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Stellaris - Paradox Dev Studios new sci-fi grand strategy game

The two things that concern me the most after watching the one video are the real time aspect, and the quality of the tutorial(s). Real time always feels like it's pressuring me, whereas in say, Endless Legend or Civ I can take my sweet ass time. There was a pause function, and the ability to slow or speed game speed, so I guess I'd just have to see how it feels.

And not having really played a grand strategy before, dear god I hope the tutorial is decent. I don't necessarily want to have to watch Arumba/Quill/whomever just to wrap my head around it.
 
The two things that concern me the most after watching the one video are the real time aspect, and the quality of the tutorial(s). Real time always feels like it's pressuring me, whereas in say, Endless Legend or Civ I can take my sweet ass time. There was a pause function, and the ability to slow or speed game speed, so I guess I'd just have to see how it feels.

And not having really played a grand strategy before, dear god I hope the tutorial is decent. I don't necessarily want to have to watch Arumba/Quill/whomever just to wrap my head around it.

The tutorial will be awful.

Bank on it.

That said, Stellaris looks to (and is apparently designed to have) a much, much easier learning curve than their other grand strategy titles. Starting out with a single isolated planet will go a long way, for one.
 
The two things that concern me the most after watching the one video are the real time aspect, and the quality of the tutorial(s). Real time always feels like it's pressuring me, whereas in say, Endless Legend or Civ I can take my sweet ass time. There was a pause function, and the ability to slow or speed game speed, so I guess I'd just have to see how it feels.

And not having really played a grand strategy before, dear god I hope the tutorial is decent. I don't necessarily want to have to watch Arumba/Quill/whomever just to wrap my head around it.

The tutorial will only let you scratch the surface and make it so you don't implode the first hour of game time.

But you will lose... lose badly.
 
I guess there won't be 'Tutorial Is(re)land' or 'Go Portugal' in this, given the 4x-esque beginnings.

All I can say is: It'll be worth the confusion, headaches and sense of unease, if previous Paradox titles are anything to go by.

EU IV gave me headaches at first, now I run inter-continental empires, wars, colonies, trade, diplomacy and espionage without blinking, loving every single second.
 
The one dumb thing I'll say about the release date is that it's right after EVE Online's major Citadels expansion. LIKE, How can I handle that much space goodness at once?!

(Citadels is April 27 I believe). Different genres sure, but still!
 
Stellaris - First 30 min with Quill18 & Henrik

Audio is quite quiet though.

Also at 7:38 Henrik mentions that they've put more effort into explaining the game for players. Basically they have an advisor system in the style of Clippy for MS Office.
JIE6UMI.gif
 
Anyone else doing this goddamn cookie clicker minigame?

https://launchpad.stellarisgame.com/game

There's DLC (flags, and a Platypus empire portrait apparently) at the end of it apparently but my god I'm going to destroy my mouse... it pauses if you spend too long without clicking, too. Anybody know enough to whip up a chrome script?

I've been playing for about half an hour and I"m not even near Unity yet -_-

Edit: oh, the goals are global. You're just helping it get there faster.

Ridathi I (1st Goal) = 30 million clicks

Unity (2nd Goal) = 90 million clicks

Wistral III (3rd Goal) = 180 million clicks

Thirimora I (4th Goal) = 300 million clicks

I'm doing my part!
 
The two things that concern me the most after watching the one video are the real time aspect, and the quality of the tutorial(s). Real time always feels like it's pressuring me, whereas in say, Endless Legend or Civ I can take my sweet ass time. There was a pause function, and the ability to slow or speed game speed, so I guess I'd just have to see how it feels.

And not having really played a grand strategy before, dear god I hope the tutorial is decent. I don't necessarily want to have to watch Arumba/Quill/whomever just to wrap my head around it.

Tutorial will suck, that is why we have youtubers for.
 
Just looking at the EUIV Steam Page casually:

The DLC for this game is going to be a mess, isn't it?

Do they at least have a thing like in Endless Legend where in multiplayer the hosting party can share their stuff with everyone else? Cause that would be cool. Otherwise bleh. Though a lot of the EUIV stuff seems pretty fluffy, passable.
 
It will surely look like a mess on Steam if they go their normal route. I kinda wish Steam could have tiers of DLC so you can hide or ignore the art/music stuff if you wanted to and just see the proper expansions.
 
Do they at least have a thing like in Endless Legend where in multiplayer the hosting party can share their stuff with everyone else? Cause that would be cool. Otherwise bleh. Though a lot of the EUIV stuff seems pretty fluffy, passable.
Yes.
Only the host needs dlcs. Also a lot of those DLCs are just cosmetics you can easily pass on.
 
The stream premiere today is at 20:00 CET which according to Google is 3PM EDT, 12PM PDT for us North American folks. (I hope I got those time conversions right)

Should be exciting!
 
The two things that concern me the most after watching the one video are the real time aspect, and the quality of the tutorial(s). Real time always feels like it's pressuring me, whereas in say, Endless Legend or Civ I can take my sweet ass time. There was a pause function, and the ability to slow or speed game speed, so I guess I'd just have to see how it feels.

I'm very much in the turn-based camp for strategy games like you, but for some reason the real-time aspect hasn't bothered me on CK2 that much. Maybe it's because I have no idea what I'm doing.

But a 4X game feels a bit wrong to be anything but turn-based. I'm also a bit perplexed as to how multiplayer works if everyone can choose their own speed.
 
I'm very much in the turn-based camp for strategy games like you, but for some reason the real-time aspect hasn't bothered me on CK2 that much. Maybe it's because I have no idea what I'm doing.

But a 4X game feels a bit wrong to be anything but turn-based. I'm also a bit perplexed as to how multiplayer works if everyone can choose their own speed.

MP works so that if one change, it changes for everyone.

We have a MP group for EU4 (and CK2) here on GAF where it has worked very well (the time aspect, the various MP bugs have been... a challenge).
 
There's countless 4X turn based games. We don't need another one. We needed a Paradox game in space and Paradox and turn based just doesn't fit
 
Just looking at the EUIV Steam Page casually:

The DLC for this game is going to be a mess, isn't it?

Do they at least have a thing like in Endless Legend where in multiplayer the hosting party can share their stuff with everyone else? Cause that would be cool. Otherwise bleh. Though a lot of the EUIV stuff seems pretty fluffy, passable.

Paradox games have a ton of cosmetic add-ons, but they're usually pretty good about doing iterative expansions that are pretty beefy and are $10-20 a piece. You'll know which ones you need.
 
I do wonder how they will do cosmetic dlc for this game. With the sheer infinite variety of alien races/ship designs they could make then they could release an unprecedented level of cosmetic dlc for this game, which could be either awesome or rubbish depending on the price.
 
I do wonder how they will do cosmetic dlc for this game. With the sheer infinite variety of alien races/ship designs they could make then they could release an unprecedented level of cosmetic dlc for this game, which could be either awesome or rubbish depending on the price.

Their cosmetic DLC is always rubbish, I wouldn't expect that to change.
 
MP works so that if one change, it changes for everyone.

We have a MP group for EU4 (and CK2) here on GAF where it has worked very well (the time aspect, the various MP bugs have been... a challenge).

Hm, so how does that work if one person in at June, 2156 and another person is at January 2157, and the latter one invades the former? Turns are out of order except when it impacts another player?

There's countless 4X turn based games. We don't need another one. We needed a Paradox game in space and Paradox and turn based just doesn't fit

True, there's tons of 4X games, and very few good ones. But at least from the footage I've seen so far, Stellaris feels more like a 4X cake with a Paradox layer of frosting, rather than the typical 12-layer Paradox cake.
 
Hm, so how does that work if one person in at June, 2156 and another person is at January 2157, and the latter one invades the former? Turns are out of order except when it impacts another player?

It's synchronized. If one player pauses, the entire session is paused.
 
I do wonder how they will do cosmetic dlc for this game. With the sheer infinite variety of alien races/ship designs they could make then they could release an unprecedented level of cosmetic dlc for this game, which could be either awesome or rubbish depending on the price.

First thing that occurs to me is offering some non-human portrait variety. At the moment there's only one portrait per race, so every single Blorg looks the same.

edit: it's over nooooo
 
Hm, so how does that work if one person in at June, 2156 and another person is at January 2157, and the latter one invades the former? Turns are out of order except when it impacts another player?



True, there's tons of 4X games, and very few good ones. But at least from the footage I've seen so far, Stellaris feels more like a 4X cake with a Paradox layer of frosting, rather than the typical 12-layer Paradox cake.

Always synced.

Of course if you have a lot of players and go at Mach 5 speed you will be forced paused to let all players catch up when you are at different dates. And worse is you get out of sync which in EU4 and CK2 required a restart of the game.
 
Always synced.

Of course if you have a lot of players and go at Mach 5 speed you will be forced paused to let all players catch up when you are at different dates. And worse is you get out of sync which in EU4 and CK2 required a restart of the game.

Ah, that makes it a bit clearer, thanks.

On another note, one of the improvements to the 4X formula I'm most excited about are the deeper diplomacy options. I've never played a 4X game where I really felt satisfied with diplomacy.
 
I do wonder how they will do cosmetic dlc for this game. With the sheer infinite variety of alien races/ship designs they could make then they could release an unprecedented level of cosmetic dlc for this game, which could be either awesome or rubbish depending on the price.


I thought this was meant to have robust mod tools?

Wasn't there a thing about how people would be able to create their favourite world etc? What would be the point of cosmetic DLC if the community is churning out content.
 
All we need is Fallen Empire dlc, where we play as one of the sleeping giants.

I personally would love the ability to play as an AI empire. Have the challenge of being a race that is largely made up of war fleets of other races that have broken away and gained sentience and suffer intense levels of fear and distrust of the already developed organic races. Could lead to some fun situations.
 
Ah, that makes it a bit clearer, thanks.

On another note, one of the improvements to the 4X formula I'm most excited about are the deeper diplomacy options. I've never played a 4X game where I really felt satisfied with diplomacy.


Their other games have very deep diplomacy and relation mechanics. I mean how long will France hold a grudge against me for attacking their ally during a time when they couldn't defend em?

And this super empire that can fall apart is something they don't joke with... I played as among in our last mp game and was by far the largest player... But events lead to major revolt this breaking my nation in dozens of smaller nations... Then my vassals took that opportunity to attack as well.
 
I thought this was meant to have robust mod tools?

Wasn't there a thing about how people would be able to create their favourite world etc? What would be the point of cosmetic DLC if the community is churning out content.

Traditionally, while paradox games are fairly moddable, they're not ridiculously so. There's pretty basic stuff in CKII that you just can't touch for instance, and there's really not any way to easily add most of the cosmetic stuff.
 
I can't wait for someone to make a Babylon 5 mod for this. Pretty much all the gameplay systems needed are already in there.

Hmmm I need to rewatch Babylon 5 again
 
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