Also thinks Japan servers already have S2 :lol
Hm, I expected him to maybe join Capcom. Guess not.Mike Ross is competing at NEC lol
The return
Can someone please check if training mode settings save after you quit?
They need to nerf Ryu's axe kick AA.
They need to nerf Ryu's axe kick AA.
They need to nerf Ryu's axe kick AA.
Mike Ross is competing at NEC lol
The return
Edit: Pretty sure he's joking, duders.
They need to nerf Ryu's axe kick AA.
Whoa.
you know what that means
Would be cool if you could at least EX DP after the Axe Kick AA. Just a good way to really deter jumping if more characters had bigger damage AAs.
Don't call for nerfs of moves that aren't even out lol.
Nothing wrong with a good slow anti-air.
Azam unplayable final boss?
If you guys aren't watching ISDD's stream you're seriously missing out.
This removes all doubt in my mind that Fukusawa is a much better "original stage theme composition" guy than "character theme arrangement" guy.
He's always fun to watch unlike LTG and Dsp.
Cant even watch LTG anymore, he's been banned on Twitch and Twitter. The LTG era has finally come to an end.
He's always fun to watch unlike LTG and Dsp.
Cool, he can combo off of AA b.HK. I hope this means they're giving everyone more damaging AA alternatives.
Sweet kara demon is back:
https://www.youtube.com/watch?v=4wkIg9-OSB0
Sweet kara demon is back:
https://www.youtube.com/watch?v=4wkIg9-OSB0
👍So another season of thumbs ups?
Nope, don't think so. It'll probably be the 20th at this rate.the the 2017 season pass up on PC?
So another season of thumbs ups?
So another season of thumbs ups?
I would throw haggar and Eddy E out of a window for Hugo
Also capcom seems content with keeping haggar out of street fighter, the joke being him and Gief having " the same " moveset
Ucchedavāda;226633782 said:Here's something interesting:
According to SteamDB, a new 'test200' branch has been added to the SFV depot (for reference, we are on 'test13'), which is 1.76 GB larger than the current version. What is notable is that unlike the other branches, it looks like Capcom has not put a password on this one, either by mistake or because this is intended as a yet-to-be-announced public test.
I am unable to test it at the moment, but you can try to grab it by clicking on SFV in your library, selecting properties, going to the 'BETAS' tab, and selecting 'test200' from the drop-down.
https://steamdb.info/app/310950/
They've locked it now.Does this still work? I am just seeing NONE in the Betas tab for my SFV.
Birdie s2 changes so far
Atrosh - Today at 12:52 PM
-birdie st.hk is atleast +7 on hit now, can do st.hk -> st. mp
-Can juggle with bullhead after cr.hp (even non-ex)
-Birdie st.hp crushcounter rumour was fake, just a regular counterhit
-f+hp crushcounter, they go higher in the air or something, you can just do mp bullhead -> super immediately (in s1 you had to time the mp bullhead properly or super would whiff)(edited)
-His damage output seems mostly untouched
-Nerfed damage a little bit on ex dive, but it's still as fast as before (180 instead of 200)
-St.HK crushcounter launches opponent further back ,BUT it's offset because you can do st.hk -> st.mp now, so no need to dash up cr.mp anymore
-cr.lk nerfed, has 5f startup
-V-reversal greater pushback and less + on hit (launches them further back) - guess this is a nerf and a buff (more corner carry, but 0 oki),
-Seems to be some kind of suction effect, when you cancel st. mp into mp bullhead, he teleports forward a little bit before doing the bullhead. I guess this means you will never get the mp -> whiffed bullhead thing again
-Can raw confirm lp/mp/hp bullhead into super
-BOYZ
-We can raw confirm st.mp into mp bullhead (it's difficult though)
-bad news: st. mk feels slower on startup
-slide (df+hp) is -7 on block now
-hp bullhead still -5, but less pushback I think, almost the same though
-st.mk is definitely either 9 or 10 frames startup (from 8), can no longer do st.lk (ch) -> st.mk
-overhead has slightly less range