Stellaris - First 30 min with Quill18 & Henrik
Audio is quite quiet though.
Also at 7:38 Henrik mentions that they've put more effort into explaining the game for players. Basically they have an advisor system in the style of Clippy for MS Office.
Stellaris - First 30 min with Quill18 & Henrik
Audio is quite quiet though.
Also at 7:38 Henrik mentions that they've put more effort into explaining the game for players. Basically they have an advisor system in the style of Clippy for MS Office.
Why are projectile weapons in space limited in range, and missiles are long range?
Why are projectile weapons in space limited in range, and missiles are long range?
Why are projectile weapons in space limited in range, and missiles are long range?
Their other games have very deep diplomacy and relation mechanics. I mean how long will France hold a grudge against me for attacking their ally during a time when they couldn't defend em?
And this super empire that can fall apart is something they don't joke with... I played as among in our last mp game and was by far the largest player... But events lead to major revolt this breaking my nation in dozens of smaller nations... Then my vassals took that opportunity to attack as well.
While magnetically propelled projectiles would be faster than missiles, if your enemy sees them coming, they can adjust course. On the other hand, if they adjust course, missiles can adjust course with them until they run out of fuel.
Why are projectile weapons in space limited in range, and missiles are long range?
I'm viewing this a bit through the lens of current Earth tech, but wouldn't accelerated projectiles be a bit better over long range because they don't have a heat source and are low-radiance objects? I'm thinking about the fact that we have a hard time detecting dangerous asteroids until they are near us – the surprise factor might outweigh lack of maneuverability.
http://www.projectrho.com/public_html/rocket/spacewardetect.php
(For anyone interested. Really, if you're interested in space warfare, just read the whole site, it is the best.)
There's limit how fast you can fire a projectile (due to practical concerns), so their relative undetectability can be pointless, if the target moves randomly, suspecting someone's shooting it. No point in filling space with lead, it will only ruin someone's day somewhere sometime, as they say in Mass Effect 2.
Of course, a gun firing gives of a light signature of some kind, probably (at least i assume so, and not sure if it is "bright" enough to be easily detectable). Light as unfortunate habit of being faster than projectiles... thus a projectile itself may be undetectable but not the gun. Knowing there's projectile coming is as good as seeing the projectile, arguably.
Ironically a laser weapon is undetectable... until it hits you.
Barring fictional tech like FTL sensors.
Race selection reminds me of The Ur-Quan Masters.
I love the non-humanoid race in UQM. Especially the Mycon:
http://www.star-control.com/hosted/usc2/images/mycon.gif[IMG]
and Suppox:
[IMG]http://www.star-control.com/hosted/happycamper/gifs/suppox-sitting.gif[IMG]
I wish the portraits are animated as well in Stellaris.[/QUOTE]
Nothing beats the Pkunk. Psionic hippy birds who insult their enemies...
(Really. My Pkunk ship once reincarnated 6 times in a row in supermelee. My friend wasn't amused.)
Nothing beats the Pkunk. Psionic hippy birds who insult their enemies...
(Really. My Pkunk ship once reincarnated 6 times in a row in supermelee. My friend wasn't amused.)
There's limit how fast you can fire a projectile (due to practical concerns), so their relative undetectability can be pointless, if the target moves randomly, suspecting someone's shooting it. No point in filling space with lead, it will only ruin someone's day somewhere sometime, as they say in Mass Effect 2.
.
Eh. I'd imagine a lot of races wouldn't be too concerned.
My excitement for this got me to install CK2 again. And once again, I stare at the screen as I go through the tutorial
Idk, something about Stellaris is much more appealing and seems more user-friendly. But I really want to get into CK2
Stellaris - First 30 min with Quill18 & Henrik
Audio is quite quiet though.
Also at 7:38 Henrik mentions that they've put more effort into explaining the game for players. Basically they have an advisor system in the style of Clippy for MS Office.
I wonder how much impact the travel type actually has on the game. Like being able to move to a spot essentially only unreachable or very difficult to reach without warp or whatever could be very neat sort of like a stronghold system for the early game.
Well, if SotS is any indication, it's pretty massive. They don't seem to get as weird about it here, but playing Humans (hyperlane) vs. playing Hiver (gate stations) vs. playing Tarka (warp) were all massively different experiences that totally altered how you developed and used your fleets and how you spent your infrastructure bucks.
And then you had stuff like the Liir, who have Warp but move faster the further away they are from gravity wells, or the Morrigi who could ride on the wake their ships left for faster speeds, or the Zuul who could rip open new hyperlanes but at the risk of attracting horrifying monsters.
If there's a way to develop and specialize your FTL tech in ways like that, shit will be a huge part of gameplay.
I should back and play that, I purchased it a long while ago and unceremoniously tossed it on the backpile.
So what portraits are people looking at for their first species?
Gallery here (minus plant people, who weren't shown I guess?)
I like the space foxes, space cats, the floating molluscoid and the big red-capped mushroom.
I hope we will be able to mod in character icons, backgrounds, ships, flags, and other art
Don't hate.Jesus why
Jesus why
Barring fictional tech like FTL sensors.
DLC?
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I'm a bit disappointed that you cannot make AI use your custom races. Hopefully there's a way around that.
"There is a mod for that"
I'd be suprised if someone won't mod that.
They have different coloured fur and I noticed a clothing option during the stream.
Yeah noticed that as well. Hopefully they do some DLC down the line that adds more variety to alien portraits, or maybe gives us the right templates so we can mod in our own or something.
Maybe I just have no imagination, but I'd like to see more "humanoid" races. Where are my alien hotties?Don't post that fennec pic
Maybe I just have no imagination, but I'd like to see more "humanoid" races. Where are my alien hotties?Don't post that fennec pic