bob_arctor
Tough_Smooth
Wow. Great Kolin run for me tonight. Ending rounds with a high counter off a jump-in is just incredible.
This doesn't work, because meaty throws exist. An example is that I can meaty command grab or throw as Mika after dashing following an EX Brimstone. She's +3, which means she's grabbing the opponent on frame 2 when they wake up.
I know other games probably do it just as often, but with Capcom it just feels like there will always be "haves" and "have nots" to me. If you get lucky the character you play falls into the former group instead of the latter. They usually stay there too. It's not like ASW where they go ultra nuclear on top tier characters sometimes. Only Chun seems to have suffered that fate in SFV. I don't think Ryu got as hard and come S2.5 he'll be a solid mid tier.Anyone playing?
EDIT: Guess not.
In other news, I'm starting to see another reason why top tier chars are the way they are. Not only can they pressure with positive buttons, but they can also convert off of any of those buttons. Man, I don't know why Capcom thought designing the top tiers like this was okay considering they didn't give the rest of the cast the tools to deal with it.
Hell yeah man.Wow. Great Kolin run for me tonight. Ending rounds with a high counter off a jump-in is just incredible.
All I know is that his hurtbox dramatically shifts backwards during its startup, but it's not enough of a dramatic shift that something like EX Typhoon would whiff, or Zangief's EX SPD. Those two still don't connect. Gief's super probably doesn't, either.
Throws can't connect on frame 1 or 2 out of blockstun or wakeup. Since throws have two active frames, the throw is connecting on frame 3 in that instance. So:
That forward walk is so damn badass.Love this character. So stylish reminds me of my main from KOF, Mature.
2nd only to Bipson's imho! XDThat forward walk is so damn badass.
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.
Mistake on your part, good read on her part. You could say the same if Birdie did a Bullhorn/EX bullhorn through that.So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.
As Countblack said, I can't think of a single character that can't follow up a whiffed tick throw with an anti air in that situation.You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.
I was just about to say.And her backward walk is even better.
Love this character. So stylish reminds me of my main from KOF, Mature.
Mistake on your part, good read on her part. You could say the same if Birdie did a Bullhorn/EX bullhorn through that.
Or if Cammy V-skilled/EX spirur arrow'd through that. Andso on.
As Countblack said, I can't think of a single character that can't follow up a whiffed tick throw with an anti air in that situation.
On an unrelated note, I miss KingBroly. His shitposts were more about the horrible state of the game.
Whoa. Didn't even know she could do that. *makes mental note*
so who is the best Kolin at this moment--or is too early to even know yet?
(also her forward walk is the shit. i have stalked turtlers with her and i'm pretty sure it unnerves them to see her swag.)
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.
Poongko is the most successful one.Whoa. Didn't even know she could do that. *makes mental note*
so who is the best Kolin at this moment--or is too early to even know yet?
(also her forward walk is the shit. i have stalked turtlers with her and i'm pretty sure it unnerves them to see her swag.)
So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.
Poongko is the most successful one.
Mistake on your part, good read on her part. You could say the same if Birdie did a Bullhorn/EX bullhorn through that.
Or if Cammy V-skilled/EX spirur arrow'd through that. Andso on.
As Countblack said, I can't think of a single character that can't follow up a whiffed tick throw with an anti air in that situation.
On an unrelated note, I miss KingBroly. His shitposts were more about the horrible state of the game.
If you read the tick throw was coming, then just backdash instead, a jump will only punish a command throw.
Also lol you're actually playing with the hitbox viewer on?
So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.
So, uh, anyone know a good place to buy replacement stick parts?
So, uh, anyone know a good place to buy replacement stick parts?
So, uh, anyone know a good place to buy replacement stick parts?
I'm teaching myself to shimmy, it's more difficult than it looks depending on whether or not you're fighting a nut. In Silver leagues that's pretty much all the time lol.
Trying it with Cammy atm.
Can someone explain kolins counter moves to me please. Does she have to guess high or low? Need meter? Can I crush counter if baited?
Yes, no, yes.Can someone explain kolins counter moves to me please. Does she have to guess high or low? Need meter? Can I crush counter if baited?
Ucchedavāda;232803450 said:How did that happen? A failed mod?
If you are in the EU, then ArcadeWorld UK is pretty good:
https://www.arcadeworlduk.com/products/Sanwa-TP-MA-Board.html
focusattack.com ?
Absolutely.Shimmys are really good for Cammy because of her insane walk speed.
Why wouldn't you jump tech os in that situation, or jump forward instead of back, or backdash, or tech? You picked a terrible option and were punished for itSo you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.
Cool, thanks. So just to confirm, she can't counter a jump in attack then?Yes, no, yes.
3 versions are high(for attacks where the character isn't grounded, she have to use this one for things like tatsus, not just jump ins), mid, low counter. Start after 1 frame on the EX versions and 2 on the regular ones. Their recovery is pretty big and leave her in a counter hit-able state.
She can with the high counter, it beats any not grounded attack. What she can't counter is fireballs.Cool, thanks. So just to confirm, she can't counter a jump in attack then?
Cheers!She can with the high counter, it beats any not grounded attack. What she can't counter is fireballs.
So, uh, anyone know a good place to buy replacement stick parts?
Yeah I'm down. CFN: Bigg_Oggyanyone looking to play right now?
Nuki switching to Ibuki https://www.youtube.com/watch?v=m2w8pFAYlVo
I prefer Inuki but I'd rather a viable chun even moreNukibuki?