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According to this 6% of the Russian population plays Dota 2. That can't be right. I wonder how many duplicate accounts there are or if it's counting other asian countries in Russia.
Bit of both. The first one did quite well, even before humble and free weekend. In too sellers list. Second wasn't received well. Alienated fans.Wow, did Blackguards 2 flop compared to the first one or do free weekends REALLY SUPER DUPER HEAVILY inflate sales numbers?
Blackguards: 319,777 ± 17,831 *(free weekend recently)
Blackguards 2 : 12,489 ± 3,526
It has been on the top selling list for so long that i think it has pretty good chances of reaching these numbers.I don't think it'll be close to that, especially given that the only place to get a Steam copy is via Steam itself.
It looks scary for people that haven't played Homeworld before. Hopefully they'll overcome it when the game gets discounted.any word on how Homeworld remastered did yet?
edit: oh, I see how to look it up, 206,346 it seems.
Not bad for a game that probably predates most steam users PC gaming habits, but not as good as i'd like to see. Maybe once it drops in price a bit we'll see some better sales.
DARK SOULS™ II: Scholar of the First Sin :Owners: 110,568 ± 10,628
DARK SOULS™ II: Owners: 979,889 ± 31,580
Dark Souls: Prepare to Die Edition: Owners: 1,831,851 ± 43,099
Vampire: The Masquerade - Bloodlines: Owners: 398,739 ± 20,170
Neverwinter : Owners: 2,447,187 ± 49,747
So some games are now censored? I hope such requests don't become too commonplace. Not that I don't understand the desire to want them hidden or actually commit the action of hiding them.
I don't think it'll be close to that, especially given that the only place to get a Steam copy is via Steam itself.
The game is Morphopolis, in case anyone is wondering. It's on sale right now for 24 cents. Guess they didn't want people to know how much of their sales were made at that low price point. Honestly we should call out and shame all publishers and developers that do this, I'm regretting buying the copies of the game I did now, even if it was just 24 cents each.
The game is Morphopolis, in case anyone is wondering. It's on sale right now for 24 cents. Guess they didn't want people to know how much of their sales were made at that low price point. Honestly we should call out and shame all publishers and developers that do this, I'm regretting buying the copies of the game I did now, even if it was just 24 cents each.
There is a "business model" now for older games, where developer would add Steam Trading Cards via Steam interface (takes around 20 minutes) and then sell the game at steep discount to attract card collectors.
Card collectors then would get the cards out of the game and sell it on Steam Marketplace, where the developer would also get his share.
It won't make you filthy rich, but it will help you get some easy money off the old game.
Like 10-15 thousand dollars for 20 minutes of work.
I know some people are actually buying rights to really old games on Steam to get fast money this way.
I can't imagine this being a very successful strategy, do you have any examples of games where this is happening? You're literally working with pennies when it comes to cards.
I can't imagine this being a very successful strategy, do you have any examples of games where this is happening? You're literally working with pennies when it comes to cards.
I can't imagine this being a very successful strategy, do you have any examples of games where this is happening? You're literally working with pennies when it comes to cards.
Any GTAV sales up?
Several examples have been named in this very threadI can't imagine this being a very successful strategy, do you have any examples of games where this is happening? You're literally working with pennies when it comes to cards.
Currently it's sitting at 1,104,565 ± 63,462.Any GTAV sales up?
This is reliable or is another Chartz?
Several examples have been named in this very thread![]()
This is reliable or is another Chartz?
This is reliable or is another Chartz?
This is as much as it is actually even possible to be the exact opposite of Chartz.
There is no Mortal Kombat X in Steam WebAPI or in Steam user profiles on the web. The game is invisible to Steam Charts as well.
It seems WB were so unhappy with Steam Spy, they've decided to remove Mortal Kombat X from Steam statistics.
Of course it's still possible to deduce number of owners based on user reviews - it should be around 200-250 thousand users. But we have no region breakdown or usage patterns.
Pity.
UPDATE: SteamDB has information on MKX. They're using different API call to retrieve the data and that might be the reason. https://steamdb.info/app/307780/graphs/
Oh, it's ok then. I've started to get worriedreleasestate preloadonly
Since it's not "released", it won't show up on community by default.
It's more likely oversight, rather than deliberate hiding.
Added some global Steam stats to the front page.
Almost 4 million years wasted on Steam since March 2009, wow![]()
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https://twitter.com/Steam_Spy/status/590070287913353216
Would it be possible to count the active users using the old method? Aka owns at least one game and has been online the last 30 days. To get a comparison.
edit: what method did you use to count these? Valve's "owns at least one game or has been online the last 90 days"? Because it's close to the 125m they announced at GDC.
It really weirds me out that 630K people own that version of Last remnant.
It was in square Christmas surprise if i remember well
Killing Floor 2 preliminary data
Owners: 120,627 ± 16,335
That's very impressive for an early access game.
What? the Last Remnant is a good game, 630K isn't much for a good game.
The Stomping Land - 151,537
Impressive!Killing Floor 2 preliminary data
Owners: 120,627 ± 16,335
That's very impressive for an early access game.
I've changed the way geodata is displayed as it caused a lot of confusion.
Take Dota 2 for example. A lot of gamers from US tried it, but they aren't playing it.
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Peak concurrent players yesterday: 777,776