I've put money into a kickstarter for the Steam version, so I'd be pretty disappointed if we didn't get it!I'm not so sure about Clannad or even if we'll get it.
I've put money into a kickstarter for the Steam version, so I'd be pretty disappointed if we didn't get it!I'm not so sure about Clannad or even if we'll get it.
oh! that changes things, then we are getting steam version, thanks to youI've put money into a kickstarter for the Steam version, so I'd be pretty disappointed if we didn't get it!
Heh, I bought the first 4 Blackwell episodes for $3 and Resonance for $2 on GOG, then I bought a bundle on Groupees comprising pretty much all WJE games at the time for $5, then I went on to buy Epiphany on release day on the dev's site, same with Golden Wake. So yeah, not every sale is equal. Happy to see that the small-ish group of dedicated fans is enough to keep them afloat. I'll definitely buy Shardlight and Technobabylon when they come out.![]()
HiAs I wrote in that blog post, I am still very conflicted about this Steam Spy thing. More and more indies are being transparent about giving their data away but I was never one of them. Maybe one day that will change, but I'm not quite there yet. I decided to "charge ahead" and talk about it publicly to head off the speculation that we were going out of business or that our games were flopping. I was getting lots of concerned emails and even some angry ones calling me a liar.Since the data was public anyway, I figured what the heck. I wasn't terribly happy about doing it, but if you can't beat 'em join'em, etc. Ignoring it won't make it go away. Unless of course it does. In which case I'll feel incredibly silly.
Also, big fan here, you make awesome games.Hi all. Dave from Wadjet Eye here. I've been lurking on this forum for AGES and never popped in to say hi. So... hi!
Szaromir: That's exactly the point of bundles. Most of the games on those bundles/sales were very old by that point and not earning much money anyway, so there was no harm in strip-mining them for easy cash. The additional hope is that, in the process, you convert a decent percentage to loyal fans who will purchase your next game at launch/full price. Obviously, it worked on you.
As I wrote in that blog post, I am still very conflicted about this Steam Spy thing. More and more indies are being transparent about giving their data away but I was never one of them. Maybe one day that will change, but I'm not quite there yet. I decided to "charge ahead" and talk about it publicly to head off the speculation that we were going out of business or that our games were flopping. I was getting lots of concerned emails and even some angry ones calling me a liar.Since the data was public anyway, I figured what the heck. I wasn't terribly happy about doing it, but if you can't beat 'em join'em, etc. Ignoring it won't make it go away. Unless of course it does. In which case I'll feel incredibly silly.
Hi
It was never my intention to hurt someone's business or to force to reveal his financials.
Sorry if I harmed or wronged you, I never meant to do so.
Steam Spy is meant as a tool to research market, so I'm not actively pursuing tracking local pricing or gross revenue.
Hi all. Dave from Wadjet Eye here.
That is really, really useful for me and other developers. Thank you!I got a request from a researcher to check if people playing specific games own some other games and if their habits in those games are different from your average gamer.
I've created a personalized report for him, but I thought you might want to have this information as well, so here it is. Check for a new tab "Also Own" on any game's page.
Of course, games from free weekends are messing up results here as well.
I made it top20 originally, but it really messes up the designEDIT: Though it's quite obvious that DOTA2, TF2, Skyrim and other super popular games will make it a bit harder to distinguish the core audience, but still really useful. It'd be nice to expand that to Top20 or something because of those kinds of games though.
Awesome, much appreciated. Looking at some reference for hard-core strategy games others and seeing DOTA2, Skyrim, TF2 and others constantly topping the lists doesn't exactly make it easyI made it top20 originally, but it really messes up the designI'll try again now
![]()
This site is pretty neat.
NEKOPARA Vol.1 - 45k
WORLD END ECONOMiCA episode.01 - 45k
If you ask me, there's a pretty vast untapped market for VNs outside of Japan. They're probably going to make a (relative) killing on Clannad and Higurashi and then the floodgates will open as everyone tries to cash in on old VNs which have been untranslated forever.
Ehh I wouldn't really say that shows much. WEE was a humble bundle game for Valentines, and Nekopara...well, let's just say the fact that it's really easy to patch probably has something to do with it's sales (the screenshots likely aren't hurting it either). I'd say there's a market for a certain kind of VN, time will tell if the same can be said for the more normal ones that don't end up as throw aways in bundles.
I think for a VN to do well on Steam it has to have high enough quality art (at least in terms of your typical VN) or appropriate hype to set it apart from the competition.
Just dropping it on the platform won't do it... I browsed through some VNs yesterday, and while I don't mind the anime aesthetic, you'd have to hold a gun to my head to pay the price after seeing what those games looked like in terms of presentation. Regardless of the content of Nekopara (cough) at least the game looks good.
There's an article at gamesindustry.biz about SteamSpy.
Not too much new information, but even more confirmations by some developers that owners data is pretty accurate.
Looks like Pillars crossed 300k, multiply that by $40 or so and it looks like Obsidian have themselves a fuckton of money.
Yeah, not to mention that they would get close to 30$ per copy from SteamWell multiplying it by $40 might be a tad misleading. Firstly it was available half that on Nuuvem. In addition during the Kickstarter campaign copies were available for $20-$25 to the about 75k backers they gathered. Still an awesome showing for Obsidian.
Looks like Pillars crossed 300k, multiply that by $40 or so and it looks like Obsidian have themselves a fuckton of money.
This is exactly the type of extrapolation that the creator of Steamspy warned against. You have to remember that Steam takes a 30% cut, so Obsidian only gets ~$30 for each $45 purchase. Additionally, 50k copies were sold on Kickstarter at $20 or $25, and KS gets a cut of those sales as well.
This is exactly the type of extrapolation that the creator of Steamspy warned against. You have to remember that Steam takes a 30% cut, so Obsidian only gets ~$30 for each $45 purchase. Additionally, 50k copies were sold on Kickstarter at $20 or $25, and KS gets a cut of those sales as well. Still, hopefully Obsidian is making money off this game, especially since the GoG version is probably selling decently.
Sales data of games developed by companies based in Finland. I gathered it mostly as something to refer in future to know how the sales have developed. As a whole it seems that Steam has been pretty good for Finnish gaming industry.
Almost Human
Legend of Grimrock | 850,821 ± 50,130
Legend of Grimrock 2 | 95,824 ± 16,851
This is exactly the type of extrapolation that the creator of Steamspy warned against. You have to remember that Steam takes a 30% cut,
And you're not even favoring in Paradox's cut.
This distinction is meaningless. It's like going to NPD threads to always remind readers of the retailer and platform holder cuts. That's the nature of this and doesn't make NPD's reporting look inadequate or something. Even when in the console retail side the gap between the 60$ and the portion that goes to the pub\dev is larger than your typical Steam release.
Paradox's cut would be pretty low, Obsidian went into this keeping the PoE brand very close to their chest.
Looks like Pillars crossed 300k, multiply that by $40 or so and it looks like Obsidian have themselves a fuckton of money.
You're making assumptions that I'm not sure we have have the knowledge to make. And keeping the brand close to their chest doesn't really have much to do with this, no one said they signed the IP rights away.
You're making assumptions that I'm not sure we have have the knowledge to make. And keeping the brand close to their chest doesn't really have much to do with this, no one said they signed the IP rights away.
Paradox CEO Fredrik Wester stated that, Its great fun. Hadnt Cities: Skylines already broken all our records, then Pillars of Eternity certainly would have. One can certainly say this has been a crazy March. For us the deal with Obsidian is about a long-term commitment. Its a prestigious assignment with a studio weve long wanted to work with.
And I think weve shown that weve coped with the task well. I do profit off of this, but it obviously isnt anywhere near the earnings weve gotten from Cities: Skylines. On the other hand, profit was never the main point: this shows that we have the competence to publish really big game titles in the genres we work with.
Read more at http://gamingbolt.com/pillars-of-et...-5-million-in-three-weeks#YUOPUBdxwr3XfkDb.99
Just remember to substract the 70k ?? people who obtained a Steam key in the Kickstarter/Obsidian funding system (they paid money for the game, but that money is already spent in the development), and then subtract the 30%.
Still it's almost $6.5M of profits, so not bad at all!
Well multiplying it by $40 might be a tad misleading. Firstly it was available half that on Nuuvem. In addition during the Kickstarter campaign copies were available for $20-$25 to the about 75k backers they gathered. Still an awesome showing for Obsidian.
Meier's Pirates! - 425k
And this isn't counting the Xbox version. We can't get a sequel?
Wow, did Blackguards 2 flop compared to the first one or do free weekends REALLY SUPER DUPER HEAVILY inflate sales numbers?
Blackguards: 319,777 ± 17,831 *(free weekend recently)
Blackguards 2 : 12,489 ± 3,526
The crazy thing is that there are still all of the other storefronts selling it that won't be accounted for.It will be very interesting to see how well GTA V does. Personally I bet it will be a 3 million seller on Steam after 1 week.
Just remember to substract the 70k ?? people who obtained a Steam key in the Kickstarter/Obsidian funding system (they paid money for the game, but that money is already spent in the development), and then subtract the 30%.
Still it's almost $6.5M of profits, so not bad at all!
Assuming worst case scenario:
267,006 rounded down to 267,000. Backer Achievement is 16% but will assume 20% for achievements that havent activated. That makes 213,600 Steam keys sold. Assuming all purchases are at the lowest price with Hero edition of $45 that means $9,612,000, Take away 30% for Valves cut and assuming that Paradox also takes 30% would leave Obsidian with $3,844,800. Assuming worst case scenario and only counting Steam copies sold would put them at an amount $100k shy of what they raised from the Kickstarter. Even at its worst its a great scenario thats only going to get better as time goes on.
edit:
Looks like its even better than that cause i used the total players numbers (284,238 ± 17,232) to base my calculation off of and not owner numbers of 300,909.
It will be very interesting to see how well GTA V does. Personally I bet it will be a 3 million seller on Steam after 1 week.
AFAIK Paradox only takes cut from retail box copies, not copies sold on Steam or digitally.
Are the retail copies using Steamworks ?
I wouldn't discount Kickstarter keys- the companies made good money on them, even with Kickstarter's cut, (and Steam doesn't take a cut of those keys). You probably make more revenue per unit on Kickstarter backers than you do on Steam due to Steam sales.