• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Stellaris |OT| Imperium Universalis

So I'm a pretty big noob at this but is there any way to automate your science and construction ships?

For example, can I set science ships to a "survey all systems" mode and have them bounce around automatically? I know about holding down shift to queue orders but an automate mode would be really nice.
 
Dumb question, but are you sure the pops on that planet are the ones that have 95% habitability on that planet?

Hmm, I guess it's not now that I'm digging a bit more into the UI. Apparently it's for a race in my alliance...that just seems really stupid though, that's not really relevant for me <_<.

Honestly as much as I'm enjoying this game. The game mechanics are so poorly explained that it can be quite annoying.
 
Help! I bought this on the day it came out, I love civilization and GalCiv, but for some reason this game terrifies me: I got to the point where the game proper started and froze, overwhelmed.. I need help knowing what to focus on for the first couple hours, any pointers?

Take a look at Quills videos to get you started.

Really you want to get your science ship to survey your immediate system and any nearby for credits, minerals. Anomalies and special projects will pop up. Anomalies have a fail risk so decide as you like. You need minerals to build EVERYTHING so getting your mineral production up first means you can then build everything else like research station and mining stations on energy credits.

Conflict will usually be fairly minimal for a while so you shouldn't need to worry about your fleet too much.

If you only have a small amount of minerals, don;t build a mining station on a planet that will only give you +1 minerals if you have another with +4 sitting around waiting.

Doing special projects will give you a lot of science points which will help your research and open up some little quest stuff.

Influence is going to cause you pain, so enter into alliances only if needed (they cost influence) and don't build too many Outposts. You need influence to get new leaders, science officers, admirals, to build outposts and then to maintain them etc. Early game it can be quite regular to have under 100 influence most of the time.

Enjoy!


So I'm a pretty big noob at this but is there any way to automate your science and construction ships?

For example, can I set science ships to a "survey all systems" mode and have them bounce around automatically? I know about holding down shift to queue orders but an automate mode would be really nice.
Nothing to automate it, that would be taking even more micro out of the game. With construction ships you can just click on the solar system and it'll build all the stations you need with a couple of clicks, rather than clicking each individual planet.
 
Well I got bored, so I started all the dangerous researches...

Got the
Scrouge Invasion
... while I was waging a war at the other end of the galaxy. By the time I got back, they managed to invade 6 systems.
I got the
"capture the queen"
event,
but didn't manage to get to her on time. Will this pop again?
And I have now destroyed all their units, but.... how do I take the planets back??
 
Is there anyway to play the game in a way where you end up peacefully absorbing other empires into your empire?

Um... well, you could expand and end up so powerful that other empires willingly vassalize themselves to you, at which point you can diplo annex them, but that's pretty tough.
 
Is there anyway to play the game in a way where you end up peacefully absorbing other empires into your empire?

I was able to vassalize a nation simply via the diplomatic screen... but then again, it was a nation I just released during a war. Or it was tied to the fact that my military power is roughly equal to the sum of all the other empires combined.
 
I was able to vassalize a nation simply via the diplomatic screen... but then again, it was a nation I just released during a war. Or it was tied to the fact that my military power is roughly equal to the sum of all the other empires combined.

So not really any way to "win" other than going full war monger or getting every race into a federation?
 
Is there anyway to play the game in a way where you end up peacefully absorbing other empires into your empire?

I don't think so. To my mind that would be ideal too.

A federation would be the way of doing it, but right now a federation just gives the AI control over whats happening for 10 years each, they start random wars and wait for you to fight them, while not sharing any of the spoils. Each empire is still just trying to expand its own borders which isn't my idea of a Federation. It's just an alliance.
 
How come I have a planet where the citizens have a max happiness of 15%? It says it's tied to planet habitability. But that is 95%....

It seems that it shows you the best % possible given the available pops in your empire.

My suggestion is to never send colony ships to planets manually, but instead go to the planet and click the colonize button (on the first page), which will then show you a list of your colony ships and the suitability of the populations on those ships. This is pretty much required once you start fielding different races, since you cant see what pop is on a ship by selecting the ship ..

If you want to create a colony ship with a specific population, then you just build the ship on a colony that has that pop, and you'll get the option to put that population on the ship (if there are more than one type of pop on that planet, otherwise you just get that one pop type on your ship). The quickest way I've found to do this is to use the Empire screen to find a colony with the desired population on it.
 
Black Holes are kinda lackluster. You shouldn't be able to build a station in orbit of it! It'll be cool if it causes anything that enter the system to be pulled towards the center, and if too close, lost. Also, maybe make it so that you need some special anomaly from a black hole to unlock singularity stuff, which would be the strongest stuff in the game.

Why not? Gravitational pull of a black hole is exactly the same as a star with the same mass, provided you don't venture near event horizon.
 
Why not? Gravitational pull of a black hole is exactly the same as a star with the same mass, provided you don't venture near event horizon.

This is exactly right, Black Holes don't 'suck' things in. They are a body with traditional orbit mechanics albeit extremely dense.
 
After 2 failed galactic empires, my third empire with Space Foxes is going fine, learning how to better manage my resources and having a decent fleet is making the game more fun. Having a ring galaxy is kinda weird, but so far so good.
 
The current lack of slave rebellions for now makes things far too easy. Dissent? Enslave the population with no repercussions other than loss of research potential.
 
Does anyone know if my game has bugged?

I've completed six subquests for the ancient robot killers but it still says I've only found 5/6 artifacts. The last one I completed was the "observation outpost disguised as an asteroid" subquest. Is it possible to find more subquests to find the sixth piece?
 
More than 20 hours in, and I only just discovered that you can select different layouts for your ships with different balances of module sizes / types. Derp.
 
Why does my science ship keep starting and stopping when I'm trying to uplift a race?

edit: Figured it out, you aren't supposed to be able to use science ships on them. You just hit research in your situation log.
 
Note to everybody, attract immigrants edict (Land of Oppertunity) is VERY powerfull, I'm filling up recently colonized planets like it is nothing.
 
Ucchedav&#257;da;203734005 said:
More than 20 hours in, and I only just discovered that you can select different layouts for your ships with different balances of module sizes / types. Derp.
Wait till you realize you can add attachments to your ground troops.
 
Note to everybody, attract immigrants edict (Land of Oppertunity) is VERY powerfull, I'm filling up recently colonized planets like it is nothing.

It was not so fun when I had a 25-tile planet with Land of Opportunity. All those unemployed POPs/unused buildings. The horror, the horror.
 
I'm getting some serious slowdown in endgame. I have a pretty good machine, and task manager says that I'm only at 10-20% CPU and 70% memory, but each day takes 3-6 seconds to complete on the fastest setting. Is there a way to fix this, like letting Stellaris use more resources or something?
 
Wait till you realize you can add attachments to your ground troops.

Oh, I already knew that .. thanks to the 3MA podcast.
I just haven't made much use of ground troops, as there haven't really been a need for them in my wars, so far. The AI will fold if you destroy its fleets / stations and blockade its planets, no need to actually invade them. This is because my goal has always been to make them my vassal, not just take a few planets.
 
The current lack of slave rebellions for now makes things far too easy. Dissent? Enslave the population with no repercussions other than loss of research potential.

Only if you have 100% slavery tolerance. Anybody who doesn't will get angry about slavery anywhere in your empire.

I don't really think slavery is significantly overpowered as it is. It's really nice when you start out and can juice your mineral production immediately, but that's the whole benefit of being collectivist with a high slavery tolerance government, you're allowed to enslave everybody. That's what you traded for all the energy credits, other government benefits, etc., etc., that everybody else is getting.

Ultimately I think the error in the current design is that slaves who are happy really shouldn't rebel, because they're happy, and slaves that are still really mad should probably still plan rebellions.
 
I'm getting some serious slowdown in endgame. I have a pretty good machine, and task manager says that I'm only at 10-20% CPU and 70% memory, but each day takes 3-6 seconds to complete on the fastest setting. Is there a way to fix this, like letting Stellaris use more resources or something?

is that 20% on each core or overall?
 
Only if you have 100% slavery tolerance. Anybody who doesn't will get angry about slavery anywhere in your empire.

I don't really think slavery is significantly overpowered as it is. It's really nice when you start out and can juice your mineral production immediately, but that's the whole benefit of being collectivist with a high slavery tolerance government, you're allowed to enslave everybody. That's what you traded for all the energy credits, other government benefits, etc., etc., that everybody else is getting.

Ultimately I think the error in the current design is that slaves who are happy really shouldn't rebel, because they're happy, and slaves that are still really mad should probably still plan rebellions.

The impression I'm increasingly getting is that a lot of shit is out of balance because there's no real penalty for blobbing; slavery would be stronger if you were more limited in terms of scale, but as is, with rebellions being such an anemic threat, there's no reason to really go all-in on stuff like slaves or robots. You can get by with tons of regular free pops.
 
Only if you have 100% slavery tolerance. Anybody who doesn't will get angry about slavery anywhere in your empire.

They'll get angry but they won't rebel, which is generally preferable to using resources to stamp down rebellious factions or taking back freed planets. If you look at the slavery faction in the faction overview, it says "no effects" in the box where repercussions normally are.

Other groups will wreck your shit, lower production, etc, but these guys do nothing.

One of the most annoying things with how slavery currently works is that despite having 150% slavery tolerance, which makes my people happy to be enslaved, my non-native pops, or the ones whose ethics have diverged, still suffered a happiness mallus due to the presence of slavery.
 
Anyone had a planet with only robots yet?

Yeah, when playing my Xenophobe human Empire I had a really unruly planet full of cat people, so I purged them. Unfortunely I was also indivudalist so I could not forcably resettle and thus had to rely on robots to refill the planet. They don't rebel but the the maintnece cost can be annoying!
 
Yeah, when playing my Xenophobe human Empire I had a really unruly planet full of cat people, so I purged them. Unfortunely I was also indivudalist so I could not forcably resettle and thus had to rely on robots to refill the planet. They don't rebel but the the maintnece cost can be annoying!

you can also use a planetary edict to make it a "land of opportunity," and it will fill up pretty quickly if you allow free migration and have pops who can live there.

but speaking of unruly citizens, what is the best way to deal with crazy people as a xenophile? i started playing as smug slugs, and then one planet started messing with genetic manipulation and most of them became meta smug slugs. problem is that instead of being charismatic xenophiles, they are militaristic xenophobes. i thought it would just be a happiness hit, but first i got messages about unrest between the two types, then the regular smug slugs started massacring meta smug slugs, and finally some meta slug came to the capital to ask for help because they are being discriminated against. problem is that i can't actually do anything, and the button on the message just said "worrying" with no actions.

i can't resettle the regular slugs and i can't purge the metas, so not sure what you are supposed to do with them. only thing that looks like it might do anything is that planetary edict that reduces divergence, but never used those so don't know how well they work.
 
As much as I want to love this game the diplomacy is just busted. In the mid game when everyone's finished expanding and pushing their borders you'll eventually end up in situation where you are effectively trapped within your own territory.

Now what happened to me was thus; Random insect guys, war faring, xenophobes declare war on me, they are outside of my border reach. Try to to negotiate military access with all neighbors blocking my route to said Insectoids, 2/3 neighbors 150+ rep standing, offer them guaranteed Independence and non aggression pact. They take it, because they are weak. Ask for military access, -1000 acceptance. Offer them all my crystals, credits, research agreement, star charts the kitchen sink and the cat, -1000. Meanwhile Insectoids are sending waves of ships at me through said territories but I deal with them, but they are annoying because they constantly pick off mining/research stations.

It's completely illogical and frustrating as fuck to be cockblocked by the A.I for no reason other than broken/shitty diplomacy design. These non aggression pacts cannot be broken or abused. I cannot park my entire fleet outside their capital planet and declare war on them, I just want to move my armada through their territory to deal with the war I'm in.

But I can't. So yeah, I'm probably done with this game till they do something about the afterthought that was diplomacy. Declaring war on everyone just pass through territory is going to get real old, real fast.
 
Oh no. Little to my knowledge I was settling along a Fallen Empire that doesn't appreciate people settling near their empire.

War ensues, I get destroyed by a 50k strength fleet. Exit to desktop.

I've been keeping my fleet size low too because I've been having energy credit issues.
 
Nothing to automate it, that would be taking even more micro out of the game. With construction ships you can just click on the solar system and it'll build all the stations you need with a couple of clicks, rather than clicking each individual planet.

Ah ok thanks.
 
They'll get angry but they won't rebel, which is generally preferable to using resources to stamp down rebellious factions or taking back freed planets. If you look at the slavery faction in the faction overview, it says "no effects" in the box where repercussions normally are.

Other groups will wreck your shit, lower production, etc, but these guys do nothing.

One of the most annoying things with how slavery currently works is that despite having 150% slavery tolerance, which makes my people happy to be enslaved, my non-native pops, or the ones whose ethics have diverged, still suffered a happiness mallus due to the presence of slavery.

I think you misunderstood my post. I was saying that if you have slavery, even non-enslaved pops who believe that slavery is wrong will get angry, i.e., the very thing you are complaining about in the second half of your post. That is the balance mechanic that exists to keep slavery in check.

Obviously the slaves will ALSO get angry but, like, who cares, they can't rebel.

I don't think the thing you're describing is a bug. If you're a Divine Mandate and have slaves, all non-collectivists will still be mad about slavery. If you're a Transcendent Empire, all individualists will still be mad. Your official species ethos is actually totally irrelevant once the game starts (except for ethics divergence) -- all that matters is the ethos of the individual pops.
 
Why not? Gravitational pull of a black hole is exactly the same as a star with the same mass, provided you don't venture near event horizon.

Hmm, I guess I've been influenced too much by popular portrayal of them in games. Still, I feel they lack the coolness of actually finding one. It's just another system in the game, and that's lame.
 
As much as I want to love this game the diplomacy is just busted. In the mid game when everyone's finished expanding and pushing their borders you'll eventually end up in situation where you are effectively trapped within your own territory.

Now what happened to me was thus; Random insect guys, war faring, xenophobes declare war on me, they are outside of my border reach. Try to to negotiate military access with all neighbors blocking my route to said Insectoids, 2/3 neighbors 150+ rep standing, offer them guaranteed Independence and non aggression pact. They take it, because they are weak. Ask for military access, -1000 acceptance. Offer them all my crystals, credits, research agreement, star charts the kitchen sink and the cat, -1000. Meanwhile Insectoids are sending waves of ships at me through said territories but I deal with them, but they are annoying because they constantly pick off mining/research stations.

It's completely illogical and frustrating as fuck to be cockblocked by the A.I for no reason other than broken/shitty diplomacy design. These non aggression pacts cannot be broken or abused. I cannot park my entire fleet outside their capital planet and declare war on them, I just want to move my armada through their territory to deal with the war I'm in.

But I can't. So yeah, I'm probably done with this game till they do something about the afterthought that was diplomacy. Declaring war on everyone just pass through territory is going to get real old, real fast.

Military Access is considered waaay too valuable.
There needs to be a trigger to make it far less valuable if you have a NAP.

Sadly it seems there's no weight for trading options in the config files.
I can't find trading options at all, actually. There's a file for diplomatic actions, but...

By the way, i need some advice for what else to buy off Paradox's catalogue, and didn't want to derail the thread too much.
 
Apologize if this has been asked before, but is there any reason I shouldn't just keep my sector tax rate as high as possible knowing that I can always transfer credits/minerals to the sector whenever I want?
 
Apologize if this has been asked before, but is there any reason I shouldn't just keep my sector tax rate as high as possible knowing that I can always transfer credits/minerals to the sector whenever I want?

None beyond not having to manually transfer so often.
 
None beyond not having to manually transfer so often.

Thanks. I just wanted to make sure I wasn't missing some sort of penalty (like happiness). One of my inner planets I want to move to a sector to make way for new colonies, but it is such a huger producer for energy credits for me that it takes me from +50 a month down to negatives at 50% tax rate.

Quite honestly I am not a huge fan of how the sectors work. The AI is garbage at developing the planets properly, so I have to slow my expansion to develop them first. I know Paradox wanted to lower the amount of micromanagement involved, but I have to imagine there was a better way to do so.
 
Top Bottom