jhmtehgamr20xx
Banned
And absolutely no one is forcing you to view or buy that content.The DOA costumes on psn are like soft porn, it sets womens rights back about 40 years. The DLC sale section on the euro psn store is damning, pack after pack of bikinis.
Don't like it? Go somewhere else, instead of trying to take away things other people enjoy.
Not every fighter can exploit the free 2 play model, much the same as MMO's trying and many eventually failing to attract an audience going down that road.
If we're talking specifically about SFV (and I feel like we are mostly) , it was an attempt by capcom to get their feet wet with the free 2 play thing. BUT they dropped the ball from the start because while they were honest and upfront about SFV being a service going forward with high aspirations of going big with the pro gaming circuit they failed in one key area - the game was released about 6 months before it was actually ready AND they charged full price for it while also begging people to spend another 33% of that cover price to more easily obtain the content they were giving away for "free".
They wanted the best of both worlds and currently have little to show for it but it's also only been about 2 months and this is a situation that can be fixed if capcom has the patience to let it work.
The free version of DOA5 came out only about a year after it's initial release and the core version of the title did launch at full price but it also had plenty of content included from day 1. The re-branded DOA5 ultimate showed up a year later with some new characters and backgrounds for a 30% discount while the free to play title also launched where anyone could try the game out for free with a much more limited set of options available. They turned a standard fighting game release into a free 2 play title with a shop only after 12 months of sales.
Capcom is trying to do all of that all at once and as we can see by the gimped store , lack of content in game along with delayed features and such , it's an uphill climb.
BUT , to get down to the OPs comment/ question - I do feel something like SFV will benefit long term once it goes to a free 2 play model. I feel the version available on disc right now isn't the version to do it. In much the same way that Super SF4 turned SF4 into it's own fantastic thing , I feel SFV needs a big update to really get into the proper setup. A re-launch next spring at a 40$ price tag that includes the base game, all of 2016's non cosmetic DLC (which means all 6 characters) as well as perhaps Sakura and Akuma thrown in to please the fans AND having the character story mode re-tooled into a proper arcade ladder mode while also turning the combo challenge into a full on proper interactive tutorial instead of simply a ton of videos. Make it into the game people expected this years version to be. At the same time, throw up a free SFV 2017 edition trial/F2P version. Download the client and SFV just has Ryu and perhaps a rotating character that changes every month. This free version includes the full new tutorial , training mode, offline VS play and online ranked/casual matches as well as lobby support(maybe this version comes with only training stage and hong kong too). Offer the big movie style story mode by itself for a few bucks, offer the arcade ladder/survival mode for a few bucks, and offer additional characters, costumes, stages, colors, titles for a few bucks. Or, if you don't want to spend money, you can play the shit out of the 2 free characters for hours a day and you can spend fight money on anything non-cosmetic. Currently the 50 fight money you get for a win isn't much , I feel that should be a starting point but winning frequently should increase the fight money earned to a point. Adding in Killer instinct style challenges for bonus fight money would also work while maybe even throwing in double XP/fight money weekends could also be great.
That's a great endpoint I feel for SFV but , Capcom needs to rebuild what's there right now so that the above can happen. So , next february/ March , I've little doubt we will see a free version pop up and then the userbase will start to increase and who knows - maybe it will catch up to DOA5 one day. At the very least a F2P version will give SFV a more consistent playerbase , more people will have it so more will play it which hopefully means less wait times for all involved online.
But with all that said, I don't think a smaller game like Guilty Gear or Blazblue can get away with this sort of model. Even if it were free I don't think the game is well known enough that too many more people would play it. In order for free 2 play to work you can't just have 100,000 people check it out, you need 500,000 + so that you've got plenty of people buying stuff through the games store.
Likewise, on the other end of the spectrum you've got something like MKX , selling millions of copies last year and then this year bringing out a 30$ upgrade pack that likely sold another million units. In all likelyhood another 30$ pack may show up next year too, so long as Injustice 2 isn't coming out any time soon. Even if it isn't though, for most people MKX was a 100$ product , they spend 60 on the game, 20 on 2015 DLC and 20 more on 2016 dlc. It worked because millions bought it. Going F2P for MKX in a couple years (if no MKXI is planned) might be worth it but for now ? more money can be made via traditional methods.
Ono needs to read this and go "Oyeah".