I honestly think if they buffed defensive options this game would be much better. Or at least more fun to play.
I honestly think if they buffed defensive options this game would be much better. Or at least more fun to play.
I wonder how this game would feel if it had a genuine Burst system.
I wonder how this game would feel if it had a genuine Burst system.
Yea I would like there to be another defensive mechanic.. not sure what though. Just something so you don't feel so helpless against super aggressive characters.
A better rising option would help greatly.
Honestly think this is one of the biggest problems. Knockdowns lead to repeat situations, every option you have is easy to account for with frame trapping buttons so that the defender is immediately put into a guessing situation right after they've been knocked down.
I wonder how this game would feel if it had a genuine Burst system.
Yea I would like there to be another defensive mechanic.. not sure what though. Just something so you don't feel so helpless against super aggressive characters.
That's kinda what Bison's V-Reversal looks like . I think it'd be too strong on defensive characters like Sim/Guile though. Imagine Gief working so hard to finally get in on Sim, then gets burst'd during a jump in or hit confirm
Not with Alex. He's a good guy that lets you compose yourself and get back into neutral after he gets in and grabs you, unlike those other icky grapplers.
The only thing that mechanically prevents V reversals being buffed into alpha counter status is the fact that some v reversals dont knock down and some arent physical attacks. If they made v reversals unthrowable that alone would be a miracle for half the cast. Considering that some 3 bar v trigger characters wont ever see a v trigger if they v reversal just once in a round, theres no reason for v reversals to be turbo ass.
Laura's light elbow should end with a knockdown that pushes the opponent back so that she doesn't have a chance to set up her stupid gimmicks.
nah hold dat
What is it witg you and jumping? This is already the jumpiest SF. Jesus.
The only thing that mechanically prevents V reversals being buffed into alpha counter status is the fact that some v reversals dont knock down and some arent physical attacks. If they made v reversals unthrowable that alone would be a miracle for half the cast. Considering that some 3 bar v trigger characters wont ever see a v trigger if they v reversal just once in a round, theres no reason for v reversals to be turbo ass.
Necalli is honest unga
It wasn't just that he was winning, he had two very big problems:Man, I'm still salty over the knee jerk reaction nerfs because Infiltration was winning. Now Nash is on most people's bottom-5 list.
I don't think anyone disagrees (obviously even Capcom) that they went too far. He never had defense to begin with and they made it even weaker on multiple counts. They said that they wanted him to be the offensive yin to Guile's defensive yang in the notes but his offense isn't on Guile's level of defense.
I just don't think there was ever anything ridiculous about Nash like there was with Mika and now Laura and Urien for instance.
So now come April (May really) they're going to pull back some of the mistakes they made to him and other characters and I'm like Capcom please get it together. I wonder how much further the nerfs would have gotten with this upcoming patch had Infiltration still been using Nash.
Another note, I think most can also agree that they did Ryu pretty dirty as well with the nerfs. This is what I hear with Daigo dropping him ect. Ryu is Mr. Street Fighter. Don't touch him. Lift or lower everyone else to his level. You need a control or axis and Ryu should be it. These are just my thoughts, I'm obviously no expert.
IIRC in Alpha 2 not all counters were physical attacks anyway
I remember even SPDing some of them, with a good read and a lot of luck
dunno alpha 3
it's dumb how little V-Bar some V-skills charge. Meanwhile Necalli can spam seismo and get V-trigger super soon
Another note, I think most can also agree that they did Ryu pretty dirty as well with the nerfs. This is what I hear with Daigo dropping him ect. Ryu is Mr. Street Fighter. Don't touch him. Lift or lower everyone else to his level. You need a control or axis and Ryu should be it. These are just my thoughts, I'm obviously no expert.
Yeah, they should have given everyone anti-air st.lp and anti-anti-air j.lk, that would have been tons of fun /s
If they were to make V-Reversals unthrowable, it'd be cool for there to be a V-Reversal counter mechanic if you call it then. Like grabbing someones burst or rejecting a blitz shield type of thing.
IIRC in Alpha 2 not all counters were physical attacks anyway
I remember even SPDing some of them, with a good read and a lot of luck
dunno alpha 3
it's dumb how little V-Bar some V-skills charge. Meanwhile Necalli can spam seismo and get V-trigger super soon
Same with Chun. They could have slightly nerfed a few of her buttons, reduced how long her v-trigger state lasts and called it a day, but Capcom went overboard on Chun, Ryu and Nash nerfs. So far Urien is the character they've adjusted most reasonably.Ryu for sure needed some nerfs on his jLK and sLP, but they really overdid it with him. I wish he was still super strong like in S1.
Become Bonchan or die.What if you play Nash who can't jump?
Same with Chun. They could have slightly nerfed a few of her buttons, reduced how long her v-trigger state lasts and called it a day, but Capcom went overboard on Chun, Ryu and Nash nerfs. So far Urien is the character they've adjusted most reasonably.
Become Bonchan or die.
Originally they stated no nerfs, just buffs to the weaker characters, had they stuck to this plan game could have been well rounded, instead they nerf characters that needed buffs, and buff characters that needed nothing..
Originally they stated no nerfs, just buffs to the weaker characters, had they stuck to this plan game could have been well rounded, instead they nerf characters that needed buffs, and buff characters that needed nothing..
Originally they stated no nerfs, just buffs to the weaker characters, had they stuck to this plan game could have been well rounded, instead they nerf characters that needed buffs, and buff characters that needed nothing..
Are you seriously forgetting the nerfs for characters that needed BUFFS? Season 2 was a mess even it made some genuinely good improvements (Gief and Rashid come to mind).Originally they stated no nerfs, just buffs to the weaker characters, had they stuck to this plan game could have been well rounded, instead they nerf characters that needed buffs, and buff characters that needed nothing..
EhA good chunk of the S1 nerfs were necessary. "All buffs and no nerfs" was never realistic, and I'm glad they didn't stick to that plan.
Originally they stated no nerfs, just buffs to the weaker characters, had they stuck to this plan game could have been well rounded, instead they nerf characters that needed buffs, and buff characters that needed nothing..
Are you seriously forgetting the nerfs for characters that needed BUFFS? Season 2 was a mess even it made some genuinely good improvements (Gief and Rashid come to mind).
Eh
They went way overboard on nerfs. Like, it got to the point that their nerf spree brought down both top AND bottom tier characters because they had an idea of how they'd like the game to play instead of buffing characters to compete in a game that people were already enjoying (despite meterless DPs and Chun/shoto madness)
2.5 (or 2.1 whatever) clearly states otherwise though. Combofiend even said in the most recent blog that they are sticking to thier vision of "buffing" the weak characters and I think that's highlighted in the upcoming patch. Vega especially has crazy buffs and I'm looking forward to see what people do with him.
This new patch is more in line with what I'd thought they'd do with the original patch.
chun got nerfed hard
Chun nerfs just exposed all the bad Chun players.
ah yeahI know, I was specifically replying to the "all buffs no nerfs" mentality.
ThisS2 was a beta. I'm almost certain they did this on purpose to gauge the reaction to things.
Next time just run a beta or a loketest or some shit, jeez.
This new patch is more in line with what I'd thought they'd do with the original patch.
S2 was a beta. I'm almost certain they did this on purpose to gauge the reaction to things.
Next time just run a beta or a loketest or some shit, jeez.
Chun nerfs just exposed all the bad Chun players.
A good chunk of the S1 nerfs were necessary. "All buffs and no nerfs" was never realistic, and I'm glad they didn't stick to that plan.
Just make a SFV endless beta on steam. Let the console players whine. It'll still be good for the game to have the beta.
I personally don't like loketests or 2 weeks beta's etc. as I don't feel it's enough time for people to get thier hands on the game and would make irrational decisions on whether it was good or bad. On the other hand, I also think 4 months is too long and they should, next time, aim to get feedback and respond within 2/3 months.
I don't disagree. I was a buff dont nerf idealist. I don't think nash should have gotten touched. Infact i would have made ex schythe a true reversal. Chun's stand lk at least animated like an anti air. Alex and Fang? I mean..Then look at some of the buffs for S2. Rog and Urien players didn't ask for more health. I don't think any cammy player was dissatisfied with her normals yet she got buffed. Capcom imo needs to publicly test their changes. Bi annual patches with a month worth of public beta test. If you want to push the game towards e sports at least include the community into the balance direction.
I love the community, but we have no idea what we want, nor do we care how the game plays in an overall spectrum besides how our characters deal with matchups. We also don't give a shit if the game is supposed to be played a certain way. That's not just SFV, but all fighters. So while they should take some feedback into consideration, I really don't want the fans running things, because most people aren't going to look to make anything fair for other people as a whole.
They can just have a permanent beta left only for offline play until the test period after a balance update when it goes online. It would also be a good way to let people experiment with DLC characters offline if they don't want people to select them in the main game's training mode.A quick beta every once and a while, or maybe towards the end of the season, to gauge system changes would be nice, but yeah, maybe not something they base shit on full stop.
*thumbs up*Disagree thoroughly. I think we can identify things that are too good fairly quickly within the given context. Also the concept of ' how the developers meant for it to be played' is nonsense. It almost never survives contact. If you want players to stay commited either listen to their feedback of do a better job at executing archetypes.