this point I was starting to feel a little burned out on the game; it was doing too much telling, not enough showing. I wanted to see what the play they were talking about could be like, I expected more of the sewers and the world to be fleshed out, yet here was a very rushed chapter that felt like the game had to be ended some way. The end boss fight honestly could not have been more anti-climactic, and we also lose
Sal (RIP)
here as well (admittedly this was fitting).
Year 4 was ultimately not bad like Year 3, but it felt like the story had to end, not that there was a fitting ending.
That draws the end of my impressions of the game. Like I said, 7/10, aka a good game, would easily recommend it for Year 2 alone. I wish there was a better direction at the end of the game but 18 years later, what is history is history.
played Dead Cells with a controller (I had only tried it on my laptop at work lol) and cancel videogames, videogames are over, theres no need for more videogames.
I actually don't have a controller, there's a bunch of games I'm interested in but I don't think I'm gonna get the most out of them if I got at them with a keyboard....