digoutyoursoul
Member
A great Mario game is bliss for the soul
The more I'm playing of this, the better it is. I found my first "hard" difficulty level and let me tell you - I've got my ass handed to me numerous times. Still haven't beat it, moved on, and I'll come back later. It is definitely harder than any of the Mario World "star road challenge" maps - in fact in some ways it feels like one of those intentionally hard Mario Maker maps (though not as crazy).
The game's badge system is also a really neat idea and a fun take on the formula. As you progress through the game, you can unlock different badges - and you can only equip one per stage. You can change it on the loading screen. Each badge gives you a psuedo-powerup or ability. Stuff like giving your character the "Luigi jump" from Mario 2 or letting you float at the peak of a jump. I've also unlocked one that gives you ! blocks in the stage (similar to SMW again) that typically lowers the difficulty.
Yeah, this game is something special. It's a joy to play, and you can tell they put a lot of soul into it.
You don’t even have to pretend. The 2D games haven’t been able to break >89 since SMW in 1991.oh look a Mario game above 90+
Nintendo keeps winning. Some people here are going to shit a brick if it stays above 95.
Nintendo keeps winning. Some people here are going to shit a brick if it stays above 95.
Someone already made this
Before anyone gets mad the image was a response to this:
You can't reason with furries.Specially some Sonic Superstar fans. Apparently, from IGN review responses, they believe this is some kind of conspiracy where Mario garantees 9 and Sonic 7.
These stupid badges are the last thing I wanted to see in a 2D Mario game.
Super Mario Bros. Wonder Review - A Badge Of Honor
Super Mario Bros. Wonder single-handedly makes the case that 2D Mario shouldn't be relegated to second-tier status in the modern Mario canon.www.gamespot.com
Not surprising that a Mario game inspired Gamespot to reject socialism.However, Mario's friends are without their trademark abilities that originated in Mario 2, which may throw some longtime fans from a loop. Luigi lacks his high-reaching flutter-jump, and Peach can't float-jump. Playing as these characters without those movement abilities felt a little off, and this does have the effect of flattening each character into an identical playstyle. There is no actual gameplay difference between, say, Toad and Luigi, and that can be hard to get used to.
Comin in with that 93 Metacritic prediction. Really good feeling about this one.
Damn, it looks like I need to play this but I still can’t trust Mario scores. The games media has been stuffed with fanboys for the last 30+ years, it’s like even the professional reviews are done by fansites when a new Mario rolls in.oh look a Mario game above 90+
No need to pretend, what was the last 2D Mario to crack 90?oh look a Mario game above 90+
Idk, at first I was kinda disappointed the characters didn’t play any different, but the badges in the demo made up for that. I used one that gave me the Luigi jump(while I was playing as luigi) and the. I tested the one that does the charge jump when you hold down and it was neat.These stupid badges are the last thing I wanted to see in a 2D Mario game.
Someone already made this
Before anyone gets mad the image was a response to this:
No time limit on the stages themselves, but some stages have some time-based mechanics (like blocks that appear for a certain amount of time after hitting a switch, that you have to use to traverse certain areas)Do the stages have time limits? My daughter loves playing Yoshi's Crafted World, Kirby and the Forgotten Land, and SpongeBob Battle for Bikini Bottom but one big thing about that is she loves to explore every level. She hasn't liked older 2D Mario games that we've tried because the stages have a time limit.
Great to hear this. I really dislike the NSMB brand/style.Any fears I had that this game is channelling the NSMB brand are gone. Completely gone. It's got those tight and swift old-school Mario physics, bags of new ideas, and fearlessly marches forwards into the unknown rather than offering limp, sanitised nostalgia. It's fucking great.
Nope. No time limit. Just searched the first 3 levels and got all collectibles.Do the stages have time limits? My daughter loves playing Yoshi's Crafted World, Kirby and the Forgotten Land, and SpongeBob Battle for Bikini Bottom but one big thing about that is she loves to explore every level. She hasn't liked older 2D Mario games that we've tried because the stages have a time limit.
If I remember Mario Wii and Mario U the last 3 worlds of each of those games were ultimate bangers. People giving their reviews on the first world or two are living in crazy land. The REAL good stuff is is always towards the end…It gets even better in the late game, too! I feel like this will be one of the cases were user reviews will be even higher than the metascore.
This makes me feel better. I didn't want another NSMB clone.Any fears I had that this game is channelling the NSMB brand are gone. Completely gone. It's got those tight and swift old-school Mario physics, bags of new ideas, and fearlessly marches forwards into the unknown rather than offering limp, sanitised nostalgia. It's fucking great.
Million dollar question, is the OST better than that utter garbage we have gotten from the NSMB games over the past two decades?