This is why KBrad will always be sponsored. Dude is entertaining AF.
Bingo! Kbrad started off rough in 5, but even if he hadn't drastically improved he's too much of an asset to be let go from EG. Performance isn't everything.
This is why KBrad will always be sponsored. Dude is entertaining AF.
Lol'When will we see you next?'. 'I'm never coming back again'.
Matt Edwards has also just confirmed that Capcom will be spilling the full details of Season 2, the new characters, as well as the full schedule of Capcom Pro Tour 2017 over the course of February.
From Reddit, and the WSO stream.
I mean, it SHOULD be obvious, but since we haven't had a clue when the information is coming, it's nice to get some insurance.
AKA Haters Will Be Left Behind Starting Sometime In The Coming Weeks.
This what i had thought would happen. Take a month and do some crunch time, and start in feb with a celebration of SF3 and the 1 year anniversary
Released in Feb 1997 in Japan.Is it SF3s birthday?
Oh man we might get those costumes next month then
Is it SF3s birthday?
Oh man we might get those costumes next month then
"over the course of february"
Lol...seems like we're going another month without a character smh.
Last week of Feb is exactly when I would expect Capcom to drop a new character. Just enough time to learn the MU before FR.
That patch will also contain the overhaul to CFN, and likely a balance patch to fix a few currently very silly things like Birdie having a VT headbutt that has both armour from frame 1 and safety on block. (sob)
It'll be hard to accept that patch when it turns out Rashid was actually the best character all along or something - that's why I am hoping it isn't a huge balance patch. Pull Urien and Guile back down a bit, help out the crap characters a bit.
Maybe reduce the lag to 4.5f... I can dream.
After March Capcom are going to have to juggle SFV and MVCI PR, so I think our main patch will be this coming month. Haunts is excited about it, so so am I.
Isn't that how it is in pretty much every fighting game outside of Smash? If your opponent gets in, you have to wait your turn, and I'm okay with that. There are still opportunities to backdash and/or V-Reversal. At least, Bison is extremely vulnerable to V-Reversals.I definitely agree with you, but at the same time, but there are so few defensive options in this game that being on defense becomes a matter of "well, I just need to wait my turn." There are way too many repeated situations that have no proper solution other than to wait until they poke themselves out of range or use a move that's -2 so that I can go. So we see situations that repeat themselves constantly.
That's true, but the aggression in this game is primarily centered around the neutral, which I really like.That's the reason that DPs are so strong in this game, I think (or were, anyway), because momentum means soooooo much. There's no way to be a defensive player in this game, except maybe Guile, I guess. You can't really win on defense. Even Sim has to play aggressive. DP was dangerous because it stopped your offense, and you always want to be on offense in this game.
Is there more setplay? That hasn't been my experience outside of corners. But if the DP is necessary to offset offense, then the question becomes: what does the rest of the cast do? Does everyone need a DP?So, while I agree that it's a good change because it increased character diversity, it doesn't do much to address the lack of diversity in playstyles. DP change means people can stay on the offensive easier. But now you just learn oki setups off your knockdowns and repeat those. There's more setplay now more than ever, and that was one of the things they wanted to take out of the game.
Thanks. I feel you, I'm burnt out at the end of every week. I am taking a trip to Florida on the week of Feb 20th. I am probably going to be out of commission until then preparing for the trip. I want to have most of my MA thesis done by the time I leave.btw - Happy Birthday! And we'll get together to play some GG soon. It's been a crazy few weeks.
It's hard to say what the rules should be.Imo at the very least if a character has a 3 -5 frame invincible reversal, they shouldn't have a 3 frame normal or an anti air normal. Maybe ..maaybe a mandatory 3 bar v trigger.
Why would we?Bison and Rashid players ain't bitching about that white life nerf tbh
What's wrong with white life?Keep DP change.
Revert white life.
Fix v-reversal.
Fuck Cammy.
Those of us with eyes and brains in the West didn't get it wrong. I called out Vergil pre-release as a top tier.Ima trust Japan when it comes to who's top tier or not, y'all remember when we thought wesker was OD but they were like nah Vergil?
I sure do!
Yup, the neutral footsie play got weird. Severely nerfed for some of the cast, buffed for a few and then a group that kinda bypasses it lol. I really didn't want to post my impressions so early. Not only did Ken get beat with the nerf stick but weeks after release impressions always feel knee-jerk, hard not to come off as super biased. But I'm just confident in my ability to analyze. I feel I'm a much better theory fighter than actual player, and who's good in this game was very clear after messing around the cast. Good +on block normals to bully into the corner and a trigger that helps you accomplish it. Some characters don't even need it lol. It's too offensive based I think. But one good thing, Guile and Gief play is always a joy to watch at high level for me...Gonna have to celebrate SF3's birthday by getting completely humiliated by the sharks on fightcade.
I try to avoid complaining about S2 with all that Laura gained, but honestly I had more fun with the character in Season 1. It felt like I could play around with spacing way more, get in some cr. MK confirms from a distance, respond with a surprise cr. MP after blocking... now I just get in point blank every time outside of fishing for Crush Counters with st. HK.
That's just the universal nerfs to normals at play. I wonder what Akuma would've been like with S1 normals? He's pretty much stuck with going in hard point blank as well, outside of his projectile game.
Now that the season's settled in a bit, I can honestly say I preferred the S1 rhythm of playing her even though the character was kind of invisible back then in tier discussions.
Isn't that how it is in pretty much every fighting game outside of Smash? If your opponent gets in, you have to wait your turn, and I'm okay with that. There are still opportunities to backdash and/or V-Reversal. At least, Bison is extremely vulnerable to V-Reversals.
That's true, but the aggression in this game is primarily centered around the neutral, which I really like.
I would actually be fine with SF3's parry system if it couldn't counter fireballs and aerials.
Play a lotHonestly, doing everyone"s survival on medium has led me to discover that I really enjoy playing with Mika and Nash.
Oh, and how do I get good? The game has some tutorials but I doubt they will help me improve much
This game is legit bullshit most of the time. Oh, you got knocked down? I guess you lost. GGs. Even Gief is broken as hell with the bullshit guessing games. No neutral, all setups. The only neutral is the fight for the first knockdown, and some characters can just spam CC heavies. Gief's buttons are all apparently better than Alex's too, in speed and range. lol. Oh, and never mind the constant jump ins, since just one is all you need.
Also, yes, I'm salty. Ranked sucks.
its time to move on from alex lol
I'm aware of that (Infiltration being the most famous example), but we'd have to see some polling on the subject to get a feel for how people feel about the change after a few weeks. In all my season 2 playtime I've seen plenty of people making due with EX reversals just fine. If characters like Ryu (literally the only one out of the golden four meterless DP users) are having trouble it might have to do with all the damage, hitbox, hurtbox and pushback nerfs on his normals. A single move not being invincible certainly didn't knock Necalli, Cammy and Ken down to mid tier or bottom tier the way it supposedly did to Ryu.Plenty of people who don't play dp characters have said they didn't like the dp nerf.
Alex is balls compared to Karin, but the three things he has going for him way more than Karin are his crouching light punch, f.HP CC and command grab. Unlike Karin's short range cr.lp his is long enough to punish Balrog's blocked dash punches (his cr.lp buff might be the best one he got which is a bit sad lol), his f.HP is far more spammable/combo friendly than Karin's st.hk and any command grab automatically means the opponent can never be sure whether or not you are going for an untechable throw.This game is legit bullshit most of the time. Oh, you got knocked down? I guess you lost. GGs. Even Gief is broken as hell with the bullshit guessing games. No neutral, all setups. The only neutral is the fight for the first knockdown, and some characters can just spam CC heavies. Gief's buttons are all apparently better than Alex's too, in speed and range. lol. Oh, and never mind the constant jump ins, since just one is all you need.
Also, yes, I'm salty. Ranked sucks.
For one, it makes v-reversals does actual decent damage, which is pretty bullshit for that type of moves.What's wrong with white life?
I'm aware of that (Infiltration being the most famous example), but we'd have to see some polling on the subject to get a feel for how people feel about the change after a few weeks. In all my season 2 playtime I've seen plenty of people making due with EX reversals just fine. If characters like Ryu (literally the only one out of the golden four meterless DP users) are having trouble it might have to do with all the damage, hitbox, hurtbox and pushback nerfs on his normals. A single move not being invincible certainly didn't knock Necalli, Cammy and Ken down to mid tier or bottom tier the way it supposedly did to Ryu.
Alex is balls compared to Karin, but the three things he has going for him way more than Karin are his crouching light punch, f.HP CC and command grab. Unlike Karin's short range cr.lp his is long enough to punish Balrog's blocked dash punches (his cr.lp buff might be the best one he got which is a bit sad lol), his f.HP is far more spammable/combo friendly than Karin's st.hk and any command grab automatically means the opponent can never be sure whether or not you are going for an untechable throw.
Fighting Gief with Alex is tough because Gief's command grab range is far larger. It is only a matter of time before he properly measures the distance for cr.mp/cr.mk punishes or he just armors through the poke. Forget about trying to pressure him with elbow slash too lol. If I had to describe that matchup it would be like a game of chicken between Gief's jump ins and Alex's dash forward command grabs. It takes a lot of heart.
This game is legit bullshit most of the time. Oh, you got knocked down? I guess you lost. GGs.
This is the thing I hate the most about SFV right now, moves reach is always shorter than it appears(unless you're Urien ), even throw ranges are too short, it's the only FG where we see as much unintentional whiffs. Have zero hope for this getting fixed though.You'd have the advantage, but not in the same way that you do in SF5. Also, normals across the board except for, like, urien, are nerfed. Nowhere near as much reach, it's harder to keep people contained with mid to long range pokes, and it's nigh impossible to whiff punish. How often in other SFs would you see Tokido/Daigo repeatedly whiff c.hk? lol.
I only said his command grab gives him a guessing game that Karin and other non-command grab users just don't have which can be handy now and then. Regarding Gief, I usually hate fighting grapplers, but after watching Genki and YSB go at it (Alex vs Hugo) I kinda fell in love with big body match ups. Eventually Giefs will wise up and start reacting EX SPDs as soon as they see an Alex dash, though. Then hypah bombs will blow up in his face.You sure he gets pressure after a command throw?
And yeah, seems like dash up grabs are the only thing you can really do against Gief, since he can punish any of Alex's buttons with a parry into SPD.
You'd have the advantage, but not in the same way that you do in SF5. Also, normals across the board except for, like, urien, are nerfed. Nowhere near as much reach, it's harder to keep people contained with mid to long range pokes, and it's nigh impossible to whiff punish. How often in other SFs would you see Tokido/Daigo repeatedly whiff c.hk? lol.
From Reddit, and the WSO stream.
I mean, it SHOULD be obvious, but since we haven't had a clue when the information is coming, it's nice to get some insurance.
AKA Haters Will Be Left Behind Starting Sometime In The Coming Weeks.
From Reddit, and the WSO stream.
I mean, it SHOULD be obvious, but since we haven't had a clue when the information is coming, it's nice to get some insurance.
AKA Haters Will Be Left Behind Starting Sometime In The Coming Weeks.
We've totally played a couple of times.https://www.youtube.com/watch?v=1yxc5zVY-j0
Happened in a match tonight. Decided to do a little video.
If this is the rate we're at, they won't support it for too long.lol at 100k sales.
Support depends more on how much the DLCs keep selling.If this is the rate we're at, they won't support it for too long.
Who's bopping europe, is it birdie, is birdie running through europe
I think Japan tends toward slower, more defensive and consistent playstyles.
I don't think there are any Birdie players in Europe who are a top 8 threat at a major.
Lot of solid Lauras though.
Support depends more on how much the DLCs keep selling.
I think the difference between this and other SFs is how knockdowns work. Other SFs, pre-4, knockdowns didn't result in tons of pressure. The neutral was much more important. You'd get a knockdown, but there wasn't a lot you could do to pressure.
Problem X's Birdie is the only EU Birdie I know of! Does show up at top 8 sometimes.
Oh, he's a top 8 player for sure, but unless Birdie is now his main?
Read this as "a couple of titties" and it still held true. ;pUcchedavāda;229490950 said:They seem to be getting a good return on investment on that front. The Capcom Pro Tour DLC appears to have generated something like $350.000 in sales, from just three premium costumes, a stage, and a couple of titles.
Oh, he's a top 8 player for sure, but unless Birdie is now his main?