SteamSpy - Approximate LTD sales for every game on Steam (Updated Daily)

According to this 6% of the Russian population plays Dota 2. That can't be right. I wonder how many duplicate accounts there are or if it's counting other asian countries in Russia.
 
I wanted to post the first Steam daily chart, based on the revenue best seller list, with their respective sales...but several titles have negative daily changes for the amount of owners, don't know if I should still post it, at this point ;_;
 
any word on how Homeworld remastered did yet?

edit: oh, I see how to look it up, 206,346 it seems.

Not bad for a game that probably predates most steam users PC gaming habits, but not as good as i'd like to see. Maybe once it drops in price a bit we'll see some better sales.
 
any word on how Homeworld remastered did yet?

edit: oh, I see how to look it up, 206,346 it seems.

Not bad for a game that probably predates most steam users PC gaming habits, but not as good as i'd like to see. Maybe once it drops in price a bit we'll see some better sales.
It looks scary for people that haven't played Homeworld before. Hopefully they'll overcome it when the game gets discounted.

206K at full price is really awesome for remastered edition.
 
So some games are now censored? I hope such requests don't become too commonplace. Not that I don't understand the desire to want them hidden or actually commit the action of hiding them.
 
DARK SOULS™ II: Scholar of the First Sin :Owners: 110,568 ± 10,628
DARK SOULS™ II: Owners: 979,889 ± 31,580
Dark Souls: Prepare to Die Edition: Owners: 1,831,851 ± 43,099

Very good Scholar of the first sin sales.

Vampire: The Masquerade - Bloodlines: Owners: 398,739 ± 20,170

This game was in a Humble ? Because I ask myself why we cant receive a new White Wolf game....

Yeah, i know that White Wolf was sold to CCP, but I want believe in a new single player WOD game

Neverwinter : Owners: 2,447,187 ± 49,747

Better than I had expected. This kills the chance of a Neverwinter Nights 3, right ?
 
So some games are now censored? I hope such requests don't become too commonplace. Not that I don't understand the desire to want them hidden or actually commit the action of hiding them.

The game is Morphopolis, in case anyone is wondering. It's on sale right now for 24 cents. Guess they didn't want people to know how much of their sales were made at that low price point. Honestly we should call out and shame all publishers and developers that do this, I'm regretting buying the copies of the game I did now, even if it was just 24 cents each.
 
The game is Morphopolis, in case anyone is wondering. It's on sale right now for 24 cents. Guess they didn't want people to know how much of their sales were made at that low price point. Honestly we should call out and shame all publishers and developers that do this, I'm regretting buying the copies of the game I did now, even if it was just 24 cents each.

Yeah I was specifically trying to look the game up. It looked so nice and I bought it but I also wanted to know how it had done saleswise. Guess it remains a mystery although it can't be too well with the price point they're selling it at now.
 
There is a "business model" now for older games, where developer would add Steam Trading Cards via Steam interface (takes around 20 minutes) and then sell the game at steep discount to attract card collectors.

Card collectors then would get the cards out of the game and sell it on Steam Marketplace, where the developer would also get his share.

It won't make you filthy rich, but it will help you get some easy money off the old game.

Like 10-15 thousand dollars for 20 minutes of work.

I know some people are actually buying rights to really old games on Steam to get fast money this way.
 
The game is Morphopolis, in case anyone is wondering. It's on sale right now for 24 cents. Guess they didn't want people to know how much of their sales were made at that low price point. Honestly we should call out and shame all publishers and developers that do this, I'm regretting buying the copies of the game I did now, even if it was just 24 cents each.

Caster is another. Was very cheap few weeks back. I believe it was also first.

Interesting to see if more devs/publishers follow.
 
There is a "business model" now for older games, where developer would add Steam Trading Cards via Steam interface (takes around 20 minutes) and then sell the game at steep discount to attract card collectors.

Card collectors then would get the cards out of the game and sell it on Steam Marketplace, where the developer would also get his share.

It won't make you filthy rich, but it will help you get some easy money off the old game.

Like 10-15 thousand dollars for 20 minutes of work.

I know some people are actually buying rights to really old games on Steam to get fast money this way.

I can't imagine this being a very successful strategy, do you have any examples of games where this is happening? You're literally working with pennies when it comes to cards.
 
I can't imagine this being a very successful strategy, do you have any examples of games where this is happening? You're literally working with pennies when it comes to cards.

IIRC, Medieval II Total War just got cards a year or 2 ago. Same thing with a few older games I have. I think Psychonauts might have as well. not entirely sure though.
 
I can't imagine this being a very successful strategy, do you have any examples of games where this is happening? You're literally working with pennies when it comes to cards.

Put it on sale for very cheap, put cards at the same time, and it will have a very big influx of people idling for cards and putting it on the market.
 
One thing I'm really looking forward to with SteamSpy is tracking the impact of Steam sales, both "standard" (mid-week/weekend) as well as "event" (e.g. summer, halloween) sales.

Now, one of the first sales I paid attention to after SteamSpy went up was the mid-week sale on Hyperdimension Neptunia which happened during the past week. Since SteamSpy integrates data over 3-day intervals, obviously the sale impact happens after that delay. Have a look:
neptunia_steamspyysqti.png


You can see the sale happening where the price drops to 15 USD. Judging by the average before and after, it seems like around 20-25k copies were sold during the sale.

Since I was paying attention to this, I can also say that Neptunia never reached a particularly noteworthy placement in the top 10 during that sale, it barely even entered them.

I think it's interesting to have this kind of observation on a relatively niche game such has this. This midweek sale on one port of a 2-year-old remake of a 5-year-old game made Idea Factory International at least 250k USD (after subtracting Valve's share).
 
I'm surprised GTAV is doing so well.
I would've expected it to do worse since it seemed at times the PC release wasn't a priority.

This is as much as it is actually even possible to be the exact opposite of Chartz.

I don't think there is anything wrong with that sentence and I do get your meaning, but for some reason it hurts to read.
 
Don't care about Naruto but wanted to see how those type of games did on steam. Ultimate Ninja STORM 3 Full Burst a little over 300K and Storm Revolution which came out Sept of last year did over 80K, not sure if that game has gone through steam sale yet.
 
There is no Mortal Kombat X in Steam WebAPI or in Steam user profiles on the web. The game is invisible to Steam Charts as well.

It seems WB were so unhappy with Steam Spy, they've decided to remove Mortal Kombat X from Steam statistics.

Of course it's still possible to deduce number of owners based on user reviews - it should be around 200-250 thousand users. But we have no region breakdown or usage patterns.

Pity.

UPDATE: SteamDB has information on MKX. They're using different API call to retrieve the data and that might be the reason. https://steamdb.info/app/307780/graphs/
 
There is no Mortal Kombat X in Steam WebAPI or in Steam user profiles on the web. The game is invisible to Steam Charts as well.

It seems WB were so unhappy with Steam Spy, they've decided to remove Mortal Kombat X from Steam statistics.

Of course it's still possible to deduce number of owners based on user reviews - it should be around 200-250 thousand users. But we have no region breakdown or usage patterns.

Pity.

UPDATE: SteamDB has information on MKX. They're using different API call to retrieve the data and that might be the reason. https://steamdb.info/app/307780/graphs/

releasestate preloadonly

Since it's not "released", it won't show up on community by default.
It's more likely oversight, rather than deliberate hiding.
 
releasestate preloadonly

Since it's not "released", it won't show up on community by default.
It's more likely oversight, rather than deliberate hiding.
Oh, it's ok then. I've started to get worried :)

People do all kinds of stupid mistakes managing games on Steam. I know, I did :)
 
https://twitter.com/Steam_Spy/status/590070287913353216

Added some global Steam stats to the front page.

Almost 4 million years wasted on Steam since March 2009, wow :)

CDBZcvNVIAAENT6.png:large

Would it be possible to count the active users using the old method? Aka owns at least one game and has been online the last 30 days. To get a comparison.

edit: what method did you use to count these? Valve's "owns at least one game or has been online the last 90 days"? Because it's close to the 125m they announced at GDC.
 
https://twitter.com/Steam_Spy/status/590070287913353216



Would it be possible to count the active users using the old method? Aka owns at least one game and has been online the last 30 days. To get a comparison.

edit: what method did you use to count these? Valve's "owns at least one game or has been online the last 90 days"? Because it's close to the 125m they announced at GDC.

Owns at least one game (including free games) and have played at least one game since March 2009.

I can't use Valve's method because I can't distinguish between game given out for free on free weekends and bought.

I could technically collect the last time user was online, but because I'm currently not storing users at all it would require a lot of changes in the DB.

I'm converting users to datapoints "user+game" while stripping all the personal information or information that could be used for user identification. One user with 10 games will become 10 anonymous but interlinked datapoints :)

I'm doing it to avoid storing any personal information on my server. I'm not sure about EU laws (I live on Cyprus), but law in Ukraine forbids storing user personal information without his explicit permission.

Technically I could implement a counter during data gathering process to analyze how many people were online during last 90 days, but, again, without being able to distinguish between bought and free games it won't do much :(
 
It has also been on sale for a few buck many times over the years. I know that is when I picked up my copy. I enjoyed what I played as well i should go back to it, but so many games so little time.
 
I've changed the way geodata is displayed as it caused a lot of confusion.

Take Dota 2 for example. A lot of gamers from US tried it, but they aren't playing it.

download
 
I've changed the way geodata is displayed as it caused a lot of confusion.

Take Dota 2 for example. A lot of gamers from US tried it, but they aren't playing it.

download

Peak concurrent players yesterday: 777,776

I'm usually not OCD about things, but that is triggering me like there is no tomorrow. I should've logged in just to push that up one number further.
 
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