Smug plays on 360 controller
Idk if he uses the dpad tho
I'm in love with the PS4's Dpad personally.
Hated 360's, not a fan of the one's. Bought a stick for it.
Yeah I feel you, I've had a bunch of DS4's they definitely get softer in no time.The PS4 d-pad felt a little stiff to me initially, but once you break it in it's perfect.
That move doesn't have the buffer because it's a juggle, not a link.
That was quite random.Yo luce what's your youtube so I can sub ya
How do you knowofc he uses the dpad.
Haha I know, I wanna start subscribing to my friends here if they got YT. I tend to watch a lot of it. Ty
That move doesn't have the buffer because it's a juggle, not a link.
The game should have way more juggles and hard juggles. The nice thing about juggles is dropping them isn't so risky. Drop a link and you might get blown up.
Not everything is designed to be on TV. May I just say I love this new standard of how it would look for someone who doesn't give a shit, channel surfing on TV.A vid from you channel caught my attention.
https://www.youtube.com/watch?v=CF-HTXLHOK4
I just don't get KI. Why would you give a character a move that makes your game look like a mess? I mean, shit, fighting games are trying to make a foothold on TV. If I was channel surfing and saw this shit, I be confused as fuck.
I figured. Good to knowI've seen him use it on tournament streams?
There's plenty of footage out there you can sift through if it's something you really need to know.
It's designed to fuck with your ability to see his mixups. It's pretty cool in that way and making you freeze up in fear, like if you were fighting the character in canon. Not good for legibility though, I agreeA vid from you channel caught my attention.
https://www.youtube.com/watch?v=CF-HTXLHOK4
I just don't get KI. Why would you give a character a move that makes your game look like a mess? I mean, shit, fighting games are trying to make a foothold on TV. If I was channel surfing and saw this shit, I be confused as fuck.
KI is just an ugly and garish game in general tbh
I think it started off attractive, but the aesthetics took a dive when Double Helix got scooped up by Amazon.
Super Bronze scrub here. How do I deal with a Rashid that constantly does Eagle Spike. I play Chun. And is the move where he turns around and hits once with each hand plus?
I don't know.I think it started off attractive, but the aesthetics took a dive when Double Helix got scooped up by Amazon.
All Eagle Spikes are -20 on block. Block and bust out EX legs.
James complains about the removal of the input buffer because James is a lab monster.Actually yeah I'd be fine with taunting being CC.
I was listening to James Chen talk about the input buffer and how it removes the human element. I don't agree with all of it, because people still drop the simplest of shit in this game despite how easy it is, but I do think that maybe the game could add more advanced combos that require more execution. Like Abigail's BHP+HP into another one is fairly difficult to land because the timing is pretty tight. But if you aren't able to do that, there's other stuff you CAN do that's less optimal but still almost as damaging. I think adding a bunch of moves that take some work to link through, or even linking current moves with some real tight timing would go a long way.
V-Cancel stuff is still something I'm game for, but I get that the balance would be really messed up unless they have some easy way of normalizing it.
I do hope the Steam release gets some fresh blood in and gets some buzz going for where ever the series goes next so that Microsoft will feel more pressure to do something new for KI.
Yup, this year.KI is coming to steam? Might give it a try then.
EDIT: Or maybe I just don't mind it as much?
Pls do, it's fun af.KI is coming to steam? Might give it a try then.
Yeah, Jago's shin guards still blow me away they look so fucking cool. Looking like a tiger opening and closing his mouth as he moves up and down, such a fantastic visual trick. And kilgore is indeed awesome. I think they really nailed Gargos' look too.Probably this. I think the season 1 cast looks leaps and bounds better than the rest of the cast. They just have a level of detail and style not found once IG took over. Once I saw TJ Combo (my main) I knew to lower my expectations.
I think Kilgore looks dope, tho.
Yeah, Jago's shin guards still blow me away they look so fucking cool. Looking like a tiger opening and closing his mouth as he moves up and down, such a fantastic visual trick.
And kilgore is indede awesome. I think they really nailed Gargos' look too.
James complains about the removal of the input buffer because James is a lab monster.
Westerners inspiring Japanese on how to make fighting game designs, what a world.Kim Wu inspired Chun Li's MVCI design
James complains about the removal of the input buffer because James is a lab monster.
Yeah, but there's still a point to be had. I just don't want them to go too far with it.
I think it's more "put a character in the game that this demographic can have fun w/" rather than "dramatically overhaul the combo system".Yeah, but there's still a point to be had. I just don't want them to go too far with it.
Arika's joint looks more broken than America's political system and it's definitely going to be my second most played fighting game when it comes out:
https://www.youtube.com/watch?v=S8Us60nNdqU
Yes, lol.Does this have a fucking card/gem system?
I'm getting Nam flashbacks.
Yes, lol.
It's basically SFxT's. I really don't get it.
Even by KI model standards, that is one low fucking quality model.Kim Wu...hmm, I don't follow KI enough to know. Let me googl--
...oh
is this what it feels like when you love something but it clearly doesn't love you back?Yes, lol.
It's basically SFxT's. I really don't get it.
Yes, lol.
It's basically SFxT's. I really don't get it.
Yes, lol.
It's basically SFxT's. I really don't get it.