• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Stellaris |OT| Imperium Universalis

Restarted with Wormhole FTL. But I can't attack ("no border acces").

Screenshot:
deleted

Whole empire is in my range - I could easily jump to Hizar for instance ...
But somehow I can reach one planet of this fucker? Am I doing something wrong?

Edit: My bad - fucked up the declare war thingy.
 
Probably jump drives, which is a separate tech

Ya, all fallen empires have Jump drives. It's the reason why if you can, attacking Fallen Empires for their tech is so effective. If you can research their wrecks you get access to top-tier tech like jump drives and tachyon lances.
 
Probably jump drives, which is a separate tech

Ya, all fallen empires have Jump drives. It's the reason why if you can, attacking Fallen Empires for their tech is so effective. If you can research their wrecks you get access to top-tier tech like jump drives and tachyon lances.

Well, that kills that strategy. Fleet was not strong to fend them off since I did not think they would be able to retaliate without going to war with my neighbor. Thankfully, they only wanted to humiliate me when they won.
 
It has begun

0C4AYxR.jpg
 
Can I shut down a colony?

I think I was a little overzealous in my expansion. If I continue along this line these colonies could easily get completely cut off.
 
Can I shut down a colony?

I think I was a little overzealous in my expansion. If I continue along this line these colonies could easily get completely cut off.

You can only give it away to someone else. You can forcibly resettle the colonists, though.
 
I agree with a lot of Tom Chick's criticisms (the score is mean, I'd double it). For me the game is very disappointing. I'm spending my game managing Influence, whereas energy and minerals max out quickly I'm starting to hate influence. There doesn't seem to be a way to win peacefully, at some point an AI will attack, also a Paradox game with no mercenaries!. I loved EU4 and CK2 i'm looking forward to HOI4 immensely.

You may laugh at me for this but while playing this I get massive echoes of Endless Space, and quite frankly Endless Space did it better in 2012 (especially the battles)
 
Can I shut down a colony?

I think I was a little overzealous in my expansion. If I continue along this line these colonies could easily get completely cut off.

You could just put them into a sector and ignore them. Sure, they might rebel, but would you care?


I agree with a lot of Tom Chick's criticisms (the score is mean, I'd double it).

[...]
You may laugh at me for this but while playing this I get massive echoes of Endless Space, and quite frankly Endless Space did it better in 2012 (especially the battles)

According to the QT3 scale, 1 star means "I hated it", while 2 stars mean "I didn’t like it". If you simply "didn't like" Stellaris, then go ahead and give it two stars on this scale, but it doesn't really make sense to claim that the score is mean if it accurately describes how he (Tom Chick) felt about the game.

I liked most of Endless Space, including the combat, but simultaneous turn-based games just drive me nuts, so I just ended up giving up on it.
 
I hope a mod comes along and blows the walls off scaling. One of my favorite things about the game Star Ruler is its scaling system. In Star Ruler, if you have a massive economy then you could build massive ships bigger than planets that could destroy planets and stars. That game was not perfect but I did really like building huge planet busters.
 
Explain this screen? I invested 300 into integration for some reason.

lmXj92z.png


You can only give it away to someone else. You can forcibly resettle the colonists, though.

Ucchedavāda;204144817 said:
You could just put them into a sector and ignore them. Sure, they might rebel, but would you care?

I went to war and eliminated the potential thread before they could become an issue for that expansion.
 
Ya, all fallen empires have Jump drives. It's the reason why if you can, attacking Fallen Empires for their tech is so effective. If you can research their wrecks you get access to top-tier tech like jump drives and tachyon lances.

I got tachyon lances that way last night.

It has begun

So what ships are being used for the tiers?

Corvette = Akira
Destroyer = Nebula
Cruiser = Galaxy
Battleship = Sovereign

Science = Intrepid
Constructor = Runabout

Just my guesses

All of this makes me happy.
 
So I now own or control the entire top half of the galaxy. Fleet strength at about 400. 15k, 12k and 10k stacks. Literally everyone bar fallen empires I can declare war on and vassalise inside 15 minutes.

Spammed out a few more planets too, and absorbed 2 proto empires and am now working on one that takes 20 years.

I've noticed that if you build a colony ship inside a sector, it doesn't appear on the overview, and that the strategic resources REALLY need to cross sector borders.


I just wish he'd work with us on the existing Trek mod team instead of duplicating effort. We've tried to get a response on that front, even if it's just coordinating and sharing assets.

Ah yeah I imagine that would be mildly frustrating!

So what ships are being used for the tiers?

Corvette = Akira
Destroyer = Nebula
Cruiser = Galaxy
Battleship = Sovereign

Science = Intrepid
Constructor = Runabout

Just my guesses

IIRC, every ship. Quite what use they will ALLLL have I don't know. But they said basically everything I tihnk.
 
Got bored and thought I'd spend some time on Bolians tonight...

y3m3j4q-JbdxM_MzhPsSoQUoRSAyxL5G8l-s3ZrRqKseW1UW7oflEAfW8733Cp130IyaziPUhGs97R6zIClSeYALesX1MHdAxW1K3Bvb-iy5oOsaSJTod_w25761PK6RApSpSUPyPbyarPuni54YOXOJt9wWYpR2G5std9kHQ0DT7c


http://steamcommunity.com/sharedfiles/filedetails/?id=687690143



We're still debating how to handle species being independent with their own uniforms / clothes, and then joining the Federation and getting Starfleet uniforms. I think we'll be best making use of the government type options in the clothing files - have the Federation assets be chosen based on having a unique Federation government type. Can also handle TOS to TNG to DS9 etc. uniform progressions that way - just have the player unlock the advanced government form to unlock the new uniform types.

Need to test all that, anyway.
 
I'm tentatively thinking of playing a 4X game. As someone who hates micromanagement, likes big space concepts like extra-reality and such, likes combat, which is the best 4X game to jump in with?
 
Had to start over, my sprawling pacifist empire hit the Scourge. A single fleet of theirs was at 22k and even with all my military maxed out with few space yards I topped out at 18k total.

Twas a good run :(
 
So what I gather from you guys is that it's not that sectors aren't working the way they are supposed to rather more that you think it is a halfbaked feature that needs thorough fleshing out.

It's both. The sector AI is just bad. Look at this: http://imgur.com/njcoqXM

I don't ever hand over control of new planets until I've purged everything and built a majority of what I want. It just doesn't work otherwise. It's so frustrating watching the AI make building decisions that a three year old wouldn't.

Combine this with it just not being enjoyable and you have a mechanic that makes me wonder how it was allowed to pass QA.
 
Currently, the AI just doesn't handle robots/synthetics well. Not that this excuses the AI but it's something people might want to be aware of.

Second is, the AI prioritizes maximizing POP as fast as possible. It will replace those food producers but only if you allow it using the "Replace improvements" checkbox.
 
Guys, do not know if this is a bug or not. I'm playing a hyperlane only game and decided to go to war with a fallen empire for a single planet on the edge of my empire.

The fallen empire has only one hyperlane to my empire and that is the one for the planet I want to take. The only other way into my empire would be through another large empire or they need to come all the way around the galaxy. Ok, the moment I start the war and start moving in, the claxton went off, "Outpost under attack." I'll be damned if that fucker was not already in my empire.

Do these bastards have an infinite wormhole radius generator or super fast warp even on hyperlane only matches? He was in my empire within 30 seconds when the war started on the fastest speed. He also did not have ships in said system either when going by my sensors.

Also,to make it worse, thanks to everyone being locked to hyperlanes. I also screwed myself since I could not get to the main planets for the fallen empire. The empire I was hoping to block them was not allowing me access through.

Fallen Empires have jump drives, which are the endgame broken FTL tech.
 
YES! Two of the neighboring federations just declared war on each other.

Only victor in this engagement is me!

edit: Just to make things more interesting, I've opened up my borders, military and civilian access, to the weaker federation. No strings attached! Well, the only strings are me dealing with the survivors of the conflict.
 
Invite to Alliance
They need to be at Peace

Invite to Alliance
They need to be at Peace

Invite to Alliance
They need to be at Peace

Invite to Alliance
They joined a federation

.......
 
Thoughts:

Hmmm...so I'm having a lot of fun but the game is definitely best at the beginning when it's feasible to manage everything, you're upgrading your ships, exploring, your rivals still pose a threat, etc.

I played a really peaceful civilization my first time and just had a really lucky starting point that allowed my empire to get huge all while I was never invaded, and diplomacy just sort of happened around me.

This non-interaction led me to restart as a similar civilization and I found myself locked into a tight start with rivals immediately surrounding me and more powerful rivals just beyond them. I staked out a decent territory and built my civilization and tried to be more engaged in diplomacy. Then the guys I was courting were conquered by my neighbors so I ended up deciding to carve out allies by force, through "liberate" war goals. This got me friends but it also angered everyone around me and when my friends decided to declare their own wars of expansion on the back of my fleets, I was the one who was invaded from all sides. A lot of tactical retreats and ganging up on smaller forces put that to an end but it was pretty crazy for a while and soured me on my alliance :p.

So, next I decided to play an insect "hive" society that didn't respect other life forms and enslaved the drones of its own species. I managed to dominate and incoporate my nearest rivals over time, colonized agressively, etc. and now that empire is huge and there really is no one who can stand up to it at all. A fallen empire invaded to teach me a lesson and I ended up enslaving them. I miss the times when, say, the preythorians invaded and they scared the crap out of me requiring that I scramble every ship I had as I was making them.

...

I like a lot of the systems in the game and they are quite detailed but I wish there was more variety. When I first started learning psychic technologies on my first game I thought it was perhaps special to my government type, species traits, or something and that the game would be very varied. I was disappointed to run into the same technologies on my insect race although jump drive is an extreme blessing. The same thing with events--I got some pretty neat and new ones on my latest attempt but so many of them are just the same all the time. I always wonder if it's just that I play too similarly every time, but all the minor aliens lose their appeal when they're on every map. Also, I wish the game wouldn't recycle planet names so much :p. At least use II+ so I stop getting confused at which planet is being brought to my attention.

....

Influence is strange and it is weird that you can just 'hide' frontier outposts in sectors. I also wish the leader system was reworked a bit, maybe with limits for different sorts of leaders rather than a general limit. I found myself never using, say, a general and using a lot of room on sector governors, especially in my huge insect empire.

Power is an extremely finicky resource in the early game, competing with your expansion, science, and military power. Even in middle game a war is disastrous to it with the fleets undocked, but when you can have multiple 20k fleets out and about and be at 5k power with +150 or so a month, it has become completely meaningless.

Metals are less hard to get going but you have to use a lot of them to build your stuff so until you are sitting on a complete core sector and just grinding science, colony ships, and ship reinforcements, the resource sees healthy depletion.

....

I find diplomacy disappointing, but I also haven't had much luck with it. In general, people outside your alliance seem unwilling to do most everything with you besides trade metals and power or maps. I ran into too many "-1000: You can't do anything to change my mind even though I like you scenarios."

....

I like designing the ships but I wish there was a better way to test your armaments effectiveness and balance. Let me do tests on dummies with varying shield and hull strengths to see if my armament is well built or horribly lopsided. Also, I'm very unclear on how squadrons work. Is their 8 range from their mother ship or from when they're in flight? If the latter, how far afield can they go? If the former, do they do much more than defend the ship? Seems that'd be a strange version of carrier warfare.

...

I already like the support this game is getting, with scourge worlds being destructible now and the ship building screen more organized. The things I want the most are improvements to technology, diplomacy, and bureaucracy. I've had a few bugs like being told I lost a planet when I reclaimed it with my armies or losing armies on an a now-vassal world after peace talks with them still being on my budget.

Generally, the game has a lot of content and a lot of depth but not in quite the right way in the core areas, imo. I've been quite addicted to it, and like it a lot though.
 
Well, fuck.
So I found Blorg-alikes in one of my neighbors's territories, and of course decided that they must be uplifted for the benefit of all of sentient life! One galactic war, a long integration process, and an uplifting later, the new race of Blorg-alikes joined my empire .. as Fanatical Purifiers. I don't want to live in this universe any more. ;_;
 
Sent a constructor into the unbidden territory and found a 17k fleet. Dunno how many fleets but suffice to say at least I have some point of reference.

Amazingly they're travelling the opposite direction from my empire, and my empire is pretty close. Best thing is that they pretty much made the neighboring federations irrelevant. Need to time my strike...once my main fleet gets it's upgrades done.
 
I tried digging through the thread a bit, but there's so much sector talk it's difficult to boil it down to a concrete answer...

So here are my questions regarding sectors (which I am sure has been answered on and off throughout):

1. Is there a limit on the number of planets that can exist in a sector?
2. If there's no limit, is there a point to having more than one sector?
3. When is the best time to add a planet to a sector? I assume I should be manually setting up the beginning buildings before allowing the AI to do it all wrong from there on out :)?

Thanks!
 
I tried digging through the thread a bit, but there's so much sector talk it's difficult to boil it down to a concrete answer...

So here are my questions regarding sectors (which I am sure has been answered on and off throughout):

1. Is there a limit on the number of planets that can exist in a sector?
2. If there's no limit, is there a point to having more than one sector?
3. When is the best time to add a planet to a sector? I assume I should be manually setting up the beginning buildings before allowing the AI to do it all wrong from there on out :)?

Thanks!
i have been playing only for 20h so i'm hoping someone who's more experienced can complement my answer.
1)i don't know, i have a few planets in each sector but i have never seen a hard limit.
2) each sector has a specific governor and you can have the AI focus on 1 of 4 things (military, minerals, energy and research). I have 5 sectors which focus on 1 of those things and have planets that make sense for those sectors.
3) For me the AI in the sector is very "stupid" in a sense that almost only build what it focus on so i normally occupy the planet with all buildings i want and upgrade the capital building once or twice before giving it to the AI.
 
I tried digging through the thread a bit, but there's so much sector talk it's difficult to boil it down to a concrete answer...

So here are my questions regarding sectors (which I am sure has been answered on and off throughout):

1. Is there a limit on the number of planets that can exist in a sector?
2. If there's no limit, is there a point to having more than one sector?
3. When is the best time to add a planet to a sector? I assume I should be manually setting up the beginning buildings before allowing the AI to do it all wrong from there on out :)?

Thanks!

1) No.
2) Sectors have to be contiguous, and you can set a different focus to each sector. (Not much.)
3) After you've built +happiness buildings. Don't ever uncheck "Allow redevelopment", because the AI goes shotgun on food and tears it down when pop is full.
 
I tried digging through the thread a bit, but there's so much sector talk it's difficult to boil it down to a concrete answer...

So here are my questions regarding sectors (which I am sure has been answered on and off throughout):

1. Is there a limit on the number of planets that can exist in a sector?
2. If there's no limit, is there a point to having more than one sector?
3. When is the best time to add a planet to a sector? I assume I should be manually setting up the beginning buildings before allowing the AI to do it all wrong from there on out :)?

Thanks!

1. no
2. you can tell certain sectors to focus on different aspects (though this might not do very much. for instance, don't think they actually build defenses if you tell them to). best thing about having multiple sectors is that you can gerrymander hostile pops into different sectors so they don't form a giant group, but a bunch of small ones. this does not work on conquered pops who want independence, though, but once you've crushed the first rebellion they will then be divided into whatever sectors their planets belong to.
3. depends on your resources. if you got plenty of minerals, you can queue something up in every tile and then dump it into a sector, but if it's a planet you don't really care very much about it probably won't be a disaster anyway, unless you have robots or slaves on the planet.
 
Thanks all! This helps a lot.

I think I am 6-7 hours in or so into my first play thru... I am at the point where influence is crippling me pretty hard.. but I have 2.5k energy and am cranking out a good amount of minerals every month... The empire closest to me declared a rivalry, so I've been cranking out corvettes (That's all I can build). At this point I think I am going to just build a few more colony ships to make sure I am using up my minerals, and it feels like things are kind of grinding to a halt. I am mostly pinned in from exploring due to neighboring empires, and my relationship with all of them is pretty poor, and seemingly is getting better only very very slowly. Is it far too early for me to declare war? I feel like something needs to give here or I am going to get grinded out by the AI!
 
Thanks all! This helps a lot.

I think I am 6-7 hours in or so into my first play thru... I am at the point where influence is crippling me pretty hard.. but I have 2.5k energy and am cranking out a good amount of minerals every month... The empire closest to me declared a rivalry, so I've been cranking out corvettes (That's all I can build). At this point I think I am going to just build a few more colony ships to make sure I am using up my minerals, and it feels like things are kind of grinding to a halt. I am mostly pinned in from exploring due to neighboring empires, and my relationship with all of them is pretty poor, and seemingly is getting better only very very slowly. Is it far too early for me to declare war? I feel like something needs to give here or I am going to get grinded out by the AI!
Do you have frontier outposts? put those in sectors to get their influence.
 
I do. Wow, that seems kinda broken if that's how it works.

I'll check it out.

It's not broken. Sectors have their own economy and they pay the upkeep for any station you put in them. The problem with putting frontier outposts in sectors is that those sap the sectors influence just like they did yours. This is important since it stops the sectors from upgrading the Reassembled Ships to Planetary Capitals and getting the actual useful buildings. So basically by hoarding all your frontier outposts in a sector, you're crippling your sector's and in extension your own economy.

What you need to do is get some 'border expansion' and 'colonize X-planets' tech so that you can delete your frontier outposts without losing the systems.
 
It's not broken. Sectors have their own economy and they pay the upkeep for any station you put in them. The problem with putting frontier outposts in sectors is that those sap the sectors influence just like they did yours. This is important since it stops the sectors from upgrading the Reassembled Ships to Planetary Capitals and getting the actual useful buildings. So basically by hoarding all your frontier outposts in a sector, you're crippling your sector's and in extension your own economy.

What you need to do is get some 'border expansion' and 'colonize X-planets' tech so that you can delete your frontier outposts without losing the systems.
that's true but if you upgrade your planets before giving them to the sectors the sectors can take the negative influence.
 

What was once a neighboring federation is now the core of the unbidden invasion.

Saw a 21k stack, a couple of 17k stacks (One sitting at the portal), and a 16k stack from my scouting.

They're getting close...but they seem to be really preoccupied with the other empires. Took them ages just to get right by my border.
 
What was once a neighboring federation is now the core of the unbidden invasion.

Saw a 21k stack, a couple of 17k stacks (One sitting at the portal), and a 16k stack from my scouting.

They're getting close...but they seem to be really preoccupied with the other empires. Took them ages just to get right by my border.

Two centuries honestly seems enough time that the endgame threats lose their teeth a little- the AI has usually teched up a little by then to blunt their original surge, and after that they don't seem to expand very fast at all.
 
Top Bottom