Slower jabs, long normals strings, a lot of command normals, no reversals or attacks with a lot of invincibility frames were common themes with Tekken characters.
Kazuya has wave dashing and electrics. Ling has a really strong mixup game just by using normals without involving grabs, projectiles to set it up or even needing to keep frame traps in mind. Jin fireballs were more about space control than zooning, you keep someone out of their comfort zone in neutral instead of straight up keep away. Nina was really fun to use, the ultimate neutral character, think someone with Cammy's neutral(minus yolo dive kicks) of depending on hit confirms and buffered normals, but with Chun's normals reach and Tekken like juggles once you get a good confirm.
Did ling have all her stance stuff in xt
now you have me curious about messing with that game lol