havoc00
Member
Since it was first announced, Suicide Squad: Kill the Justice League has attracted criticism for its focus on live-service gameplay elements. In a new interview, studio product director Darius Sadeghian spoke more about Rocksteady's decision to embrace this new direction for its co-op multiplayer game, as well as the DNA it shares with the Arkham series.
"We knew we wanted to make a four-player co-op game, so we spent a lot of time iterating on our characters," Sadeghian said to Play Magazine (via GamesRadar). "For us, it wasn't so much about making a game in any particular genre. Rather, the focus is on creating a sense of flow and trinity between all our gameplay systems. That's reflected in the way the traversal, melee, and shooter elements all blend together when you're playing."
Sadeghain added that Rocksteady is aiming to build a global community around the game, an idea that has been at the "core" of Suicide Squad's development over the years. Players can look forward to social features and can compete against each other to climb to the top of the online leaderboards when the game launches. Sadeghian also avoided calling Suicide Squad a live-service game, adding that the studio doesn't "think of our game as fitting with any particular label" and is "full of the DNA that infuses the Batman: Arkham series."
Rocksteady has outlined its post-launch plans for Suicide Squad, as players will be able to unlock new outfits, emotes, and other cosmetic items through the battle pass. Similar to the battle passes in other live-service games, there'll be a free tier that's available to all players and premium tiers that require an optional in-game purchase.
Additionally, there'll be new story content, playable characters, missions, gear, weapons, cosmetic items, in-game events, and more added to the game for free after launch. A post-launch offline mode is also in the development pipeline.
"We knew we wanted to make a four-player co-op game, so we spent a lot of time iterating on our characters," Sadeghian said to Play Magazine (via GamesRadar). "For us, it wasn't so much about making a game in any particular genre. Rather, the focus is on creating a sense of flow and trinity between all our gameplay systems. That's reflected in the way the traversal, melee, and shooter elements all blend together when you're playing."
Sadeghain added that Rocksteady is aiming to build a global community around the game, an idea that has been at the "core" of Suicide Squad's development over the years. Players can look forward to social features and can compete against each other to climb to the top of the online leaderboards when the game launches. Sadeghian also avoided calling Suicide Squad a live-service game, adding that the studio doesn't "think of our game as fitting with any particular label" and is "full of the DNA that infuses the Batman: Arkham series."
Rocksteady has outlined its post-launch plans for Suicide Squad, as players will be able to unlock new outfits, emotes, and other cosmetic items through the battle pass. Similar to the battle passes in other live-service games, there'll be a free tier that's available to all players and premium tiers that require an optional in-game purchase.
Additionally, there'll be new story content, playable characters, missions, gear, weapons, cosmetic items, in-game events, and more added to the game for free after launch. A post-launch offline mode is also in the development pipeline.
Suicide Squad: Kill The Justice League Still An Arkham Game At Its Core, According To Rocksteady
Rocksteady says that its new supervillain co-op game doesn't fit any particular genre label.
www.gamespot.com