TheSpoiler
Member
I imagine S1 Chun was just doing her business and some people showed up with bats
That's what she gets for taking bats to the rest of the characters lol
I imagine S1 Chun was just doing her business and some people showed up with bats
How soon are we talking about here?
And also: what does the new DLC character have to do with the new CFN? lol.
Frame 1 invul on EX elbow. and -2 on block.
That's what she gets for taking bats to the rest of the characters lol
Frame 1 invul on EX elbow. and -2 on block.
So this means that "smaller" updates would become easier to make?This is actually a very important question you asked, and is at the heart of as to why SFV's DLC can be so sporadic. The blog post alluded to this 'issue', but essentially, they push out updates as a part of a new build, and once the scope-set of a build is locked, its very hard to pull things out of it. They can add things to what is going to be a part of a push, but once its in there, spinning them out of it can prove to be very difficult.
new CFN with the same old netcode
sounds like fun
Maybe Laura should get a visit from the bat bros instead of getting stronger
new CFN with the same old netcode
sounds like fun
I was still a bit confused, thanks Sneakers for clearing this up.
Btw, do you work with/at Capcom? Or do you have a Shinobi situation where you just know the developers and sometimes get/give feedback.
Capcom, get your shit together.
I wonder if this means the netplay is gonna be delay-based instead of rollback
The netcode is fine aside from the desync lag issue. And since I've never seen Capcom acknowledge that shit even exists I'm not holding out for a fix.
So this means that "smaller" updates would become easier to make?
Won't be June. Character 4 should be launching in June still, however.Just my speculation! I could be totally wrong.
I wonder if this means the netplay is gonna be delay-based instead of rollback
Since we're putting in requests, I was gonn ask that they give Cammy a crush counter that doesn't whiff on crouchers, but even that feels greedy given how strong she is tbh.
They don't re-work the netcode ?
Aaahh, I see. Thanks for clearing that up!No, it means that, lets say I have a build where the CFN Update & the new character are going to be launched in, and the CFN Update runs into issues and needs to be worked on more. Because the new character was part of that build, it becomes increasingly challenging to just spin out the new character from the CFN Update, rather than just launching the build they are both being worked on when they're ready.
.
I think the netcode is fine apart from the rare one-sided rollback issues. Hopefully they can iron that out following this years beta's on the new CFN.
Maybe Laura should get a visit from the bat bros instead of getting stronger
Possibly more balance changes in 2.1?These additional balance changes
Also, closely tied to the new CFN are the new Season 2 Balance Updates and the next Season 2 DLC Character. For the full list of balance changes, check out our previous blogpost here. These additional balance changes
Aaahh, I see. Thanks for clearing that up!
The netcode is fine aside from the desync lag issue. And since I've never seen Capcom acknowledge that shit even exists I'm not holding out for a fix.
As a historical aside - this was why Ibuki got delayed last year; the build she was meant to launch in also had much of the asset set from the cinematic story mode. Since that was running behind, that meant the build she was meant to launch in was also running behind, which is why she ultimately got pushed to when she did.
The one sided rollback is a HUGE issue though.
at least they would be honest with us if they kept it like that then Kappathey definitely had to let some of those new animations cook a bit longer because that Cammy air throw looks like it was done by a child
Yeah, it's bad, but I feel like it's the kind of issue that people can believe is more widespread than it actually is. If you're playing a fighting game online and it's a little laggy most people don't give a shit because that's the nature of the beast. If you're playing SFV online and it's a little laggy and you're getting bopped then suddenly you're 100% sure your opponent's connection is fine while you take the lag.
That's only Zombegoast.
For me, the issue is more about never really knowing if your wins are legit, because I've run into plenty of gaffers who weren't feeling any lag while my side was pretty bad. It's common enough where it really taints the multiplayer experience.
Season 2 pass holders must be feeling something right now.
Won't be June. Character 4 should be launching in June still, however.
Regardless, the character team would probably still have moved onto the next new character so the June character might not be impacted.
Season 2 pass holders must be feeling something right now.
Just for the love of god Capcom please make sure it isn't Byron.
I won't forgive this if it's Byron
Season 2 pass holders must be feeling something right now.
Just for the love of god Capcom please make sure it isn't Byron.
I won't forgive this if it's Byron
if its byron im gonna be a tekken/injustice player going forward
unless byron is dope
Just for the love of god Capcom please make sure it isn't Byron.
I won't forgive this if it's Byron
don't you have to play him if he has melanin
don't you have to play him if he has melanin
The only way Byron is going to be good is if he's like A Team level ham and has a theme like that. ANd someone mentioned Marduk from SFxT so yeah play like that and maybe Capcom can get away with it.
Maybe.
But I sure as fuck won't spend money on that SP.
Season 2 pass holders must be feeling something right now.