ZoukGalaxy
Member
As usual...
Doubtful, usually newer hires are "cheaper" to keep on. I'm sure there is also government incentives to keep them as well. This is mostly gutting experienced workers.Were DEI folks affected?
I said fiscally responsible, not morally awesome. The Rocksteady brand is a liability now. Their next project will be met with a ton of skepticism that they will have to undo. Starting off the in hole when it comes to public opinion, on a multimillion dollar endeavor is not ideal. The only option is back to a very safe Arkham release, and that would be what? 5 years from now at the very soonest? Better to let the devs go their separate ways. Is WB going to happily pay 5 years salary for that whole studio hoping SS was just a fluke? After the 8 year bath they just took that's a tough sell.Because the devs working in the trenches chose to make a GaaS game that nobody wanted? Leadership failed here at every level and most of them are probably going to keep their jobs.
They dont do it with films. And feedback of trailers doesnt always mean changes wil happenI really think the industry needs to scrap the whole “our games is secret, nobody can know about it until we’re 4-5 years deep in dev”. Announce it early and show it early, like they do with films. That way you can gauge interest. If you announce it any everyone screams “THIS IS AN AWFUL IDEA!!!”, you have a chance to rethink before spending the best part of a decade and hundreds of millions.
If the initial announcement is mixed, then you show it off and people are “LMFAO, this looks terrible, what the hell are you thinking with xyz” , but you’re only 2 years deep, you still have time to fix it. Everything I’ve read suggests suicide squad was a troubled development and went through several redo’s along the way anyhow, but all of that was done in complete secrecy, none of those versions met public critique (maybe the public response to one of those would have been better).
Concord is ofcourse another example. If they hadn’t made the whole thing and 8 years in a bubble, and shown it much sooner people outside their bubble could have said “this is terrible, you will lose hundreds of millions if you don’t make big changes”. This would have been blindingly obvious by YouTube dislike rates etc.
Release early, listen to the masses, and put particular weight on the opinions of the core demographics of the genre, not small echo chambers, and people who are a minority demographic for the game you’re trying to make. It’s really not rocket science, but we keep seeing these massive companies making very very similar mistakes in both games and film, and consistently losing vast sums of money.
coming soon to
Great points.I said fiscally responsible, not morally awesome. The Rocksteady brand is a liability now. Their next project will be met with a ton of skepticism that they will have to undo. Starting off the in hole when it comes to public opinion, on a multimillion dollar endeavor is not ideal. The only option is back to a very safe Arkham release, and that would be what? 5 years from now at the very soonest? Better to let the devs go their separate ways. Is WB going to happily pay 5 years salary for that whole studio hoping SS was just a fluke? After the 8 year bath they just took that's a tough sell.
I dont even play Batman games from 10-15 years ago. but I know the games got solid ratings, were dark and gritty and sold a ton. Gamers loved them.It's really cool how modern society works, take something as established as Arkham and DC, proceed to wipe your ass with it, then proceed to act shocked when now people are losing their jobs.
Is it worth it to these people? Is it worth it to not stand up and say "no, this is ugly and stupid bullshit and nobody will like it" when the result is the very real cost of people losing their jobs? Is it worth it to just drive your entire company into the ground to spite fans to that degree?
It's an insane world we live in, there has been a fundamental breakdown of order that is genuinely worrying, because if it affects video games so hard, what else does it affect?
Have you talked to Sony lately? You might want to mention this to them.never go full gaas
? Ooooorrrrrr they did a bad job, thus they laid them off lolFunny they are laying off QA Team when the game has no Quality Assurance.
This + that the development time would have been like halvedImagine if they had just made a solid Batman game, it would have sold millions and would have generated an acceptable profit and no one would need to be laid off
Instead, they got extremely greedy
Maybe, but the good news for FireWalk is they are across the street from Bungie
the studio turned into a lgbt activist studio rather than a game company, so its time to shut it down.