View attachment 184979
Credit
@Rovert10 - Module, Dev Diary
@Cyber Monkey - Dev Diary Title Graphic
@Max Loef - Models
Disclaimer
This module is meant to work in conjunction with the base vanilla game as well as future SFFA era modules. This is not the main overhaul SFFA mod project. All statements and information here are subject to (possibly large) changes.
Military Ships Available
Initially this module will add ships into the classes given by the base game. The four military classes being the corvette, destroyer, cruiser and battleship.
The following ships we have imported in take up the following 3 classes
Battleship Imperial Star Destroyer
Cruiser Victory II Star Destroyer
Destroyer Vindicator Heavy Cruiser
There will be a fill in for the corvette role. Mostly likely taking the form of the Carrack Class Light Cruiser.
No, there wont an Executor Class Super Star Destroyer in this module. That ship will absolutely break any and all balance and scale in this game currently.
Ship Combat Power Scale
The current baseline scale is that a standard mammalian corvette is about the length of 250 meters so that future added corvette sized ships arent extremely tiny. Imperial ships are then scaled appropriately to this baseline. Though it does make a person realize that Imperial are truly giants in scale. Especially when the VSD-II is the length of a Stellaris battleship.
The toughest question here is how powerful do you make Star Wars ships in relation to their Stellaris counterparts? Star Wars lore is known for their capital ships to have large numbers of turbolasers installed. And given the scaling you see here, Imperial ships seem to match the class a tier higher. A Vindicator in lore is a Heavy Cruiser and the Victory for all intents and purposes was a battleship until the ISD replaced them.
I wish to keep true to the power that SW ships will give you. The plan thus far is that Imperial ships are generally more powerful than their equivalents. Having greater numbers of component slots and versatility available to them. However, they will be offset by their cost and upkeep. Thus, having a general quality over quantity mentality to their ships.
Turbolasers, however, will be generally equivalent to their counterparts in terms of damage output.
Imperial Star Destroyer
This ships deserves its own section on virtue of being an Imperial Star Destroyer. The thing is a monstrosity compared to everything else in game. The most powerful and expensive ship to construct as an Imperial. These ships are the centerpiece to any fleet; outclassing all in terms of durability and firepower.
ISDs are special in regards to other ships being one of the few ships to have been shown notable external changes in their design within their class. For modularity. Star Wars ships are particularly not known for high modularity in separate ship parts. Most ships get more in terms of internal upgrades. Other ships may get separate component layout templates. The ISD will have pieces available to it that allow you to make an ISD-I, ISD-II, or Tector depending on the bow section and bridge you choose.
This module is being created by
@Rovert10 and this dev diary was also created by him. Please direct all questions related to this module and dev diary at @Rovert10.