Oh for sure it's the more technical fighter. Alpha series got a little crazy, and the vs series got REAL crazy. I like them all, but I'm better at the vs series, but truly love the III series of games.
Yeah, for the VS games I could never really get into the Marvel ones because they were just too hyper for me, but I loved Capcom vs. SNK 2. Amazing game, that. Tho they could've at least updated Morrigan's sprite set; the style clash at times was grating.
Also after getting used to 3S after so many years (tho I haven't played it in a few years by this point...eager to consider doing so again with this decomp tho), I just prefer the way the SFIII games (well, 2S and 3S, not so much NG) "feel" with handling & control.
One thing I would've like for 3S to have carried over from 2I was the way air parries worked tho; felt a bit more balanced and emphasized staying on the ground, tho I guess they changed it for 3S because for some characters it'd of been virtually impossible to get in with some sense of control if they couldn't do so in the air, like Twelve.
In hindsight i hate this moment. I feel like so many fighting games have pointless bullshit to create "hype" moments now.
It's not even the most hype moment in 3S tournaments, either. Very popular because it's Daigo & Justin, but some of the stuff I've seen from earlier 3S Japanese tournaments (especially with "low tier" characters like Remy, Necro, Q etc.) was legendary.
But since they weren't at EVO and were before this moment, most people don't know about them or have seen them. You can still find footage on Youtube, thankfully.
Frankly I'd prefer some Capcom console ports made it to Fightcade for training modes, arranged music, bonus characters, single player modes etc.
Also, versus modes allowed you to switch your character between matches, which many arcade versions didn't.
Same. It'd be the best way to play them online since, well, Fightcade basically runs forever as it's a P2P network. No need to worry about delisting or services ending.
Could be the dull roster, the soundtrack abomination, the heavy weighted feeling, the slow speed of play, the art style, etc.
A game can be shit. This was proven on release, and today. There's an audience that adores this game, but it is a small one. And miniscule compared to those of SF2 and Alpha.
SFIII didn't fail because it was a shit game. It failed because Capcom were spread thin between too many fighters, arcades waning in the West, and 3D fighters like VF & Tekken eating its lunch in Asia. And 2D as a whole falling out of favor in arcades and (in the West) consoles during the late '90s.
CPS3 itself was also prohibitively expensive for operators compared to earlier CPS systems, so there's also that. SFIII NG might've had a limited roster (and the parry was complex to more casual players), but the fundamentals and foundation were there from Day 1. They should've just had a few more of the OG roster to start with. Also will add, the sheer number of SFII variants probably also had a negative impact on SFIII.
So, this is not a decomp, but a completely new made from the ground up port of Street Fighter III Third Strike? that is Open Source? So, this could also be the framework for a newer MUGEN-like engine? Which, there are a few of, to be honest.
Not sure if that is the case, but if it is, I'm definitely down for it.