TheSpoiler
Member
Getting dunked on like that has got to be demoralizing
That's the kind of shit that makes a dude stop playing fighting games forever.
Getting dunked on like that has got to be demoralizing
Btw my shhh comment was meant as a thought about not giving Capcom any ideas to nerf him lol. It came off weird in text.Indeed.
the back forward xx imput is weakening online by the second. to clarify.
Btw my shhh comment was meant as a thought about not giving Capcom any ideas to nerf him lol. It came off weird in text.
We gotta just keep saying he is shit even if he isn't and hope for mad op buffs. Infinite vtrigger pls
keeps watching clip, sees that you can high parry a shoryuken with kolin, didn't even think to do that, mind fucking explods
I just checked and jump back os would tech the regular throw and if they went for a command grab then you'd be able to get a full punish because of the crazy recovery frames. So that's two options covered in a better way than just jumping back.They made his jumps worse in S2. And back dashes only works in such a rare occasions.
Ucchedavāda;232815568 said:
Ken is a perfectly fine top 10 character. Ryu and Chun are the ones who got hit hard.haven't played this game in ages. My boy ken get nerfed into the ground?
edit: rofl, and of course the servers are down =/
Whoa. Didn't even know she could do that. *makes mental note*
so who is the best Kolin at this moment--or is too early to even know yet?
(also her forward walk is the shit. i have stalked turtlers with her and i'm pretty sure it unnerves them to see her swag.)
Anyone got any tips for pressuring with Kolin? Her normals are so stubby that I feel like I get pushed out of range after like three buttons and have to give up my turn without accomplishing anything.
Most of the characters in the game have this problem tbh. You need to be threatening with tick throws to make them eat frametraps.
While on the subject, any idea how to approach the Guile matchup with Kolin? Feels really rough.
Played a bunch of sets against a friends balrog and man is that character bullshit. You can be winning a round with balrog at a pixel and be dead in two sequences. I can't believe they arent nerfing him.
Poongko got to grand finals of a chinese tournament and put in a real close set with Xian using Kolin.
I logged back in and got 190 plus LP. Capcom what?
Most of the characters in the game have this problem tbh. You need to be threatening with tick throws to make them eat frametraps.
While on the subject, any idea how to approach the Guile matchup with Kolin? Feels really rough.
I play ryu, but I switched to gief and vega tonight and while Im not nearly as profiscient with them it felt even more lopsided at times when rog pops his vtrigger. Its sad because those matchups are supposed to be in their favor. Why does he get pressure off of throws also, after every throw he gets a mixup between throw and rh. It doesn't make any sense when they took away those tools from the rest of the cast basically.For combos, I split them up in pieces until I can do each piece three times without fault, and then I start adding pieces to it. That way I'm not getting burnt out trying to do longer shit and it helps me because my execution is shit.
Rog is crazy. Who do you play? Rog can't do shit on wakeup so you can bully him all day. If your friend is tagging you with the OH reset and you have a 3f jab, you can mash it and push him out even if he goes for the low. Space out his dash punches as well.
If your friend can't AA - and I say this because a lot of Rogs I've met are super focused on the ground game - vary up some jumps. He's got great options but I hardly see land them as much as they should.
Rog is a headache because it requires me to constantly keep track of how much damage I've taken and adjust accordingly. I basically try to play safe so that if he does tag me in v-trigger I have a fighting chance after the duffs.
Oh, and neutral jump and make him eat that missed dash punch.
Here's Brian F's video on how his dumb mixups work: https://www.youtube.com/watch?v=ILoRo2PH-Q4
I logged back in and got 190 plus LP. Capcom what?
Backlogged from June. Just getting it now.
Errrr I just booted up and yesterday I had 3500 LP, but this morning I am back at 3800 the amount I had right before I moved house.
Haven't played Ranked in 2months lol
Finally a good thing to come from a server bug!
Fixed a problem
About the trouble that LP does not fluctuate after the match,
After December 21, 2016 "LP" was recalculated based on fight history data up to Maintenance for Fighter's ID logged in "Street fighter ∨".
* By this recalculation, LP will not decrease compared to the state before main maintenance.
※ As a result of recalculation, LP etc etc does not change Fighter's ID also.
For combos, I split them up in pieces until I can do each piece three times without fault, and then I start adding pieces to it. That way I'm not getting burnt out trying to do longer shit and it helps me because my execution is shit.
Rog is crazy. Who do you play? Rog can't do shit on wakeup so you can bully him all day. If your friend is tagging you with the OH reset and you have a 3f jab, you can mash it and push him out even if he goes for the low. Space out his dash punches as well.
If your friend can't AA - and I say this because a lot of Rogs I've met are super focused on the ground game - vary up some jumps. He's got great options but I hardly see land them as much as they should.
Rog is a headache because it requires me to constantly keep track of how much damage I've taken and adjust accordingly. I basically try to play safe so that if he does tag me in v-trigger I have a fighting chance after the duffs.
Oh, and neutral jump and make him eat that missed dash punch.
Here's Brian F's video on how his dumb mixups work: https://www.youtube.com/watch?v=ILoRo2PH-Q4
wouldnt say it was a close set, but it was def a good set
Didn't Poongko go 2-0 up at the start? Might need to rewatch it.
It all helps bro! LolLogged back in and got 20LP!
Logged back in and got 20LP!
Seems like you lost more than you won lol
It's all about the reads with gief man, if he knows your options on wakeup, he can put you in the 50/50 grind...nvm now I keep getting matched up with a Zangief who seems to be capable of making psychic reads 100% of the time and I would like to go back to the Guile now
It's all about the reads with gief man, if he knows your options on wakeup, he can put you in the 50/50 grind...
Literally all of Kolin's wakeup options are beaten by meaty SPD so he doesn't even have to guess, lol.
except backdash and jump and Super.
Nah, if he times his meaty grab right it can beat backdash (unless I've just been timing mine horribly all this time) so really all I've got are jump and super, both of which put me right back in the blender if I guess wrong (and one of which is only available in the unlikely occasion that I've been just stocking up on EX meter instead of using it for what paltry combo ability I have).
It's rough. It's really really rough.
This is no different from any other character who doesn't have proper reversal options.
A backdash will beat a meaty command grab 100% of the time. A command grab isn't meaty if it is catching a backdash. It means that the Gief is delaying their command grab if they catch you in that movement, which means it can't be meaty.
Well, guess he was making the most legit reads of all time then because he caught every single backdash attempt perfectly and I wasn't exactly being predictable with them either.
In that instance, he might not have been making the reads but just mistiming his command grab. If you caught the beat that he was catching you with it every time, Kolin's wake up cr.LP would have beat whatever he was doing each time, too.
Kolin's back dash is great because of how it shifts her hurtbox, by the way. It's like Cammy's, but even better.
Hmm matchmaking has slowed to a crawl.
pretty much. this isn't sf4, every button in a pressure string needs a purpose.Most of the characters in the game have this problem tbh. You need to be threatening with tick throws to make them eat frametraps.
While on the subject, any idea how to approach the Guile matchup with Kolin? Feels really rough.
Yeah, it's just difficult because basically every single one of her buttons puts her out of grab range on block. It's not like when I'm playing Mika or Urien and can do two, even three normals and still be close enough to threaten with a tick throw.
I've been watching a bunch of Poongko matches tonight though and I think I'll start adopting some of his neutral habits as my own if possible. He fishes for counterhits with sMK a lot despite the button being -2 on block, and his use of normals cancelled into LP/EX Hailstorm to lock down the opponent's options both strike me as tools I should be using more.