We might have to make 2 European games as well. I have this feeling that max players might not be running very smoothly (especially with players who have weaker systems, like myself), so halving the player count might be advisable.
Furthermore, we'll need people who are able to host the games, as well.
Could always try splitting it into a more casual and a more competitive experience. Like, you could make a game where people start with a player truce like they did in the London MP session at Paradox and you could make one where all bets are off from the start. That way, everybody should be able to get the sort of experience they want.
Could always try splitting it into a more casual and a more competitive experience. Like, you could make a game where people start with a player truce like they did in the London MP session at Paradox and you could make one where all bets are off from the start. That way, everybody should be able to get the sort of experience they want.
Would be pretty epic if we could have a 30-40 player multiplayer game, though I see how it makes sense to make two more reasonable sized sessions.
I think max is 32.
Soft cap that can be adjusted. It just requires everyone to have a stable connection to avoid sync issues.
There may be a parallel super secret mod game running that I will participate in. In real timezones for cool people.
Could always try splitting it into a more casual and a more competitive experience. Like, you could make a game where people start with a player truce like they did in the London MP session at Paradox and you could make one where all bets are off from the start. That way, everybody should be able to get the sort of experience they want.
Such a lust for space, will two games even be enough?
Probably not, given that I suspect most will at first go for the non-competitive game
So few NA'ers. I'm disappointed in my hemisphere.
Probably not, given that I suspect most will at first go for the non-competitive game
I hope Fanboi will pick the other game.
Probably not, given that I suspect most will at first go for the non-competitive game
Has anything been decided yet?
No, gonna need some time to figure out stuff.
General:
Technical:
1. If you consistently cause the game to drop below Normal speed, you will be kicked for the duration of the session.
Gameplay:
2. Pausing only allowed when DoW happens to you. Then during the war it isn't acceptable. Players can pause once to make peace deals, but only for 25 seconds or so. PvP wars are not exempted.
3. A general anti-exploit rule. Basically, if it looks like an exploit, then don't do it. Don't try to circumvent rules through trickery. If you're unsure if something violates this rule, ask.
Empire Creation:
4. Try to avoid using too many similar colours, symbols and species. We might introduce the more colour mod if it works for MP so we can have more variety in that regard.
Casual:
The casual session is aimed at players who only want to do PvP incidentally or in a very limited fashion.
5. Players may not guarantee, ally, or be guaranteed by more than 1 other player nation prior to 2300, 2 other prior to 2400, or 3 others prior to 2550. An alliance may not have more than 3 player nations prior to 2300, 4 player nations prior to 2400, or 5 player nations prior to 2550. This rule does not count for any player controlled subjects a player might have. Indirect involvement in wars (for instance threatening someone with an attack unless they don't engage in a war against human players) counts as an alliance for the player being helped and thus is only allowed if the player being helped does not exceed its human ally limit in this fashion.
6. Player nations that are AI-controlled (absent players) are open to attack once they miss three straight sessions, you can attack during that third session. If the AI attacks another player in his absence, they can demand up to 50% war score, but no more. If an AI playing for a human nation joins a war against a human player as a third party, up to 25% war score may be demanded from that country.
7. For PVP wars: Achieving an overall war score of 80% also means the losing side must automatically meet the demands of the winning side. Peace demands can not exceed 100% war score. People can't be forced to peace out separately in a PvP war, to avoid peace demands from being truly excessive. Similarly, don't circumvent the war score cap by declaring multiple wars as a single alliance. If you do this, the total demands can't be more than 100%. If non-aligned human players both attack another human player, this obviously does not apply.
8. The first session will have a global non-aggression pact between all players. If an AI allied to another player wants to declare upon a player nation during this session, the player nation allied to the AI must decline that declaration of war.
9. Researching Jump Drive and Synthoids is prohibited (i.e. the Unbidden and AI revolt crises cannot be caused by players). Of course there's still the Swarm crisis which happens randomly, or maybe the AI researches those tech.
Competitive
The competitive session is aimed at players who don't mind PvP. This session can involve people piling up on each other, or betrayal between players (though if you are a backstabber, be aware nobody will trust you any longer).
5. Player alliances can be as big or small as desired.
6. Absent players' nations are only protected for one session, and if the AI declares war on another player, taking 100% warscore is allowed.
7. PVP wars are everything goes.
8. No global non-aggression pact during the first session.
9. All technologies are allowed. It is up to the players to counter any pan-galactic threats.
10. If you get knocked out, please don't be a sore loser. A bit of salt is fine, but don't be rude to the players who beat you.
Well, at least it won't be a solo game for me
Casual sounds both too boring and too complicated. No Jump Drives or AI research, what even is this? And the alliance rules are just asking to get broken.
Kinda wish there was a middle one, tbh. "Don't be a backstabbing dick," but with less formality, lol.