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Stellaris - Paradox Dev Studios new sci-fi grand strategy game

Stellaris - First 30 min with Quill18 & Henrik

Audio is quite quiet though.

Also at 7:38 Henrik mentions that they've put more effort into explaining the game for players. Basically they have an advisor system in the style of Clippy for MS Office.

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Why are projectile weapons in space limited in range, and missiles are long range?

Effective range, not actual range.

Essentially, an unguided projectile from e.g. a railgun does keep going forever, but at long range it is very easy to simply make minor adjustments to your momentum to avoid the fire. A missile can coast for long periods of time, but then can fire up its own drive to adjust to the target's adjustments. Thus, longer effective range, despite lower speeds.

IMO it doesn't make a lot of sense to have them as 3 equal but separate weapons technologies, it's very plausible that you would have ballistic weapons for short range engagements with horizons like orbits, laser weapons for PD, and missiles for long range attack all on one ship. But in the Galactic Civ mold they were basically the same weapons as each other with slight variations but all equally viable as the only main offensive armament.
 
This game kind of feels like they've taken a tonne of cues from Iain M Banks' works.

Just finished reading the Algebraist [spoilers]whose setting I think I prefer over The Culture books'[/spoilers] and so much familiarity.
 
Why are projectile weapons in space limited in range, and missiles are long range?

While magnetically propelled projectiles would be faster than missiles, if your enemy sees them coming, they can adjust course. On the other hand, if they adjust course, missiles can adjust course with them until they run out of fuel.

Edit: ... And beaten.

Thinking about it, though, you could fire a large amount of projectiles over a wide area to account for possible course adjustments, thus increasing the effective range.
 
Their other games have very deep diplomacy and relation mechanics. I mean how long will France hold a grudge against me for attacking their ally during a time when they couldn't defend em?

And this super empire that can fall apart is something they don't joke with... I played as among in our last mp game and was by far the largest player... But events lead to major revolt this breaking my nation in dozens of smaller nations... Then my vassals took that opportunity to attack as well.

I'm a bit disappointed that I can't marry my Earth president to the ruler of the Zarxxian space slugs and create a galactic royal dynasty based around the worship of black holes, but take some comfort from knowing my empire can crumble in a civil war led by genetically-modified super-llamas.

While magnetically propelled projectiles would be faster than missiles, if your enemy sees them coming, they can adjust course. On the other hand, if they adjust course, missiles can adjust course with them until they run out of fuel.

I'm viewing this a bit through the lens of current Earth tech, but wouldn't accelerated projectiles be a bit better over long range because they don't have a heat source and are low-radiance objects? I'm thinking about the fact that we have a hard time detecting dangerous asteroids until they are near us – the surprise factor might outweigh lack of maneuverability.
 
Why are projectile weapons in space limited in range, and missiles are long range?

Effective range on missiles will be longer because they can retarget. Projectiles are theoretically infinite range, but practically limited, because past a certain point the other guy will just get out of the way.

edit: beaten badly, lol
 
I'm viewing this a bit through the lens of current Earth tech, but wouldn't accelerated projectiles be a bit better over long range because they don't have a heat source and are low-radiance objects? I'm thinking about the fact that we have a hard time detecting dangerous asteroids until they are near us – the surprise factor might outweigh lack of maneuverability.

http://www.projectrho.com/public_html/rocket/spacewardetect.php

(For anyone interested. Really, if you're interested in space warfare, just read the whole site, it is the best.)

There's limit how fast you can fire a projectile (due to practical concerns), so their relative undetectability can be pointless, if the target moves randomly, suspecting someone's shooting it. No point in filling space with lead, it will only ruin someone's day somewhere sometime, as they say in Mass Effect 2.

Of course, a gun firing gives of a light signature of some kind, probably (at least i assume so, and not sure if it is "bright" enough to be easily detectable). Light as unfortunate habit of being faster than projectiles... thus a projectile itself may be undetectable but not the gun. Knowing there's projectile coming is as good as seeing the projectile, arguably.

Ironically a laser weapon is undetectable... until it hits you.
 
http://www.projectrho.com/public_html/rocket/spacewardetect.php

(For anyone interested. Really, if you're interested in space warfare, just read the whole site, it is the best.)

There's limit how fast you can fire a projectile (due to practical concerns), so their relative undetectability can be pointless, if the target moves randomly, suspecting someone's shooting it. No point in filling space with lead, it will only ruin someone's day somewhere sometime, as they say in Mass Effect 2.

Of course, a gun firing gives of a light signature of some kind, probably (at least i assume so, and not sure if it is "bright" enough to be easily detectable). Light as unfortunate habit of being faster than projectiles... thus a projectile itself may be undetectable but not the gun. Knowing there's projectile coming is as good as seeing the projectile, arguably.

Ironically a laser weapon is undetectable... until it hits you.

Barring fictional tech like FTL sensors.
 
So what portraits are people looking at for their first species?

Gallery here (minus plant people, who weren't shown I guess?)

I like the space foxes, space cats, the floating molluscoid and the big red-capped mushroom.
 
I always start with humans. They've got the added bonus of having a variety of portraits.

But damn, there's a lot of really cool portraits there. Space fox after humans, for my adorable genocidal lunatic playthrough, then maybe some molluscoids or fungoids... man there's some sweet options.

Also, a bunch more pics, from that thread: http://imgur.com/a/q9qni
 
I love the non-humanoid race in UQM. Especially the Mycon:

http://www.star-control.com/hosted/usc2/images/mycon.gif[IMG]

and Suppox:

[IMG]http://www.star-control.com/hosted/happycamper/gifs/suppox-sitting.gif[IMG]

I wish the portraits are animated as well in Stellaris.[/QUOTE]

Nothing beats the Pkunk. Psionic hippy birds who insult their enemies...
(Really. My Pkunk ship once reincarnated 6 times in a row in supermelee. My friend wasn't amused.)
 
Nothing beats the Pkunk. Psionic hippy birds who insult their enemies...
(Really. My Pkunk ship once reincarnated 6 times in a row in supermelee. My friend wasn't amused.)

Agreed. Pkunk was the only ship I need to beat the Sa-Matra. The resurrection sound effect was great as well.
 
Now that we're on the subject, there needs to be a star control mod for this. I want to control the spathi empire and turn them into a hegemony that will crush all their foes.

Or, you know, cower in the corner while pretending to conquer their foes.

There's limit how fast you can fire a projectile (due to practical concerns), so their relative undetectability can be pointless, if the target moves randomly, suspecting someone's shooting it. No point in filling space with lead, it will only ruin someone's day somewhere sometime, as they say in Mass Effect 2.
.

Eh. I'd imagine a lot of races wouldn't be too concerned.
 
My excitement for this got me to install CK2 again. And once again, I stare at the screen as I go through the tutorial

Idk, something about Stellaris is much more appealing and seems more user-friendly. But I really want to get into CK2

I found EU4 way easier to get into than CK2. CK2 comes with like 40 tutorials, while EU4 basically has 3 tutorials that teach you the basics of how to do stuff in the game, and the rest of the knowledge comes from playing the game. I found that discovery to be really rewarding, similar to solving puzzles in the Witness. The map has something like 25 different filters (countries color-coded by opinion towards a specific country, population, treaties, etc.), and at first I thought I would never use any of them. After my first 5 hours, I found myself going "I wish I could see how everyone feels about a coalition against me - Oh fuck, I can see that on the map!" and after like 20 hours I was using almost all of them.

Basically start a few games with the intention of losing, and after like 20 minutes you'll see what you did wrong and learn more about the system that was the main cause of your failure. This was how I learned about the importance of armies/how to gauge the size of an army (I thought a stack of 8 was pretty damn huge at the very beginning; it's not), how to use diplomacy effectively, how to not immediately go bankrupt, etc.

The optional objectives/rewards the game gives you is also really helpful for learning what types of goals you can set for yourself.
 
Stellaris - First 30 min with Quill18 & Henrik

Audio is quite quiet though.

Also at 7:38 Henrik mentions that they've put more effort into explaining the game for players. Basically they have an advisor system in the style of Clippy for MS Office.

I wonder how much impact the travel type actually has on the game. Like being able to move to a spot essentially only unreachable or very difficult to reach without warp or whatever could be very neat sort of like a stronghold system for the early game.
 
I wonder how much impact the travel type actually has on the game. Like being able to move to a spot essentially only unreachable or very difficult to reach without warp or whatever could be very neat sort of like a stronghold system for the early game.

Well, if SotS is any indication, it's pretty massive. They don't seem to get as weird about it here, but playing Humans (hyperlane) vs. playing Hiver (gate stations) vs. playing Tarka (warp) were all massively different experiences that totally altered how you developed and used your fleets and how you spent your infrastructure bucks.

And then you had stuff like the Liir, who have Warp but move faster the further away they are from gravity wells, or the Morrigi who could ride on the wake their ships left for faster speeds, or the Zuul who could rip open new hyperlanes but at the risk of attracting horrifying monsters.

If there's a way to develop and specialize your FTL tech in ways like that, shit will be a huge part of gameplay.
 
Well, if SotS is any indication, it's pretty massive. They don't seem to get as weird about it here, but playing Humans (hyperlane) vs. playing Hiver (gate stations) vs. playing Tarka (warp) were all massively different experiences that totally altered how you developed and used your fleets and how you spent your infrastructure bucks.

And then you had stuff like the Liir, who have Warp but move faster the further away they are from gravity wells, or the Morrigi who could ride on the wake their ships left for faster speeds, or the Zuul who could rip open new hyperlanes but at the risk of attracting horrifying monsters.

If there's a way to develop and specialize your FTL tech in ways like that, shit will be a huge part of gameplay.

I should back and play that, I purchased it a long while ago and unceremoniously tossed it on the backpile.
 
So what portraits are people looking at for their first species?

Gallery here (minus plant people, who weren't shown I guess?)

I like the space foxes, space cats, the floating molluscoid and the big red-capped mushroom.

I'm very likely going to go those redcap mushroom men. I like their style, it's like those giant punching bastards from Dark Souls evolved and developed FTL travel.
 
I don't think DLC would show like that. It's obviously an unfinished part of the game with a placeholder name. Generally looking forward to buy more portraits with DLC tho.
 
I'm sure plenty of people buy the unit/portrait packs for their other games, and this easily seems like the game where they can be the best, so I wouldn't be surprised. I'll throw 'em a few bucks now and then for a new line of those nice looking animated characters. Though I'd much prefer if they focus on non-humanoid things wearing suits.
 
Might have to jump in on this game once it is out. Haven't played any of their games before, outside of watching the Giant Bomb CK2 playdate which was pretty great.
 
Avian portraits are kinda disapointing as far as I can tell. I like the only two that we had been seeing until recently a lot but the rest don't do anything for me.
I like most of the reptiles, mammals and Fungoids a lot though.

I was planning on going militaristic xenophobe on my first playthrough but I think I'll go with fanatical materialist xenophile space foxes instead.

Also, looks like there will be some variety for the non-humans after all:
They have different coloured fur and I noticed a clothing option during the stream.
 
Yeah noticed that as well. Hopefully they do some DLC down the line that adds more variety to alien portraits, or maybe gives us the right templates so we can mod in our own or something.
 
Yeah noticed that as well. Hopefully they do some DLC down the line that adds more variety to alien portraits, or maybe gives us the right templates so we can mod in our own or something.

Yeah, different fur colors are nice, but i'm basically certain that there's 0 variation with the Fungoids. Moar variety! MOAR

First playthrough: Humans, Materialist, Xenophile, maybe Individualist.
 
Maybe I just have no imagination, but I'd like to see more "humanoid" races. Where are my alien hotties?
Don't post that fennec pic
 
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