Here's a hint, leading with "your game is trash" then chasing it with bon mots like "shitstain" is a pretty good way to promptly get ignored by developers and community managers that you're trying to convince to put more work into the product you're throwing under the bus. What's your objective here? Other than driving away both rational conversation and any incentive a person actually involved with Capcom, such as Haunts, would have to actually come and post on Gaf.
I'd tell you to go play KOF, since in your post you outline how their product is clearly superior, but I know you wont; you'd rather keep playing SFV and bitching about it instead.
Here's a hint, I said gameplay is excellent while close to everything around it is subpar. Considering that Street Fighter is considered as THE premier fighting game, the sad state of this game isn't acceptable.
What does it do well? CFN is nice if it works, training mode is pretty good. But after that? While I enjoyed the story mode, I'm not going to delude myself that it's great or even comparable to BB, GG, Injustice, MK9 or MKX.
Even the Artworks of the Character Story mode are object of ridicule.
Street Fighter V clearly loses out in netcode, lobby system, tutorial, singleplayer content, cumbersome load times and even small QoL things like saving training mode config.
The outline is not that KoFXIV is superior. The outline is that SFV is not up to snuff in comparison to the competition, making it look like a backwater attempt in areas inside and outside of the game. People had rightfully high hopes for SFV to set a higher standard, instead it managed to set the bottom of the barrel with its launch.
Even Harada from Tekken team, pretty much used SFV as prime example on how to not launch a game.
I never heard anyone saying that Survival mode is good, so prove me wrong here. Because if there wasn't any FM tied to it, close to nobody would even touch that mode. Every time I see somebody talk about the Survival mode, it's usually full of dread. I know that they mentioned in an Interview that they are proud of it. But out of all new things they came up with. Survival mode is by far the worst executed fighting game mode in the recent decade. They had one year to turn it around, instead they made it more difficult/worse. That's really reassuring. If there is a pro and con list for SFV, Survival Mode would make it clearly into the con list.
The incentive? I like SFV and because of that also critical of it. There is no use in sugarcoating the shortcomings. The tone of my post just reflects how fed up I am with its current state and the lack of information about it's near future.
I know that the haunts, combofiend and the guys at Capcom have a difficult job. The complaints are not directed at him, but SFV in general. His attempt to communicate is appreciated. Most probably it's not even Capcom USA fault.
It's nice that Capcom is making more fighting games, but what does it have to do with SFV?
We know CFN is going to get better, but so far nothing tangible has been presented.
Also the issues of CFN cropping up, season 2 patch having a negative effect on matchmaking and netcode and the lack of real information really doesn't help. Adding Street Fighters 30th Anniversary to it, there is more pressure on SFV than ever.
But hey, maybe it's better for Capcom to tell people to stop playing SFV and suggest playing other fighting games like you suggested, instead of wanting SFV to become a better game. Because right now they are doing a great job encouraging this, by offering nothing. So far they have offered no insight of what is changing and what's going to make it a better.
It would be great if they can manage to turn it around, but right now even as a more ardent SFV fan it's a tough sell.