It happened
https://www.eventhubs.com/news/2022/aug/16/street-fighter-5-bestselling/
https://www.capcom.co.jp/ir/english/business/million.html#tab1
Going from a game that had a disastrous launch failing sales goals, and people thinking that SF may be put on ice for awhile blaming Sony for a disastrous exclusivity deal, to now being the best selling SF game and the 8th best selling Capcom game is quite a story.
Sure there are reasons WHY it ended up reversing course with sales and none of them were about the actual game, but it's still impressive none the less to see Street Fighter 5 reach 6.60 million sold.
One of the biggest disappointments in gaming history for me.
The game was released in a bad shape and short of features and content, but thanks to the periodical updates of its GaaS approach they kept fixing and improving most issues (like input lag, unstable netcode, certain gameplay system stuff, balance), added all the missing content and features and added even more to the point the game ended being an awesome, polished and probably the most balanced Street Fighter game ever and one of the best fighting games of the generation (for some the best) and has loads of features, content and unlockables.
It also didn't split its userbase by platforms or versions: all the community together thanks to crossplay since day one and had all new revisions, features, game modes, UI and gameplay rebalance patches as free dlc. Had a DLC system split in seasons focused on cosmetics and new characters, but all characters were unlockable and spending a few hours in single player mode with low difficulty you were able to unlock around half of the DLC characters, without needing to grind online. It was very generous too with many kind of unlockables like stages, costumes, colors, illustrations, endings and so on.
All this kept the players engaged for year and generated a great word of mouth, amplified with its very successful eSports tournaments. That gave the game legs and kept selling quarter after quarter, even now 6 years and a half after its release to the point it ended being the best selling Capcom fighting game ever if it only has been released on a single console (it didn't even get a PS4 Pro or PS5 patch).
With SF6 it looks like Capcom has learned from their mistakes, not just in MP and content, but in appealing to those wanting a great single-player experience which was lacking in Street Fighter 5, since it didn't even exist at launch. Will SF6 see the series sell MK and DBZ figures taking advantage of SF5's new momentum and good will? Maybe, but this is Capcom and outside RE they are known for making silly errors in judgement.
Street Fighter 2 has been dethroned in copies sold, after over 30 years Capcom has managed to pull with SF that it easily did with RE. With Mega Man 11 only 10,000 copies from mega Man 2, soon all of the old guard may be dethroned by the end of the year. Street Fighter V is the new king of the hill.
(although I've seen some argue they are cheating since there are two versions of the game being sold and Capcom decided to not separate them unlike all the other times but that's another story. This seems to only matter to the hardcore fan sites)
SF5 had a poor single player experience at launch but not it has the biggest and most complete single player experience ever seen in a Capcom fighting game. It features:
- Half a dozen arcade modes: one per SF series, each one with an ending for each character on each one, with secret bosses and unlockable illustrations for when achieving special challenges.
- Cinematic story mode: longer han a cinema movie, combine cinematics and fights against characters that aren't playable in the rest of the game and also featuring exclusive stages.
- Character story prologues: short stories that explain the background and motivations of each character with a little story and a handful fights
- Survival Mode: with different difficulties, boost items and special challenges/rewards
- Tutorial, trials and demonstrations to learn the basic moves and advanced combos of each character
- Weekly missions: minor achievements giving you rewards for making minor challenges using the different game modes
- Extra battle: rotating weekly fights where you fight special battles under special conditions and sometimes with very challenging special characters like unique secret bosses. You can unlock more costumes and other stuff
- Cusomizable dojo: you can make a clan with your friends and decorate it with cosmetics items you can unlock by playing
- Fighting chance: non-paid gatcha lottery using only points you unlock by playing the rest of the game to get costumes, colors, dojo items and artwork illustrations for the gallery
- Huge amount of statistics tracked to be aware of your progress and detect where to improve
Overall SFII sold 12.4m copies on one platform versus SFV which sold only 6.6m copies across all versions and platforms (PS,PC). That's terrible considering how many more gamers there are today vs the SNES days.
So SFIV sold a total of 9.6 across platforms amd versions.
SFV couldve sold way better than it did. They've soured the audience on Xbox now.
SFV sold half of what all versions of SFII sold on SNES alone.
SFV's will be that of a bomba with F2P aspirations that eventually dragged itself out of its own crater.
Shaddy Capcom fused all versions of SF5 (original, arcade, champion) into the same tier. They did the same thing with Resident Evil 7 (original and gold edition) which is why it's ranked so high in their platinum list, but in reality RE5 is the best selling RE game with over 13 millions of copies sold.
Really? I thought SF4 Sold more than 6.3million units
If you combine the sales of the different upgrade versions of games like SFII or SFIV then in SFV you should also count the sales from season passes, DLC and IAP. If you play SFV online you'll constantly see most people playing with DLC characters, costumes and stages and if you check the monthly character usage stats you'll see that each new character became one of the most played characters during a month or two. They sold a shit ton of DLC/season passes, and seeing them releasing more like 6 years after launch proves that.
In SFV you didn't have to buy a brand new game to be updated and get the gameplay rebalances, new moves, new game modes, new features: you got all this as free dlc. You only had to buy the characters either separatedly (or unlock them for free) if you only was interested on one or a few of them, or to buy a group of them in a season pass bundle. All the SFV series is a single game with free updates: nobody is kept behind blocked by a pay wall and everybody plays together even from different platforms thanks to having crossplay since day one (SFV was the first to add crossplay, rollback and many years of free stuff, support and fixes, something that now is getting common in the genre).
Which means combined sales of SFII and SFIV series count players who kept buying the game several times to be updated. In the SFV series there is a single game, a single disk: it has been reedited with different names but was the original game disk with an online update with the free patches and bundled codes to download past DLC.
So that’s 9 years. We’re on year six now, February will be 7 years. Did they give a month for Street Fighter 6 release?
They didn't give a month but Yoshinori Ono, executive producer back then in charge of the SF series (now a Sony employee), said years ago that before releasing SF6 they planned to support the SFV series for as long as they supported the SF IV series. From SFIV release to SFV there were almost exactly 7 years. If you add 7 years more you have February 2023.
As I remember SFIV was released 2 years and 3 months after the PS3 console release. SFV was released 2 years and 3 months after the PS4 console release. 2 years and 3 months after PS5 console release is February 2023.
Most Street Fighter games get released in February, specially around half of the month. The birthday of Luke, SF6's main character, is February 17th. February 17th, 2023 is a Friday, the day of the week where most games get released.
So if I had to guess a month, I'd say -as I said since years ago- February 2023. And if I had to bet on a day, I'd say February 17th.