Sunset Overdrive is woefully misunderstood

generic_username

I switched to an alt account to ditch my embarrassing tag so I could be an embarrassing Naughty Dog fanboy in peace. Ask me anything!
WTF, the traversal alone is fantastic. You can string grinding, bouncing, rolling, pole swinging, wall running, and air dashing... Add to that a large set of off-the-wall weapons, a robust upgrade system, and a serious variety of challenges, sidequests, and collectables. What more could you reasonably expect? The game is packed with content and has excellent mechanics.

Tell me you played long enough to get the super bounce and air dash.

This was Insomniacs least imaginative weapons in a game in a long time. Mechanics were very good but mission design was pretty mediocre and very very repetitive. Humor was pretty bad most of the time as well.
 

iavi

Member
Misplaced expectations on my part. I went into it expecting JSRF with guns and ended up with Tony Hawk with guns and horrrrrrid humor.

Not for me. And I wanted the One for that game.
 

Bgamer90

Banned
Like the Uncharted trilogy, LBP 1 and 2, Ratchet and Clank and Ni no Kuni.

All million or multi million sellers.

I was referring to this gen.

Uncharted 4 should do well but that game is definitely "serious". I don't think the latest LBP did well.

I think Ratchet and Clank's success will be based on how popular the movie will be.
 
It wasn't a mistake, it's a deliberate choice. After all, the first part of their E3 presentation was a joke about cover based shooters.

It does take time to get the hang of it but you should remember that the game provides a really generous aim assist because it wants you to focus more of your attention on finding a path that won't slow your momentum.

It's movement first, combat second.

I call it a mistake from an audience perspective(if you want to sell a lot), it's a very hardcore mechanic to be on the move constantly. For a person like me who is not good at these kind of games, it's a very exhausting experience. I also believe that people like to shoot first and move second lol.

You get a move, I can't remember what it's called, but you can do a short jump and smash down and it'll bounce you really high in the air, making finding a wall/wire to grind on pretty easy. It becomes one of the moves you'll use all the time to keep your combo going.

As far as I know I did all of that, but the constant moving around is what turned me off in the end, it's too hardcore of a mechanic, that's why I think it sold so poorly.
 

daman824

Member
After you get the air dash it has THE BEST and most fluid traversal in any open world game period. Everything just works and I never had a moment where something happens that I didn't want to happen
 
I was referring to this gen.

Uncharted 4 should do well but that game is definitely "serious". I don't think the latest LBP did well.

I think Ratchet and Clank's success will be based on how popular the movie will be.

Yeah in that case I agree, I personaly feel like both MS and Sony didn't put as much marketing power for their less serious games as they should have.
 

GHG

Gold Member
I was referring to this gen.

Uncharted 4 should do well but that game is definitely "serious". I don't think the latest LBP did well.

I think Ratchet and Clank's success will be based on how popular the movie will be.

Ratchet will do well regardless of the movie. Its a franchise that has sold over 26 million copies.
 
Ratchet will do well regardless of the movie. Its a franchise that has sold over 26 million copies.

I don't think it's selling as much as it once did though, with thd spin off and everything. I think it's going to do well since it's gorgeous and it's a budget release, but I would be interested to see if it does as much as some of the earlier games.
 
I thought the humor was bad, but in a good way. It didn't take itself too seriously, and was fun and zany overall.

The NeoGAF joke at the end of the game was classic.
 

John Harker

Definitely doesn't make things up as he goes along.
Yeah from clips I saw the male character looked particularly grating compared to the female. I will play it, although always extra encouraging to hear positive vibes from another miserable git.

Yea also confused me about why their brand team went with that particular character as the lead asset for the game. He seemed like such a turn off for the target.

I don't mean any office, I'm sure there was a reason. Just not a creative choice I would have gone with to communicate on the game.
 

Surface of Me

I'm not an NPC. And neither are we.
I call it a mistake from an audience perspective(if you want to sell a lot), it's a very hardcore mechanic to be on the move constantly. For a person like me who is not good at these kind of games, it's a very exhausting experience. I also believe that people like to shoot first and move second lol.

That's the thing with this game though, it so clearly was a labor of love with a very narrow vision that somehow was made against the odds. The game is punk, the game is movement, the game is Sunset Overdrive. Had they compromised like you say, it would have diluted the game. Made it worse.
 
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