How come I have a planet where the citizens have a max happiness of 15%? It says it's tied to planet habitability. But that is 95%....
Dumb question, but are you sure the pops on that planet are the ones that have 95% habitability on that planet?
How come I have a planet where the citizens have a max happiness of 15%? It says it's tied to planet habitability. But that is 95%....
Guys listening to the OST...such an amazing experience to listen to the songs are also very long and i like that.
Dumb question, but are you sure the pops on that planet are the ones that have 95% habitability on that planet?
One is bigger and you can put more guns on it.I'm curious, what's the difference between a defense platform and a defense station? It seems like both serve as stationary weapons platforms?
Help! I bought this on the day it came out, I love civilization and GalCiv, but for some reason this game terrifies me: I got to the point where the game proper started and froze, overwhelmed.. I need help knowing what to focus on for the first couple hours, any pointers?
Nothing to automate it, that would be taking even more micro out of the game. With construction ships you can just click on the solar system and it'll build all the stations you need with a couple of clicks, rather than clicking each individual planet.So I'm a pretty big noob at this but is there any way to automate your science and construction ships?
For example, can I set science ships to a "survey all systems" mode and have them bounce around automatically? I know about holding down shift to queue orders but an automate mode would be really nice.
Is there anyway to play the game in a way where you end up peacefully absorbing other empires into your empire?
Is there anyway to play the game in a way where you end up peacefully absorbing other empires into your empire?
I was able to vassalize a nation simply via the diplomatic screen... but then again, it was a nation I just released during a war. Or it was tied to the fact that my military power is roughly equal to the sum of all the other empires combined.
Is there anyway to play the game in a way where you end up peacefully absorbing other empires into your empire?
How come I have a planet where the citizens have a max happiness of 15%? It says it's tied to planet habitability. But that is 95%....
Black Holes are kinda lackluster. You shouldn't be able to build a station in orbit of it! It'll be cool if it causes anything that enter the system to be pulled towards the center, and if too close, lost. Also, maybe make it so that you need some special anomaly from a black hole to unlock singularity stuff, which would be the strongest stuff in the game.
Why not? Gravitational pull of a black hole is exactly the same as a star with the same mass, provided you don't venture near event horizon.
I'm terrified of actually using defense platforms 'cause I know that they'll be obsolete so quickly, but they can't be upgraded...
Wait till you realize you can add attachments to your ground troops.Ucchedavāda;203734005 said:More than 20 hours in, and I only just discovered that you can select different layouts for your ships with different balances of module sizes / types. Derp.
Wait till you realize you can add attachments to your ground troops.
Note to everybody, attract immigrants edict (Land of Oppertunity) is VERY powerfull, I'm filling up recently colonized planets like it is nothing.
What! I need to try that next invasion.
Also what's the biggest planet size in the game? I found a 25, so I'm thinking that's max?
Wait till you realize you can add attachments to your ground troops.
The current lack of slave rebellions for now makes things far too easy. Dissent? Enslave the population with no repercussions other than loss of research potential.
I'm getting some serious slowdown in endgame. I have a pretty good machine, and task manager says that I'm only at 10-20% CPU and 70% memory, but each day takes 3-6 seconds to complete on the fastest setting. Is there a way to fix this, like letting Stellaris use more resources or something?
Only if you have 100% slavery tolerance. Anybody who doesn't will get angry about slavery anywhere in your empire.
I don't really think slavery is significantly overpowered as it is. It's really nice when you start out and can juice your mineral production immediately, but that's the whole benefit of being collectivist with a high slavery tolerance government, you're allowed to enslave everybody. That's what you traded for all the energy credits, other government benefits, etc., etc., that everybody else is getting.
Ultimately I think the error in the current design is that slaves who are happy really shouldn't rebel, because they're happy, and slaves that are still really mad should probably still plan rebellions.
is that 20% on each core or overall?
Only if you have 100% slavery tolerance. Anybody who doesn't will get angry about slavery anywhere in your empire.
Anyone had a planet with only robots yet?
Yeah, when playing my Xenophobe human Empire I had a really unruly planet full of cat people, so I purged them. Unfortunely I was also indivudalist so I could not forcably resettle and thus had to rely on robots to refill the planet. They don't rebel but the the maintnece cost can be annoying!
Nothing to automate it, that would be taking even more micro out of the game. With construction ships you can just click on the solar system and it'll build all the stations you need with a couple of clicks, rather than clicking each individual planet.
They'll get angry but they won't rebel, which is generally preferable to using resources to stamp down rebellious factions or taking back freed planets. If you look at the slavery faction in the faction overview, it says "no effects" in the box where repercussions normally are.
Other groups will wreck your shit, lower production, etc, but these guys do nothing.
One of the most annoying things with how slavery currently works is that despite having 150% slavery tolerance, which makes my people happy to be enslaved, my non-native pops, or the ones whose ethics have diverged, still suffered a happiness mallus due to the presence of slavery.
Why not? Gravitational pull of a black hole is exactly the same as a star with the same mass, provided you don't venture near event horizon.
As much as I want to love this game the diplomacy is just busted. In the mid game when everyone's finished expanding and pushing their borders you'll eventually end up in situation where you are effectively trapped within your own territory.
Now what happened to me was thus; Random insect guys, war faring, xenophobes declare war on me, they are outside of my border reach. Try to to negotiate military access with all neighbors blocking my route to said Insectoids, 2/3 neighbors 150+ rep standing, offer them guaranteed Independence and non aggression pact. They take it, because they are weak. Ask for military access, -1000 acceptance. Offer them all my crystals, credits, research agreement, star charts the kitchen sink and the cat, -1000. Meanwhile Insectoids are sending waves of ships at me through said territories but I deal with them, but they are annoying because they constantly pick off mining/research stations.
It's completely illogical and frustrating as fuck to be cockblocked by the A.I for no reason other than broken/shitty diplomacy design. These non aggression pacts cannot be broken or abused. I cannot park my entire fleet outside their capital planet and declare war on them, I just want to move my armada through their territory to deal with the war I'm in.
But I can't. So yeah, I'm probably done with this game till they do something about the afterthought that was diplomacy. Declaring war on everyone just pass through territory is going to get real old, real fast.
Apologize if this has been asked before, but is there any reason I shouldn't just keep my sector tax rate as high as possible knowing that I can always transfer credits/minerals to the sector whenever I want?
None beyond not having to manually transfer so often.