Super Mario Galaxy 1+2 has visual upgrades vs 3D All-Stars version (screenshots/video)

This thread reminds me, maybe I should check out Super Mario Galaxy, as I have never played it before...
If you never played either of them, $70 is a steal for two of the best games ever made remastered in one package. Don't let the "fuck you Nintendo for that price" diminish what these games actually are.
 
It depends how well it sells. I can see 25-33% sale in a year. And that's means used will also be cheaper. So $40-45ish for the cart.
Seems optimistic with the Mario Galaxy movie releasing next year.

I expect this collection to get a big sales boost alongside all the advertisements and release of that movie.
 
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It's 4k/60 on Switch 2. And the improvements shown here don't even relate to resolution.

I'll take that as a no then.

The comparison is between the 3D All Stars version (in 1080p) released in 2020 and the new version in 4k.

So your comment doesn't make sense at all.

confused jim carey GIF


On Switch 2 it's running at 4k/60fps as said by it's official website. You came in, said it's 1080p and then said nothing else.

And when corrected, I'm not even sure what you're trying to say here.

But on topic, I wonder if they just used nVidia's upscaling tech on this or if these are new assets. Still not buying it, $70 for this is ridiculous and if we're lucky very few people will buy it and the price comes down to something reasonable.

Mario Galaxy was 720p in Handheld Mode in 3D All Stars, so there's a resolution bump to 1080p in Portable Mode for Switch 1 as I was saying and I'm laughing because it's no big deal and we have to stop getting full defense force when developers are doing the strict minimum and selling at high price.

Anyone can see that this is easy money with little effort.
It's nice though to be able to get those games in an easier way but that's a lazy job clearly.
 
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If you never played either of them, $70 is a steal for two of the best games ever made remastered in one package. Don't let the "fuck you Nintendo for that price" diminish what these games actually are.
I wouldn't be getting it for the Switch 1 or 2 though, but for the Wii, purchased one late-last year, (for the Gamecube compatibility) but outside of Mario Kart Wii, I haven't really explored the Wii library...
 
I wouldn't be getting it for the Switch 1 or 2 though, but for the Wii, purchased one late-last year, (for the Gamecube compatibility) but outside of Mario Kart Wii, I haven't really explored the Wii library...
Still two of the best games ever made.
 
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I am really excited for this collection. I just hope the joy stick works as well as the wiimote for waggle/pointer controls and/or the touch screen works well as an alternative.
 
4:3, no proper standard controller support, limited to 30fps, poor UI scaling, etc.. etc.. no thanks
The only saving grace of this approach is you are playing the games in the form they were designed to be played... nunchuck in one hand, wiimote in the other. Galaxy 1 is... awkward to play with a standard controller.
 
Don't let the "fuck you Nintendo for that price" diminish what these games actually are.

what these games are is, they are easily emulated on most modern devices.

there are also HD texture packs for them.

4:3, no proper standard controller support, limited to 30fps, poor UI scaling, etc.. etc.. no thanks

not a single Wii game is limited to 4:3, many Wii games in fact don't even support 4:3. both games are 60fps on Wii. mapping the game's controls to normal controllers is pretty simple, UI is easily fixed with HD texture packs.
 
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what these games are is, they are easily emulated on most modern devices.

there are also HD texture packs for them.



not a single Wii game is 4:3. both games are 60fps on Wii. mapping the game's controls to normal controllers is pretty simple, UI is easily fixed with HD texture packs.
Then go emulate them? I find the value appropriate considering how well the games still hold up today and they are packed full of content.
 
Mario Galaxy was 720p in Handheld Mode in 3D All Stars, so there's a resolution bump to 1080p in Portable Mode for Switch 1 as I was saying and I'm laughing because it's no big deal and we have to stop getting full defense force when developers are doing the strict minimum and selling at high price.

Anyone can see that this is easy money with little effort.
It's nice though to be able to get those games in an easier way but that's a lazy job clearly.
This. Minor improvements are nice but for $70 it's the least they can do, quite honestly.

And maybe while they're at it making Galaxy less awkward to control with a controller. In 3D All-Stars you literally can't even get past the menu in Galaxy in handheld mode without tapping on the screen. Ridiculous.
 
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Then go emulate them? I find the value appropriate considering how well the games still hold up today and they are packed full of content.

If I couldn't already play Mario Galaxy 1 on my Switch, then maybe. Yeah it was a limited release you can't buy anymore, whatever. Point is, they're asking me (and however million many other people who already own 3D All-Stars) to pay another $40 USD for a small resolution bump, which is insane.

I'm planning to pick up Galaxy 2 digital, but it's a shame cause I'd love to have the dedicated cartridge with both games, but it's just not worth it.
 
Damn so this is really $70 or bust huh? No free upgrade if you own the All Stars version or nothin.

That's a tough sell man. At least for me. I'd love to play through Galaxy 2 fully for once and a slightly nicer looking version of Galaxy 1 is always a plus.....but for 70? :messenger_grimmacing_

What's worse is that it'll barely drop in price over the years.
 
What?
This is all incorrect.
Those game always were widescreen and run at 60fps. There are ui texture packs for both games.
Correct, playing on original hardware you'd be forced to play in native res on a giant screen which won't be pretty. 480p doesn't look pretty on a 65 inch, but to each their own. But notably the Galaxy games did run in 60 fps on Wii. And all first-party games ran 16:9 on Wii, it was mandated by Nintendo that they had to have a 16:9 and 4:3 option.
 
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Mario Galaxy was 720p in Handheld Mode in 3D All Stars, so there's a resolution bump to 1080p in Portable Mode for Switch 1 as I was saying and I'm laughing because it's no big deal and we have to stop getting full defense force when developers are doing the strict minimum and selling at high price.

Anyone can see that this is easy money with little effort.
It's nice though to be able to get those games in an easier way but that's a lazy job clearly.
This cannot possibly be true. The Switch 1 has a 720p screen.
 
I'm assuming as well as the game logic remains the same wherein distant (not very distant) characters and enemies refresh at half the frames. Barely noticeable at all on native hardware due to the lower resolution, but just as in Sunshine and Galaxy in 3D All-Stars in 1080p, it will surely be even more noticeable in 4K in TV Mode in these updated ports.
 
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Mario Galaxy was 720p in Handheld Mode in 3D All Stars, so there's a resolution bump to 1080p in Portable Mode for Switch 1 as I was saying and I'm laughing because it's no big deal and we have to stop getting full defense force when developers are doing the strict minimum and selling at high price.

Anyone can see that this is easy money with little effort.
It's nice though to be able to get those games in an easier way but that's a lazy job clearly.
This cannot possibly be true. The Switch 1 has a 720p screen.
You are of course technically correct, but I read his comment in context to to clearly mean the upgraded version running on Switch 2, since these are native Switch 1 games and only being updated for Switch 2 via back compat. They are not receiving Switch 2 Editions.

Obviously there is no such thing as any game on Switch 1 running above 720p in handheld mode, as that would be impossible.
 
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Mario Galaxy was 720p in Handheld Mode in 3D All Stars, so there's a resolution bump to 1080p in Portable Mode for Switch 1 as I was saying and I'm laughing because it's no big deal and we have to stop getting full defense force when developers are doing the strict minimum and selling at high price.

Anyone can see that this is easy money with little effort.
It's nice though to be able to get those games in an easier way but that's a lazy job clearly.
Of course it was one of those « well actually if you think about I'm not that wrong » posts
 
It's gonna be hard trying to play Galaxy 2 with the gyro.. you have to be able to control Yoshi and aim at the same time..

On All Stars for Switch I played Galaxy 1 in portable mode so I could use the touch-screen to control the pointer. Using the gyro for that was horrible.
 
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what these games are is, they are easily emulated on most modern devices.

there are also HD texture packs for them.



not a single Wii game is limited to 4:3, many Wii games in fact don't even support 4:3. both games are 60fps on Wii. mapping the game's controls to normal controllers is pretty simple, UI is easily fixed with HD texture packs.
Emulating the Wii versions of these games will look inferior no matter what as they are natively 4:3 stretched the fuck out.

Nearly ALL Wii games are actually ANAMORPHIC widescreen, not NATIVE 16:9...so they are actually 4:3 aspect ratio stretched into a widescreen image. This is why nearly all Wii games look noticeably sharper in 4:3. This is also why HUD/UI/text looks like dogshit in widescreen but not in 4:3, because it is more readily apparent.

Nintendo recompiled Galaxy 1's code to run in NATIVE 16:9 for Switch and presumably the same can be said about Galaxy 2 when it releases as well.
 
Emulating the Wii versions of these games will look inferior no matter what as they are natively 4:3 stretched the fuck out.

Nearly ALL Wii games are actually ANAMORPHIC widescreen, not NATIVE 16:9...so they are actually 4:3 aspect ratio stretched into a widescreen image. This is why nearly all Wii games look noticeably sharper in 4:3. This is also why HUD/UI/text looks like dogshit in widescreen but not in 4:3, because it is more readily apparent.

Nintendo recompiled Galaxy 1's code to run in NATIVE 16:9 for Switch and presumably the same can be said about Galaxy 2 when it releases as well.
This isn't true. Nearly all Wii games are native 16:9, including UI. I would know I played Wii games on an HDTV with a 16:9 aspect ratio back in the day. GameCube didn't run in 16:9 and rarely, if ever were games available outside of 4:3 (few exceptions include Star Fox Adventures). Nintendo actually mandated to developers that Wii software needed to allow for 16:9.
 
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You are of course technically correct, but I read his comment in context to to clearly mean the upgraded version running on Switch 2, since these are native Switch 1 games and only being updated for Switch 2 via back compat. They are not receiving Switch 2 Editions.

Obviously there is no such thing as any game on Switch 1 running above 720p in handheld mode, as that would be impossible.
Both games are getting Switch 2 UPDATES to bump these resolutions to 1080p/4K, it's not BC brute forcing.
 
Both games are getting Switch 2 UPDATES to bump these resolutions to 1080p/4K, it's not BC brute forcing.
They are not native Switch 2 games, is my point. They are Switch 1 games being updated to run better if played on Switch 2. There is a difference, albeit convoluted.
 
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Emulating the Wii versions of these games will look inferior no matter what as they are natively 4:3 stretched the fuck out.

Nearly ALL Wii games are actually ANAMORPHIC widescreen, not NATIVE 16:9...so they are actually 4:3 aspect ratio stretched into a widescreen image. This is why nearly all Wii games look noticeably sharper in 4:3. This is also why HUD/UI/text looks like dogshit in widescreen but not in 4:3, because it is more readily apparent.

Nintendo recompiled Galaxy 1's code to run in NATIVE 16:9 for Switch and presumably the same can be said about Galaxy 2 when it releases as well.

literally none of this matters when you emulate it with an HD texture pack, 2x SSAA and 16x AF 🤷 which any modern system should be easily able to do.
 
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Do you not know what a stretched image looks like vs. native 16:9? It looks like shit.

do you know what 2x SSAA means? it means the game renders at 2x your screen resolution on each axis. meaning even if it's a stretched image, after being downsampled to your screen resolution, that difference will not matter.

hell, you'll probably be able to run it at 4x SSAA on most PCs nowadays depending on your screen resolution. and at 4x SSAA, if you claim you can tell the different between true 16:9 and anamorphic 16:9, you're just lying.
 
Not sure if anyone has played these on an actual Wii in the past several years, but they look bad. This is a pretty big upgrade. Of course, this still won't look as good as it does on Dolphin.

I mean, both Galaxy 1 & 2 are arguably the best 3D Mario games, but 70€ is fucking crazy.

Still a better value than 99% of the shit that sells for a similar price.
 
You are of course technically correct, but I read his comment in context to to clearly mean the upgraded version running on Switch 2, since these are native Switch 1 games and only being updated for Switch 2 via back compat. They are not receiving Switch 2 Editions.

Obviously there is no such thing as any game on Switch 1 running above 720p in handheld mode, as that would be impossible.

The only one that comes to mind is Hyrule Warriors as it just runs the same 1080/60 mode whether docked or handheld, so you get a nice downsampled image in handheld but the performance suffers and generally runs around 30fps instead.
 
Correct, playing on original hardware you'd be forced to play in native res on a giant screen which won't be pretty. 480p doesn't look pretty on a 65 inch, but to each their own. But notably the Galaxy games did run in 60 fps on Wii. And all first-party games ran 16:9 on Wii, it was mandated by Nintendo that they had to have a 16:9 and 4:3 option.
Conversation was about emulation I think. Dolphin will easily run these games at 4K/60 on fairly modest hardware and there are even HD texture packs on top.

I mean obviously that isn't 1 to 1 comparison with a Switch release , but the $70/€70 price is ridiculous.
 
do you know what 2x SSAA means? it means the game renders at 2x your screen resolution on each axis. meaning even if it's a stretched image, after being downsampled to your screen resolution, that difference will not matter.

hell, you'll probably be able to run it at 4x SSAA on most PCs nowadays depending on your screen resolution. and at 4x SSAA, if you claim you can tell the different between true 16:9 and anamorphic 16:9, you're just lying.
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