CuteFaceJay
Member
Game looks nice but I'm bankruptcy LOL
This confirmed every fear and doubt I have about this game.. Sounds super disappointing to me.Just 100%ed the game. Can't see play time (thanks Nintendo), but I'd guess around 12~15 hrs. The length of the game is honestly a bit disappointing, compared with 3D world or Odyssey, but it's all pretty fun so can't complain too much. For a 2D Mario, I agree with people who say it's the best since Yoshi's Island, but that's the same as saying it's better than all the NEW! games.
The badges are a nice idea since it separates your movement options from your power-up status, which was a hassle in previous games. But I really just used the first badge you get for 90% of the game. The wonder seeds are a cool idea too, keeps things fresh, though only a few of them were truly "mind-bending". There's a tradeoff with having a ton of "set-piece" sections, and never fully developing a core skill-set that you use from level to level, but I think Mario can get away with this since we've all played so much 2D Mario that that skillset has already been established. Still I'd say the two main features of the game are OK, not amazing.
Music is fine, but not in the top half of Mario games. Visuals are a huge step up from NEW! games, but a lot of assets still have that sort of plasticky look that the 3D games have never suffered from.
Disappointed in the "end game" content basically being a single hard level. 3D world is the only falgpole-based mario that did this well since SMW though. The final badge you get is pretty fun for like a minute, but compare that to SMW— an entire new set of dragon coins in every level, a new color palate and sprite set for some enemies... I wish we could see that again!
Imagine 3d Land on Switch with Bowser’s Fury 2.3D Land is so underrated. It's way better than 3D World (which I do enjoy). I am desperate for a port of the former on the Switch because my 3DS no longer charges up.
Excellent post. I agree almost on everything, except that I think the home console NSMB games are top-tier platformers that got a bad rap for reasons unrelated to their quality.I've effectively completed the game [snip]
He finished it. Calls it a masterpiece.
What’s baffling is, Luigi U was released ten years ago, and Nintendo revealed that the development team of Wonder was given no deadline to complete the game. I mean, no deadline and they released this? I haven’t counted, but sometimes the badge challenges and the intermission levels feel more abundant than the regular levels. So I think something doesn’t add up here. Either there’s some very hefty DLC coming for this game, or they have effectively already made SM Wonder 2 and it‘s going to be an early title for Switch 2, even if it wouldn’t make a lot of sense considering Nintendo’s usual release schedule for Mario games.
I didn't spend much time on Mario Maker 1, and I skipped 2 completely. It's surely a great tool, but it predictably got the loudest buzz from the user-made Kaizo-like levels and the bunch of YT personalities that loved to lose their mind on those. One friend of mine spent hours watching those videos, but I'm pretty sure the time he spent actually playing the game was very limited.Many of the same devs (notably Takashi Tezuka) moved onto the Mario Maker games. And to be honest, I think Mario Maker is a far better contribution to the franchise… at this point I’d rather they stopped with these 2D games since they’ll never go as bold as a SMW again, and create more Mario Maker toolkits (we finally got world maps in the last one, but they could add much more to that layer) with their own creative world packs built in or as DLC.
This is crazy:
All time great year for games, and a 2D Mario is still up there among the very best of them. You love to see it.
My only complaint is, like most Mario games, it doesn’t get challenging until the post-game…and then it felt highly repetitive to complete. But it was fun as hell.Nice to see 3D Land get so much love in this thread. The lack of difficulty might turn some folks off, but that's really the only complaint I would levy against it. It is easily one of my favorite Mario games to go along with World and Galaxy.
I am almost finished, and I am reminded of how I felt playing through the first 8 works of SM3D Land. “Amazing. That’s it?”So I think something doesn’t add up here. Either there’s some very hefty DLC coming for this game, or they have effectively already made SM Wonder 2 and it‘s going to be an early title for Switch 2, even if it wouldn’t make a lot of sense considering Nintendo’s usual release schedule for Mario games.
Make no mistake: Wonder is a very good game. The thing is, it feels lacking.
This is crazy:
All time great year for games, and a 2D Mario is still up there among the very best of them. You love to see it.
Well to be frank, Miyamoto took some time to become Nintendo's prodigy. His first console-only game was Devil World, not exactly Nintendo's greatest. It was 4 years between Donkey Kong and SMB, then 3 more years between SMB and SMB3 which was arguably Nintendo's finest hour before Sonic came to steal Mario's lunch.And those 4 guys taught the other people on the team how to make a game fun. Yamauchi must have been so amazed when he hired Miyamoto and saw what he could do. Changed the whole direction of that company.
before Sonic came to steal Mario's lunch.
Hmm, well to give them some credit, the amount of visual assets, animations,gimmicks like the Wonder flower is way higher than i seen in 2D Mario games, even if the levels themselves are shorter, i appreciate all the new enemies, they give more personality to this game and they aren't just visual changes either but their behaviour is uniqueI am almost finished, and I am reminded of how I felt playing through the first 8 works of SM3D Land. “Amazing. That’s it?”
Of course, I then learned that I was about a third of the way through. But here? A few days of casual play, very few deaths, and it is almost finished.
You are right. Something is fishy.
Back then Sonic games were just as good as Mario games. Sonic 1,2,3&K were largely up there in terms of quality standards, while implementing much more complicated physics than Mario, and much more impressive visuals and animation. More elaborated music as well. These games were largely at the level of quality of Mario games. It is fine to prefer Mario, of course, but Sonic didn't steal half of the market share of Nintendo with inferior games.Sonic is cool and all, but I really don't think the two games compare. Sonic did sell a lot of genesis consoles, but there has never been a Sonic game on the level of SMB3, SMW, SMOdyssey, SMW, SMGalaxy, and the like. Sonic is a lot of fun, but in the end Nintendo learned and improved on everything. Sonic has spent years middling around in the doldrums.
They did it with marketing. Games were just OK. Genesis had a cool factor that they built in with their marketing. Sony used the same tactic with PS.Back then Sonic games were just as good as Mario games. Sonic 1,2,3&K were largely up there in terms of quality standards, while implementing much more complicated physics than Mario, and much more impressive visuals and animation. More elaborated music as well. These games were largely at the level of quality of Mario games. It is fine to prefer Mario, of course, but Sonic didn't steal half of the market share of Nintendo with inferior games.
The kaizo bits are just one niche, so you miss out by skipping over the game as a whole.I didn't spend much time on Mario Maker 1, and I skipped 2 completely. It's surely a great tool, but it predictably got the loudest buzz from the user-made Kaizo-like levels and the bunch of YT personalities that loved to lose their mind on those. One friend of mine spent hours watching those videos, but I'm pretty sure the time he spent actually playing the game was very limited.
Sorry, that was a bit equivocal on my part.Sonic is cool and all, but I really don't think the two games compare. Sonic did sell a lot of genesis consoles, but there has never been a Sonic game on the level of SMB3, SMW, SMOdyssey, SMW, SMGalaxy, and the like. Sonic is a lot of fun, but in the end Nintendo learned and improved on everything. Sonic has spent years middling around in the doldrums.
This is not quite how it went down. Donkey Kong was Miyamoto's first game which was huge right out the door, pushing him to no 1 designer immediately and he worked on many NES games after that. Yamauchi was always looking for innovation. He hired Miyamoto because he saw creativity in him. But yeah he hit jackpot on that hire, and was made of pure steel yeah I'll give you that.Well to be frank, Miyamoto took some time to become Nintendo's prodigy. His first console-only game was Devil World, not exactly Nintendo's greatest. It was 4 years between Donkey Kong and SMB, then 3 more years between SMB and SMB3 which was arguably Nintendo's finest hour before Sonic came to steal Mario's lunch.
Also, it's doubtful Yamauchi was ever amazed by anyone, lol. The guy was made of pure steel and didn't look like the type to congratulate anyone. Miyamoto made some good money for him, that's for sure.
Sonic was popular for a bit, especially in the UK. But I don't think he ever managed to steal Mario's spotlightI meant to say that Sonic came and stole the spotlight from Mario for a few years, not that Sonic games competed in any way with Mario games.
Nah, he kinda did. He was the hotness there for a bit and Mario was "boring"Sonic was popular for a bit, especially in the UK. But I don't think he ever managed to steal Mario's spotlight
At least make me work for it, like press a button to bop his block or something. Getting it for free devalues the whole concept of seed.Nothing like going to a flower dudes home to receive his seed.
It’s exactly how it went down though. Between DK and SMB1 Miyamoto wasn’t responsible for games that made history and that people still like to play today. Yeah, the original arcade Mario Bros. enjoyed some success, but the only reason it’s still talked about is what Mario became with SMB and subsequent games. Pretty hard to substantiate Miyamoto’s genius reputation with his 1982-1985 resume. After SMB1, yeah, no question.This is not quite how it went down. Donkey Kong was Miyamoto's first game which was huge right out the door, pushing him to no 1 designer immediately and he worked on many NES games after that.
Go there with your trunk full and blow all over it to make him open up. You even get a rainbow over you both as you do it lolAt least make me work for it, like press a button to bop his block or something. Getting it for free devalues the whole concept of seed.
His genius reputation was established with his first game, DK, which was incredibly radical at the time. A genius isn't expected to produce hits every year even today let alone in the early 80s. I get what you're saying though, that a reputation is only really established after a succession of provable hits.It’s exactly how it went down though. Between DK and SMB1 Miyamoto wasn’t responsible for games that made history and that people still like to play today. Yeah, the original arcade Mario Bros. enjoyed some success, but the only reason it’s still talked about is what Mario became with SMB and subsequent games. Pretty hard to substantiate Miyamoto’s genius reputation with his 1982-1985 resume. After SMB1, yeah, no question.
I’ve found myself complaining about the difficulty in Wonder but I’m getting my ass handed to me over there now.. Definitely shows that I haven’t played 2D Mario in quite some time.and cleared Special World
It was weird realizing that I had not touched a 2D Mario game in at least a decade but I started Wonder up and my hands immediately knew where to place themselves on the controllerI’ve found myself complaining about the difficulty in Wonder but I’m getting my ass handed to me over there now.. Definitely shows that I haven’t played 2D Mario in quite some time.
Cleared. Beat the last end boss and cleared Special World except for the secret Final Final level that requires all flag poles and all flower coins.
This game was pure magic. If you've forgotten why it is you became a gamer, this game will serve as an, uh, wonderful reminder. Every level overflowed with creativity and imagination, from the singing Piranha Plants at the start to the rhythm game final boss at the end. This game reminds you that gaming is supposed to be about joy and having fun instead of whatever gaming often is about these days.
As I watched the ending and then had one last time to see all of the games many mechanics during the credits sequence, I was remembering the child I once was playing Super Mario World for the first time. It's been more than 30 years since Super Mario World and Nintendo has still got it.
I’ve found myself complaining about the difficulty in Wonder but I’m getting my ass handed to me over there now.. Definitely shows that I haven’t played 2D Mario in quite some time.
There's a ghost coop online mode with random people. It's very good and seamless.Been sick all week so haven't been able to pick this baby up. Quick question to you boys, I understood it like there's no full on Coop MP online, only Locally, is that correct?
World was challenging, though. The secret exits were very well hidden, the ghost houses were real puzzles, and the special levels were brutal. World 4 onward was a real gauntlet.I remind myself that Super Mario World was often criticized for being too easy back in 1991 , especially as it arrived in the US only 18 months after the epic Super Mario Bros 3. Nintendo’s best games are less about the challenge and more about the experience.
Oh yeah, after wrapping up Wonder my thought was, “OK Nintendo, just release the Mario rhythm game you’re obviously been sitting on for a while”, lol.
World was challenging, though. The secret exits were very well hidden, the ghost houses were real puzzles, and the special levels were brutal. World 4 onward was a real gauntlet.
Love love LOVE this game, but I agree with some of these flaws. Levels are a tad too short. Game is definitely on the easier side (minus a few of the later "special" levels) and it is a short game. 2 more worlds would've been spectacular and put it even if not even ahead of Super Mario World! As it stands, it's a classic but a short classic that I wish was a tad longer and harder. Still my fav game of the year so far though. Nintendo magic is impossible to replicate.Coming into the party slightly late - but enjoying the game enough to offer my thoughts:
1) Overall just a fun game. It's Mario, you can't go wrong.
2) Love how Nintendo is just good at making everything a little tiny game. The collectibles are not just there, but rather challenges you to use the theme of the level to grab them. This includes even the frigging flagpole at the end. That's good design. Love it.
3) Stages for me a tad too short. It's like, you get the wonder seed, you enjoy the craziness of the level, but it's way too short. I'm in world 4 - so perhaps the follow up end game adds a little bit more to it. Also, the 1-3 star stages are too easy. I DID have fun with the 5+ star difficulties though. Those made me happy to be a gamer. Hoping for more of those.
4) Skimming through the comments, I see that the game overall may be on the short side too. That's unfortunate - because as I am halfway done through the game, that anxiety looming over your head of, "oh man I'm having fun with this game, but is it almost over already?" feeling is there.
5) Badges are cool - adds a little bit more replayability.
Haven't tried multiplayer just yet - I'm sure my nephew is going to love it though.