S0ULZB0URNE
Member
Switch 2 is the console version of PC for BC with such a large older collection of games with many enhanced.
The original post was clearly about playing on native hardware... Guess I'll dig it up myself even though I'm not the author. Here ya go!Conversation was about emulation I think. Dolphin will easily run these games at 4K/60 on fairly modest hardware and there are even HD texture packs on top.
I mean obviously that isn't 1 to 1 comparison with a Switch release , but the $70/€70 price is ridiculous.
4:3, no proper standard controller support, limited to 30fps, poor UI scaling, etc.. etc.. no thanks
You're the one that doesn't understand the difference between resolution and aspect ratio.don't be so harsh on yourself
The post to which the incorrect reply went specified Dolphin. But yeah, either way it's good.The original post was clearly about playing on native hardware... Guess I'll dig it up myself even though I'm not the author. Here ya go!
Original post:
Response:
Are we good?
You're the one that doesn't understand the difference between resolution and aspect ratio.
what these games are is, they are easily emulated on most modern devices.
there are also HD texture packs for them.
not a single Wii game is limited to 4:3, many Wii games in fact don't even support 4:3. both games are 60fps on Wii. mapping the game's controls to normal controllers is pretty simple, UI is easily fixed with HD texture packs.
What?
This is all incorrect.
Those games always were widescreen and run at 60fps. There are ui texture packs for both games.
The original post was clearly about playing on native hardware... Guess I'll dig it up myself even though I'm not the author. Here ya go!
Are we good?
Just look at the HUD, or in game text. There's a reason why you have to REPLACE these assets when you upscale in this manner.and you don't understand why that doesn't matter.
the issue with anamorphic wide-screen is that the horizontal resolution is lower than a true wide-screen would have.
now explain to me how that is relevant when I render at 4x the horizontal resolution of my screen, and then downsample this.
at that point I am rendering more horizontal pixels than my screen can display, which get downsampled to be used as Antialiasing.
as a simple example: let's say I am playing on a 1920x1080p display.
I am now playing Mario Galaxy that renders at 1440x1080 (that's what anamorphic 1080p would render at internally).
oh no! my horizontal resolution is not matching my screen!
BUT now I am enabling 4x SSAA.
enabling that means the game will now internally render at 5760x4320.
now explaining to me how you'd tell the difference between anamorphic or real wide-screen, when a 5760x4320 image is downsampled to a 1920x1080 output.
are you sitting there with a magnifying glass looking if you can tell the difference between how the horizontal and vertical pixels are smoothed by the super sampling?
Just look at the HUD, or in game text. There's a reason why you have to REPLACE these assets when you upscale in this manner.
If you upscale these games in 4:3 the images will be sharper than in widescreen, it's really not that difficult to understand.
Agree to disagree. Doesn't help with in game text either.and why would the hud matter when I said I'd install an HD texture pack? (a 4K texture pack in fact)
none of this matter when playing this game on Dolphin.
You have a texture pack and you have super sampling. in combination, it doesn't matter one bit if it's anamorphic or true wide-screen
![]()
![]()
![]()
![]()
As someone that's never played either Super Mario Galaxy (!!), I'm actually quite looking forward to these.
Agree to disagree. Doesn't help with in game text either.
Of course it was one of those « well actually if you think about I'm not that wrong » posts
"But the games are awesome" isn't really justification for a big price, it's still an old game that took a very small amount of work to bring to a new platform (compared to developing a full brand new game).
Like, Super Mario World is still an awesome game better than 99% of 2D platformers that come out today, but you wouldn't see me paying $30-40 USD for a Switch 2 port of it either.
$79 Aussie dollars for the physical version. Pretty good price I'd say for 2 classics on 1 card!I mean, both Galaxy 1 & 2 are arguably the best 3D Mario games, but 70€ is fucking crazy.
what is there to disagree? you can not disagree that rendering at an extreme excess of pixels and then downsampling that to your screen entirely eliminates the streched pixels issue.
and also, these texture packs come with high res fonts. so it absolutely helps with text.
i know rightOh phew, I was worried for a second that $40 for each game was too expensive. Thank goodness they completely transformed the game by adding slightly sharper textures.
This is a joke post right?
They look the same.
Because its not a remake.![]()
No it's not a huge difference like a remake, but it's a non-zero difference worth pointing out.
I had to try it, game started with probably 13-15 fps.That's why you play on Dolphin.
Go nuts.
![]()
Weird to argue their old games are still the best games out there but they shouldn't charge a top price."But the games are awesome" isn't really justification for a big price, it's still an old game that took a very small amount of work to bring to a new platform (compared to developing a full brand new game).
Like, Super Mario World is still an awesome game better than 99% of 2D platformers that come out today, but you wouldn't see me paying $30-40 USD for a Switch 2 port of it either.
I fundamentally disagree with your assertion that SSAA is magic, and upscaling a 4:3 image into widescreen is inherently inferior to upscaling a native 16:9 image. You already conceded this in a hyberbolic manner...twice.
I would also disagree that it makes sense for the vast majority of people wanting to play this game?
What kind of gaming rig would one need to run Super Mario Galaxy 2 with HD texture packs @4K with 4xSSAA?
And then be able to do so as a handheld? Can the Xbox ROG Ally even accomplish this?
Your arguments about playing these games via Dolphin vs. Switch 2 make less and less sense for 99% of people wanting to play them, the more you think about it. In fact, I would argue the ONLY reason to play them, aside from financially, on Dolphin after the Switch 2 port are out, would be to retain the ability to use original controllers.
And this coming from someone that has Dolphin installed on no less than six different devices.
EDIT; I take it all back https://www.neogaf.com/threads/retr...ort-for-wii-games-on-march-19th-2026.1688204/
Chances of these going on sale during the holiday season?
I just tried running vanilla Galaxy 2 @4K on a 10th gen i5 with an RTX 3070 and had a locked 60FPS. @4K with 4xSSAA made it dip to about 15FPS. lol.it is entirely irrelevant once your render res is so high, that it's literally imperceptible.
there's no way you can tell it's anamorphic once you downsample from multiples of your screen res.
4k with 4x SSAA is probably doable for any PC GPU upwards of a GTX1070. I know a 1060 can run it at 4k without SSAA no issue, probably with some headroom.
texture packs aren't really perfomance relevant unless you have a super small VRAM pool.
on all the popular handhelds you'll also easily run this at screen res + SSAA.
I never argued that it makes more sense. I'm just saying it's very easy to do, and could be done for basically a decade now.
lol
I just tried running vanilla Galaxy 2 @4K on a 10th gen i5 with an RTX 3070 and had a locked 60FPS. @4K with 4xSSAA made it dip to about 15FPS. lol.
My wife's bf is preording mine.I'm more excited to play these on my Switch OLED than my Switch 2. I don't care that the cart is $70 for both games. My mom said she'll give me an extra 10 bucks if I eat my broccoli every time so it's not going to bankrupt me.
LuckyMy wife's bf is preording mine.
Somehow I missed this news. Can anyone confirm how controls for galaxy 2 will work? Galaxy 2 is the best 3d Mario game.
They patched 3D All Stars so Sunshine could use analog triggers with the gamecube controller adapter not long after release, and i've seen people on Reddit saying analog triggers function as they should with the NSO GC controller.Fck… ok, now 3D Mario All Stars is only really useful for Sunshine unless the GCN emulator works even better. To be fair, some effects in Sunshine in the 3D All Stars collections were ruined by the higher resolution rendering and it remains to be seen if they will allow you to use the GCN replica controller's analog triggers in that version (with a patch maybe).
Otherwise the game was never renowned for super detailed textures and could work well in the emulator with the CRT filter (I wonder if they would want to add a 16:9 option).
Chances are most likely never tbhChances of these going on sale during the holiday season?
![]()
![]()
![]()
![]()
As someone that's never played either Super Mario Galaxy (!!), I'm actually quite looking forward to these.