I feel like this has been understated, but SM3DL is REALLY pretty. Because of the simple visual style, the graphics are super clean. Kind of like how the Galaxy games looked gorgeous despite not being filled with graphical details.
The 3D also works exceptionally well, and I find myself not wanting to play with it off. In some ways it's actually easier to play with it on, due to the overhead sequences. I'm not a big fan of 3D at all but Nintendo clearly thought this one through.
And as noted earlier by others, the lack of text is really refreshing. The game doesn't hold your hand with tutorials.
I thought it looked weirdly blurry on the video preview thing you can download from the eShop. I'm not sure how indicative that is of the final game, but I was sort of disappointed. It wasn't bad enough to make look bad really, but compared to other games and even other preview videos like Mario Kart, it definitely had a blurry, low-res look to it.
The 3D also works exceptionally well, and I find myself not wanting to play with it off. In some ways it's actually easier to play with it on, due to the overhead sequences. I'm not a big fan of 3D at all but Nintendo clearly thought this one through.
I thought it looked weirdly blurry on the video preview thing you can download from the eShop. I'm not sure how indicative that is of the final game, but I was sort of disappointed. It wasn't bad enough to make look bad really, but compared to other games and even other preview videos like Mario Kart, it definitely had a blurry, low-res look to it.
This is a chronic issue with pre-release 3DS media - screenshots, videos, you name it, it's all unflattering and rarely indicative of how the game actually looks, even the games that are genuinely ugly. In the case of videos it's usually due to them running at a lower framerate than the source material, or by them being poorly-encoded videos in general, but sometimes I really have no idea.
I feel like this has been understated, but SM3DL is REALLY pretty. Because of the simple visual style, the graphics are super clean. Kind of like how the Galaxy games looked gorgeous despite not being filled with graphical details.
The 3D also works exceptionally well, and I find myself not wanting to play with it off. In some ways it's actually easier to play with it on, due to the overhead sequences. I'm not a big fan of 3D at all but Nintendo clearly thought this one through.
And as noted earlier by others, the lack of text is really refreshing. The game doesn't hold your hand with tutorials.
started on the special levels. Only played 1-1 and the castle, where I got Luigi. Classic Tanooki!!!! Holy Crap!!!!
Absolutely brilliant. The controls are a little difficult with the stick occasionally, particularly for the
Bowser fight at the end when my thumbstick gets sweaty
but so great! This is exactly what I wanted the game to be. Only way it can get better is if there are more awesome references to come like
the Yoshi's Cookie and Donkey Kong shoutouts and Super mario RPG looking cloud levels and new power ups.
Totally perfect that yesterday was a holiday in Japan and I could play it so much and that I had a half day today. Gotta put it down for now. Too much awesome.
sound fx is fine, i've not been following any media for it so I dont know which trailer its from, I checked a few trailers and they were different music
can someone tell me what song is playing at the end of the video titled "Bullet Bill, Thwomp, and Boo, too!" in the "Give Him a Tail! Give Him a Tail!" section? Its during the part with all the boos.
I know it's a tune from another Mario game but i just can't place it.
can someone tell me what song is playing at the end of the video titled "Bullet Bill, Thwomp, and Boo, too!" in the "Give Him a Tail! Give Him a Tail!" section? Its during the part with all the boos.
I know it's a tune from another Mario game but i just can't place it.
...it lead to nothing but waiting around for the "wah-wahs" and thus breaking any sort of flow... I'd rather be pulling off some mind-bending acrobatics than stopping to wait for yet another crescendo.
It's not like they suddenly became screen-filling impassible walls of flame on certain beats. They just moved a little differently. I don't understand why you felt you needed to stop and wait for them.
It's not like they suddenly became screen-filling impassible walls of flame on certain beats. They just moved a little differently. I don't understand why you felt you needed to stop and wait for them.
I'm right now on World 6 (Special) and this keeps getting better. But I guess after World 8 then it will truly be the end. Wonder if there's something else yet to unlock.. though I guess nope..
I'm right now on World 6 (Special) and this keeps getting better. But I guess after World 8 then it will truly be the end. Wonder if there's something else yet to unlock.. though I guess nope..
I have yet to see any, but even if there is, it only has a small display that says "Time Record" (or something like that), then your Mii face and the time itself. The face and time keeps rotating showing other people's times, so I guess there you can see the people you've done street pass with.
However, I've done streetpass with 8 people that owns Mario already, and I have yet to see any. I will check again later see if they show up, but I kinda doubt it...
I tried the same level about 20 times to get a great time record. The level is one of the Special ones, but I made it in 47 seconds. I will edit this saying which world, and you better note it down and try to beat me whenever it releases
According to the electronic instruction manual -- the only paper manual included is a set of control diagrams -- StreetPass is used to exchange Mystery Boxes and receive items.
i'm through world 4 and haven't found it remotely challenging so far (i say this as someone who thought NSMB wii was hard as hell and have never even finished super mario bros), but it's really brilliant. the way everything works together is just wonderfully thought-out, with cute touches that'll make you smile every ten seconds from nothing more than the ingenuity of it all.
It was mentioned in the Iwata Asks. You don't unlock the ability to record your times until you beat the main game, which may be why he hasn't received anyone elses' times via StreetPass.
There won't be any option for it. Nintendo releases their games on Sundays. In order for release date delivery to work, and to factor in mail isn't delivered on Sundays, Amazon would need to ship games out at least that Friday or Saturday to arrive on that Monday. Why they don't do this I don't know. They'd just need to put up a short note explaining the issue. Seems to be an acceptable deal instead of having to wait for them to ship out Nintendo games that Monday and get it that Thursday to Saturday if you go for standard shipping.
This is why I went and preordered Legend of Zelda: Skyward Sword from my local Best Buy. Still haven't decided if I'll do the same for Mario 3D Land and Mario Kart 7. Amazon with free shipping would be cheaper in the long run and I can wait for the games to arrive.
i'm through world 4 and haven't found it remotely challenging so far (i say this as someone who thought NSMB wii was hard as hell and have never even finished super mario bros), but it's really brilliant. the way everything works together is just wonderfully thought-out, with cute touches that'll make you smile every ten seconds from nothing more than the ingenuity of it all.
I tried the same level about 20 times to get a great time record. The level is one of the Special ones, but I made it in 47 seconds. I will edit this saying which world, and you better note it down and try to beat me whenever it releases
started on the special levels. Only played 1-1 and the castle, where I got Luigi. Classic Tanooki!!!! Holy Crap!!!!
Absolutely brilliant. The controls are a little difficult with the stick occasionally, particularly for the
Bowser fight at the end when my thumbstick gets sweaty
but so great! This is exactly what I wanted the game to be. Only way it can get better is if there are more awesome references to come like
the Yoshi's Cookie and Donkey Kong shoutouts and Super mario RPG looking cloud levels and new power ups.
Totally perfect that yesterday was a holiday in Japan and I could play it so much and that I had a half day today. Gotta put it down for now. Too much awesome.
That's a damn shame. Despite its outdated visuals, the DS routinely delivered games at 60 fps. I was really hoping Nintendo would nail the performance with Mario.