I can agree.chun li solid bottom
Y'all talking about the NA alt or the JP one?
http://i.imgur.com/Pu6LiJw.png
Bipson top 5? Show me the receipts dot jiff
i didn't realize they had fighting games in europe
WC matches anyone? CFN: morisv
Also I 100% agree with Sako that Guile and Boxer are top 2.
I have to wonder if the S2 balance was done just by asking some japanese players what was their tier list and some of them went 'yeah Alex and Fang are OP, SS at the very least' at random
My brother is ultra bronze and my cousin is bronze.Just got to Super Bronze. At least I am improving I guess!
Nash in last place. Feelsbadman
Still up for it? Signing on..
You could say that he's dead last
I gotta go man. GGs! v nice chun. Let's keep playing another time.
What's the trigger for Karin's Senha Resshu (qcb P + up K) to activate the stomping part of the attack instead of having her going behind the the opponent? Really like using her but can't figure out how to activate that final part of her attack consistently, sometimes it works, other times it doesn't and I can't understand what the difference is.
Nash in last place. Feelsbadman
But surely a character that "has all the tools" and is "broken" can't go from "top tier" to last place from a few tweaks.
Hint: He was never top tier. He always already had major flaws. I feel like Nash was wrongfully accused and sentenced for a crime he didn't commit and now all Nash players are suffering because of it.
But surely a character that "has all the tools" and is "broken" can't go from "top tier" to last place from a few tweaks.
Hint: He was never top tier. He always already had major flaws. I feel like Nash was wrongfully accused and sentenced for a crime he didn't commit and now all Nash players are suffering because of it.
chun li solid bottom 5
I could see them rolling back the dp nerf.
They would have announced something If that was the case.I wonder if they're gonna leave any haters behind on this stream.
I like the DP nerf.
That's why I think this balance patch was made after evo and not after capcom cup lol
That's why I think this balance patch was made after evo and not after capcom cup lol
Nash changes told me that.
Naw, keep that DP adjustment.
I wonder if they're gonna leave any haters behind on this stream.
Hope Kolin as a gun
pressure isn't endless though, you gain bar pretty fast and ex are still invincible, the 4 characters that have them will just have to decide whether or not they want to keep that 1 ex bar on deck for the wakeup option.
I like the DP nerf.
It's a grab that only works on standing opponents. It doesn't combo or anything. Whiffs on crouching opponents. Same thing with the V-Trigger u.k option.What's the trigger for Karin's Senha Resshu (qcb P + up K) to activate the stomping part of the attack instead of having her going behind the the opponent? Really like using her but can't figure out how to activate that final part of her attack consistently, sometimes it works, other times it doesn't and I can't understand what the difference is.
CPT EU confirmations:
Sonic Boom (Madrid) - Ranking
Ultimate Fighting Arena (Paris) - Premiere
Hypespotting (Glasgow) - Ranking
Colosseum (Rome) - Ranking
FFM Rumble (Hamburg?) - Ranking
Going to be very tough for me to make it to that Premiere event. Hypespotting is a lock, maybe FFM Rumble.
Well, in a game where half of the playerbase uses Ryu or Ken, that would make sense.It seems to be the one change that is overwhelmingly disliked. We shall see soon enough I guess.
Getting rid of the crush counter on non-EX DPs makes a lot of sense.Then they should get rid of the CC on block, since the entire logic behind having them was that they were invincible reversals.
They should also adjust the hitboxes of EX DPs, since they don't replace the utility of a regular DP (especially Cammy), but cost meter. They're pretty much relegated to combo option or wakeup option and not useful in the neutral at all (especially Cammy).
I don't think it's a huge change - EX meter is abundant. However, it means people who use that EX meter likely will not get critical art access, and that's an important balance point.Ucchedavāda;229458230 said:I like it too, but I've spent most of my time in IV and V playing characters without meter-less invincible reversals. So it's doesn't feel like a big change to me, personally.
One thing I have always hated about Street Fighter is that wakeup dragon punch means I, the aggressor, have to be afraid of being aggressive. I feel that landing a knockdown on a character should be rewarded, not a potential defensive mixup.I don't mind it, but homogeneity in fighters leads to boredom. Universal mechanics are silly.
I would say that increasing the presence of character diversity is a more valuable kind of heterogeneity over character differentiation. One reason I strongly disliked SFIV was the prevalence of invincible moves; I prefer their absence, and I'm skeptical that a game can be balanced when only a few characters have the ability - how do you measure the value of an invincible dragon punch? How much should a character sacrifice in other areas to have it?
Waaaaaaaaaaaiiiitt so they are dropping CPT info? Where?