The Prethoryns sure know how to party... how do you get them to go away? I've been slaughtering their fleets and keeping their worlds on lockdown.
IMHO, it makes most sense to sector the most developed one. The AI is pretty good at simply upgrading existing structures, and also filling in a few as required. It's not as good at colonizing from scratch in my experience.As soon as I get 6 planets should I instantly begin with sector control? If so then what's the best way to go about it? Should I be sectoring my worst planet with no regard to where it's positioned?
As soon as I get 6 planets should I instantly begin with sector control? If so then what's the best way to go about it? Should I be sectoring my worst planet with no regard to where it's positioned?
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.
Thanks for the advice guys.
Yeah, I've literally traded 10s of thousands of minerals for energy.Quitethe opposite. Lots and lots of minerals, hardly any energy or influence D:
Agreed. Unless I'm also missing something they need to improve on that.speaking of sectors, is there any decent way to actually use the spaceports and build ships from colonies you've sectored away? I've declared war on one of the other major alliances/federations in the galaxy and I'd kill for a more intuitive build queue/order thing. At the moment I'm relying on the F2 menu to get me to my colonised planets, but it's starting to be a pain with the amount of sectors/colonies I have now.
Ucchedavāda;203699298 said:Also, remember to build space-ports in your sectors, since the AI does not do that but doing so will increases your fleet cap. If you furthermore add the solar panel module, the space-port will pay for itself (maintenance is 3 power and the solar panels generate 3 power).
speaking of sectors, is there any decent way to actually use the spaceports and build ships from colonies you've sectored away? I've declared war on one of the other major alliances/federations in the galaxy and I'd kill for a more intuitive build queue/order thing. At the moment I'm relying on the F2 menu to get me to my colonised planets, but it's starting to be a pain with the amount of sectors/colonies I have now.
Yeah, I've literally traded 10s of thousands of minerals for energy.
Agreed. Unless I'm also missing something they need to improve on that.
Something like a sector build queue and rally point with production automatically distributed to spaceports.
This game might be more addictive to me than even Civilization. It needs some kind of warning label.
I think one of the reasons is that it's RTwP, so there's less downtime than in Civ and with the fastest speed almost everything seems to always be just be in reach. At least that's what I'm telling myself.
Yeah, I've literally traded 10s of thousands of minerals for energy.
This game might be more addictive to me than even Civilization. It needs some kind of warning label.
I think one of the reasons is that it's RTwP, so there's less downtime than in Civ and with the fastest speed almost everything seems to always be just be in reach. At least that's what I'm telling myself.
The Prethoryns sure know how to party... how do you get them to go away? I've been slaughtering their fleets and keeping their worlds on lockdown.
so corvettes are totally op in this game? when i stopped playing today, just for fun i saved and then declared war on a fallen empire to see how my doomstack would fare against them. to my surprise, i pretty much wrecked them given how much greater they were numberwise: they were still "overwhelming" in all categories, and my fleet was only about 21k in total. i had like 80 corvettes, and they are insane. i managed to wipe two of their stacks and only lost to the third, and they were left with 6 battlecruisers, 5 of which were almost dead. i think they had one more stack left, but if i had had like 50% more corvettes i think i could have schooled them.
with corvettes' evasion combined with the rapid damage they inflict (i used mainly torpedos and quantum missiles, so they never miss), i am not sure how anything in the game can counter a swarm of them. other than rpg purposes, not sure why i should even bother with the bigger ships. my destroyers were wrecked in the fist encounter. and don't think the cruisers and battleships did much except maybe tank a bit of damage.
I had them in my fleet fighting the Unbidden. Just one of each aura. The time and cost of battleships don't make them worth having more than one, I think.
I would like more stuff to do with the random non-sentient aliens that wander around. More events, more stuff in general.
Is this good for a complete beginner to the genre? It looks so cool and I love sci-fi games. Just wondering if it feels overwhelming.
If you're not playing militaristic it there is basically nothing to do. Diplomacy is weak, there are not enough internal issues to take care of, and even what there is is rare and not impactful. I had a separatist faction in my latest game that did nothing other than blowing up random buildings occasionally.
I would like more stuff to do with the random non-sentient aliens that wander around. More events, more stuff in general.
All in all, it's a good base, but I want more stuff.
Is this good for a complete beginner to the genre? It looks so cool and I love sci-fi games. Just wondering if it feels overwhelming.
So, after 300 years, there's finaly one AI who declared war on me!
It was of course a fallen empire. That was... a bit underwhelming. Sure, I lost half of my fleet, but I still destroyed them. Only thing that made it a bit difficult was their FTL method, they have a special one right? Hunting their fleet down was hard.
Anyway, after I take possession of my first ring planer... a second fallen empire declares war on me. Again, with half my fleet destroyed, I'm thinking I may get destroyed... but nope, thanks to my vassals I manage do destroy half their fleet before suing for peace for two planets. After the truce expires, I'll gobble them up, and they'll be only one fallen empire left in my galaxy. With that, I think I'll just steamrol all the other empires to get to the victory. I should have played in ironman for the achievements, as I never "cheated" to get back in time.
Yeah, I wanted to post something similar. Corvettes and Battleships are clearly worth it, everything in between seems very situational to me for now.Battleships with lances are better (the min/max post on reddit had a big calculation error), battleships with swarm missiles will also make shit of a corvette fleet. I will say though that nothing in between corvettes and battleships seem worth it.
Yeah, I wanted to post something similar. Corvettes and Battleships are clearly worth it, everything in between seems very situational to me for now.
Guys listening to the OST...such an amazing experience to listen to the songs are also very long and i like that.
Guys listening to the OST...such an amazing experience to listen to the songs are also very long and i like that.
Honestly the people who lament sectors are looking at it from the wrong angle.
The issue is that there should be a way to get better AI for sectors, either by default or by having skilled governors managing less planets.
I've never had problems with factions. I have several, mainly resulting from the vassalization of several other empires, but none of them have ever gotten any support, which may just be a bug.Seeing a lot of really impressive blobs here... how do people feel about the anti-blobbing features, e.g. factions and rebellions?
Battleships with lances are better (the min/max post on reddit had a big calculation error), battleships with swarm missiles will also make shit of a corvette fleet. I will say though that nothing in between corvettes and battleships seem worth it.